Senior Lighting Artist - Assassin's Creed Franchise
Ubisoft is hiring a Senior Lighting Artist - Assassin's Creed Franchise in Quebec City, Canada. Level rates it ; you can apply on Ubisoft.
Level's read on this job
- Level rates this role Little AI ●○○○: aI is not part of the work.
- Level classifies it as a senior role.
- Level lists 292 other open roles at Ubisoft.
- The role was posted in the last few days.
AI in this role
Design atmospheric and gameplay lighting for the Assassin's Creed franchise while optimizing visual performance.
Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown!
As a lighting artist at Ubisoft Quebec City, you will create lighting for gameplay and cinematics for the Assassin’s Creed franchise. You will shape atmosphere and guide players’ attention while supporting the artistic direction, gameplay, and narrative.
Working within a small team, you will organize your work, take initiative, and collaborate with the teams your work depends on. You will help safeguard game performance and establish good lighting practices while respecting engine limitations and production schedules.
What you’ll do
- Review game design documents and artistic direction to propose suitable lighting and atmosphere
- Optimize lighting effects to balance visual quality, performance, and engine limitations
- Collaborate with the graphics technical director and programming teams to create lighting tools and features
- Design lighting systems, moods, and planned atmospheric elements that support gameplay and showcase other teams’ contributions
- Help establish good lighting practices with other teams to maintain game quality and performance
- Submit lighting for review by the art and technical directors and make the requested changes
- Check in-game lighting quality after integration and make improvements as needed
- Coordinate technical lighting discussions with other disciplines, production sites, and outsourcing teams to investigate and resolve problems
- Fix lighting bugs reported by testing teams
- Carry out other related tasks
What you bring to the team
- Solid experience in lighting in the video game industry, ideally in AAA game production
- In-depth knowledge of light behaviour, colour, and image composition
- Good artistic knowledge of real-time and pre-rendered lighting techniques, along with an understanding of engine constraints
- The ability to organize your work, take initiative, and move tasks forward proactively
- Resourcefulness, creative problem-solving skills, and attention to detail
- The ability to collaborate across disciplines, welcome feedback, and adapt to change
- Knowledge of other game development disciplines and how their work connects with lighting production
What to send our way
- Your CV highlighting relevant skills and experiences
- A portfolio or project links showcasing your relevant lighting work
How we rate this
Senior Lighting Artist - Assassin's Creed Franchise at Ubisoft rates 0 out of 100 for how much of the daily work is AI. That makes it Little AI (AI Level 1 of 4). The level is about AI in the job, not seniority.
Little AI. AI is not part of the work.
- ●●●● Builds AI80 to 100
- ●●●○ Works on AI60 to 79
- ●●○○ Uses AI40 to 59
- ●○○○ Little AI0 to 39
Levels come from how often the tools, models and workflows of the role are named in the posting itself. Read the description and count the AI tools, models and workflows it names.
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