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Broomfield, Colorado, United States; Fort Collins, Colorado, United States
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Senior Physical Design and Timing Engineer
AI in this role
Drive physical design, synthesis, and timing closure for high-frequency and low-power CPUs, GPUs, and SoCs.
NVIDIA has been transforming computer graphics, PC gaming, and accelerated computing for more than 25 years. It’s a unique legacy of innovation that’s fueled by great technology—and amazing people. Today, we’re tapping into the unlimited potential of AI to define the next era of computing. An era in which our GPU acts as the brains of computers, robots, and self-driving cars that can understand the world. Doing what’s never been done before takes vision, innovation, and the world’s best talent. As an NVIDIAN, you’ll be immersed in a diverse, supportive environment where everyone is inspired to do their best work. Come join the team and see how you can make a lasting impact on the world.
We are now looking for a motivated Senior Physical Design and Timing Engineer to join our dynamic and growing team. If you want to challenge yourself and be a part of something great, join us today! NVIDIA has continuously reinvented itself over two decades. Our invention of the GPU in 1999 sparked the growth of the PC gaming market, redefined modern computer graphics, and revolutionized parallel computing! More recently, GPU deep learning ignited modern AI — the next era of computing. NVIDIA is a “learning machine” that constantly evolves by adapting to new opportunities which are hard to tackle, that only we can pursue, and that matter to the world. This is our life’s work, to amplify human inventiveness and intelligence.
What you'll be doing:
Drive physical design and timing of high-frequency and low-power NVIDIA CPUs, GPUs, LPUs and SoCs at block level, cluster level, and/or full chip level.
Help in driving frontend and backend implementation from RTL to gds2, including synthesis, equivalence checking, floor-planning, timing constraints, timing and power convergence, and ECO implementation.
Work in a cross-functional environment interacting with multiple teams.
What we need to see:
BS (or equivalent experience) in Electrical or Computer Engineering with 5+ years of experience, or MS (or equivalent experience) with 3+ years of experience in physical design, synthesis, and timing.
Strong hands-on experience taking complex blocks, IPs, or chips from RTL/netlist to tapeout through logic synthesis, floorplanning, placement, clock-tree synthesis, routing, physical optimization, signoff, and ECOs.
Demonstrated success improving power, performance, and area through design improvements, critical-path planning and crafting, or methodology/workflow improvements.
Hands-on experience in block, sub-chip, and full-chip level Static Timing Analysis, timing-constraint development, and multi-mode, multi-corner timing closure factoring in process variations, IR drop, and Xtalk.
Expertise and in-depth knowledge of industry-standard EDA tools.
Proficiency in Python, Tcl, Perl, Make, or similar scripting languages as well as AI/ML/DL/LLMs.
Ways to stand out from the crowd:
Physical design experience on high-performance CPUs, GPUs, LPUs, or AI accelerator designs.
Expertise or innovation in advanced physical design & circuits optimizations, clocking, or timing-closure strategies.
Experience in developing scalable optimization and signoff solutions through automation or AI/Agentic framework.
NVIDIA is widely considered to be the leader of AI computing, and one of the technology world’s most desirable employers. We have some of the most forward-thinking and hardworking people in the world working for us. If you're creative and autonomous, we want to hear from you.
Widely considered to be one of the technology world’s most desirable employers, NVIDIA offers highly competitive salaries and a comprehensive benefits package. As you plan your future, see what we can offer to you and your family www.nvidiabenefits.com/
#LI-Hybrid
Your base salary will be determined based on your location, experience, and the pay of employees in similar positions. The base salary range is 136,000 USD - 218,500 USD for Level 3, and 168,000 USD - 264,500 USD for Level 4.You will also be eligible for equity and benefits.
Applications for this job will be accepted at least until July 24, 2026.This posting is for an existing vacancy.
NVIDIA uses AI tools in its recruiting processes.
NVIDIA is committed to fostering an inclusive work environment and proud to be an equal opportunity employer. As we highly value diversity in our current and future employees, we do not discriminate (including in our hiring and promotion practices) on the basis of race, religion, color, national origin, gender, gender expression, sexual orientation, age, marital status, veteran status, disability status or any other characteristic protected by law.How we rate this
Senior Physical Design and Timing Engineer at NVIDIA rates 10 out of 100 for how much of the daily work is AI. That makes it Little AI (AI Level 1 of 4). The level is about AI in the job, not seniority.
Little AI. AI is not part of the work.
- ●●●● Builds AI80 to 100
- ●●●○ Works on AI60 to 79
- ●●○○ Uses AI40 to 59
- ●○○○ Little AI0 to 39
Levels come from how often the tools, models and workflows of the role are named in the posting itself. Read the description and count the AI tools, models and workflows it names.
Prepare for this job
Built from this posting and from similar jobs on Level.
Skills and AI tools this role asks for
Questions you could be asked
- Tell me about a project where physical design was part of your work. What did you do?
- Tell me about a project where timing closure was part of your work. What did you do?
- Tell me about a project where logic synthesis was part of your work. What did you do?
- Tell me about a project where tapeout was part of your work. What did you do?
Adapt your resume
- List these exact terms on your resume: Physical Design, Timing Closure, Logic Synthesis, and Tapeout. An applicant tracking system matches the wording, not the idea.
- Attach one line of real, concrete experience to at least one of them. A tool named with nothing behind it rarely survives a human read.
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