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Epic Games

Senior Rendering Programmer

Epic Games is hiring a Senior Rendering Programmer in Vancouver, Canada. It pays CAD 198k-CAD 290k a year and Level rates it ; you can apply on Epic Games.

Level's read on this job

  • Level rates this role Little AI ●○○○: aI is not part of the work.
  • The posting mentions Unreal Engine, rendering and graphics among its tools and skills.
  • Level classes it as a senior role.
  • Epic Games has 137 other open roles on Level.

AI in this role

Design and optimize rendering systems and graphics performance for Fortnite on PC using Unreal Engine.

Unreal Engine
renderinggraphicscperformance-optimization

WHAT MAKES US EPIC?

At the core of Epic’s success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it’s building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we’re always innovating.

Being Epic means being a part of a team that continually strives to do right by our community and users. We’re constantly innovating to raise the bar of engine and game development.

ENGINEERING - UNREAL ENGINE

What We Do

Unreal-powered projects have been on the bleeding edge of real-time entertainment for over 20 years. Our team of engineering experts are always innovating to improve the tools and technology that empower content developers worldwide.

What You'll Do

The Fortnite Desktop team is seeking an experienced Senior Rendering Engineer to enhance the player experience on PC. You will work with other engineers and directly contribute to building and improving our Desktop platform support to an industry-leading state.

This role is the perfect opportunity to work on the rendering systems that power Fortnite's visuals. You will improve existing features and systems and design new ones to ensure the best player experience across a wide variety of hardware and software configurations.

In this role, you will

  • Analyze and resolve stability and performance problems of Fortnite on a wide range of PC hardware configurations; this includes identifying solutions in such areas as:
    • Solving device-specific CPU and GPU performance and compatibility issues
    • Rendering performance and device compatibility, including the shader pipeline
    • Improving rendering systems and optimizing their stability and performance across various graphics APIs
    • Improvements in low-level systems that interface with platform APIs, i.e., memory allocators (physical and virtual), file systems, and input systems
  • Monitor stability and performance data from Fortnite releases and improve Unreal Engine’s systems and applications in Fortnite-specific use cases
  • Work with GPU vendors and other partners to resolve technical issues and collaborate on improving underlying technologies, such as graphics drivers for Fortnite and Unreal Engine
  • Assess performance data across various hardware and improve Unreal Engine’s rendering systems and applications in Fortnite-specific use cases
  • Collaborate with a variety of other Epic teams, such as Unreal Engine’s Rendering Architecture team, to help them solve complex technical challenges in ways that move the stability and quality of Fortnite and our internal products forward

What we're looking for

  • Strong C++ knowledge and multi-threaded programming techniques; ability to code and architect various core engine systems
  • Real-time rendering experience in the games industry or for the computer graphics industry: knowledge of at least one graphics API (DirectX 12 preferred) and a general understanding of modern graphics API architecture
  • Experience in profiling and optimizing a large codebase
  • Demonstrated ability to reason about and debug large, interacting systems from the macro-level to the micro-level
  • Experience with OS-level systems, Windows APIs, and common frameworks is a plus

EPIC JOB + EPIC BENEFITS = EPIC LIFE

Our intent is to cover all things that are medically necessary and improve the quality of life. We pay 100% of the premiums for both you and your dependents. Our coverage includes Medical, Dental, a Vision HRA, Long Term Disability, Life Insurance & a 401k with competitive match. We also offer a robust mental well-being program through Modern Health, which provides free therapy and coaching for employees & dependents. Throughout the year we celebrate our employees with events and company-wide paid breaks. We offer unlimited PTO and sick time and recognize individuals for 7 years of employment with a paid sabbatical.

Pay Transparency Information

The expected annual base pay range(s) for this position are detailed below. Each base pay range is relevant only for individuals who are residents of or will be expected to work within the specified locale. Compensation varies based on a variety of factors, which include (but aren’t limited to) things such as skills and competencies, qualifications, knowledge, and experience. In addition to base pay, most employees are eligible to participate in Epic’s generous benefit plans and discretionary incentive programs (subject to the terms of those plans or programs).

British Columbia Base Pay Range$197,622—$289,846 CAD

ABOUT US

Epic Games​ ​is a leading interactive entertainment company. For over 30 years we've been making award-winning games and engine technology that empowers others to make visually stunning games and 3D content that bring environments to life like never before. Epic's award-winning Unreal Engine technology not only provides game developers the ability to build high-fidelity, interactive experiences for PC, console, mobile, and VR, it is also a tool being embraced by content creators across a variety of industries such as media and entertainment, automotive, and architectural design. As we continue to build our Engine technology and develop remarkable games, we strive to build teams of world-class talent.

Like what you hear? Come be a part of something Epic!

Epic Games deeply values diverse teams and an inclusive work culture, and we are proud to be an Equal Opportunity employer. Learn more about our Equal Employment Opportunity (EEO) Policy here.

Note to Recruitment Agencies: Epic does not accept any unsolicited resumes or approaches from any unauthorized third party (including recruitment or placement agencies) (i.e., a third party with whom we do not have a negotiated and validly executed agreement). We will not pay any fees to any unauthorized third party. Further details on these matters can be found here.

How we rate this

Senior Rendering Programmer at Epic Games rates 0 out of 100 for how much of the daily work is AI. That makes it Little AI (AI Level 1 of 4). The level is about AI in the job, not seniority.

Classification

Little AI. AI is not part of the work.

  1. ●●●● Builds AI80 to 100
  2. ●●●○ Works on AI60 to 79
  3. ●●○○ Uses AI40 to 59
  4. ●○○○ Little AI0 to 39

Levels come from how often the tools, models and workflows of the role are named in the posting itself. Read the description and count the AI tools, models and workflows it names.

Prepare for this job

Built from this posting and from similar jobs on Level.

Skills and AI tools this role asks for

RenderingGraphicsCPerformance OptimizationUnreal Engine

Questions you could be asked

  1. Tell me about a project where rendering was part of your work. What did you do?
  2. Tell me about a project where graphics was part of your work. What did you do?
  3. Tell me about a project where c was part of your work. What did you do?
  4. Tell me about a project where performance optimization was part of your work. What did you do?
  5. Walk me through how you've used Unreal Engine in your day-to-day work.

Adapt your resume

  • List these exact terms on your resume: Rendering, Graphics, C, Performance Optimization, and Unreal Engine. An applicant tracking system matches the wording, not the idea.
  • Attach one line of real, concrete experience to at least one of them. A tool named with nothing behind it rarely survives a human read.

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