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Riot Games

Senior Software Engineer, Tools - Unpublished R&D Product

Riot Games is hiring a Senior Software Engineer, Tools - Unpublished R&D Product in Shanghai, China. Level rates it ; you can apply on Riot Games.

Level's read on this job

  • On Level's scale, this software engineer role is Little AI ●○○○: aI is not part of the work.
  • Tools and skills the posting cites include Unreal Engine, Python and C.
  • Level classifies it as a senior role.
  • Level lists 181 other open roles at Riot Games.
  • The role was posted within the past week.

AI in this role

Maintain and optimize CI/CD pipelines, build systems, and Unreal Engine tools to improve engineering productivity for an R&D product.

unreal-enginepythonchordebuildgraph
ci-cdbuild-pipelinesgame-toolssoftware-engineeringautomation

Riot Games was established in 2006 by entrepreneurial gamers who believe that player-focused game development can result in great games. In 2009, Riot released its debut title League of Legends to critical and player acclaim. As the most played video game in the world, over 100 million play every month. Players form the foundation of our community and it’s for them that we continue to evolve and improve the League of Legends experience.

We’re looking for humble but ambitious, razor-sharp professionals who can teach us a thing or two. We promise to return the favor. Like us, you take play seriously; you’re passionate about games. We embrace those who see things differently, aren’t afraid to experiment, and who have a healthy disregard for constraints.

That's where you come in.

About the Role

As a Senior Software Engineer on the Unpublished R&D Product, you will own and evolve tools or CI/CD modules within a defined area. You will contribute to Unreal Engine tooling, build pipeline maintenance, and engineering productivity improvements. Working closely with Client, Gameplay, Technical Art, Art, and QA teams, you will turn production challenges into reliable, reusable tools and workflows.

You will report into the Sr Manager, Software Engineering of the team.

Responsibilities:

  • Maintain and optimize CI/CD and build pipelines, supporting automated builds, testing, packaging, and release delivery.

  • Maintain jobs, scripts, and configurations in Horde, BuildGraph, or similar systems to support development, testing, and release builds.

  • Develop Unreal Editor tools, automation scripts, asset validation tools, and data processing utilities using C++, Python, and related technologies.

  • Diagnose and resolve build, Cook, packaging, and environment dependency issues, while improving logging, alerting, and recovery mechanisms.

  • Analyze build efficiency and manual operational steps, and drive the standardization of build, packaging, and testing workflows.

  • Partner with Client, Gameplay, Technical Art, Art, and QA teams to support tool adoption, release execution, and issue resolution.

Qualifications:

  • 3+ years of experience in software engineering, game tools, build systems, or CI/CD development.

  • Strong proficiency in either C++ or Python; experience reading or maintaining code in the other language is a plus.

  • Experience with Unreal Engine project or tool development, including an understanding of UBT, UAT, and BuildGraph, as well as familiarity with Editor, Build, Cook, and Package workflows.

  • Familiarity with one or more CI/CD pipeline or build orchestration systems, such as Jenkins, Horde, or GitHub Actions.

  • Familiarity with Git, Perforce, or other version control systems.

  • Understanding of the core processes involved in automated builds, automated testing, packaging, artifact management, and version releases.

  • Ability to independently drive engineering tasks within a defined scope, with strong cross-functional collaboration and communication skills.

  • Strong log analysis, troubleshooting, and cross-environment debugging skills.

Desired Qualifications:

  • Experience with UAT, UBT, Unreal automated testing, or smoke testing.

  • Experience developing tools for asset validation, performance checks, Cook validation, or resource pipelines.

  • Experience with multi-platform, multi-configuration, distributed, or cloud builds.

  • A track record of improving build stability, reducing build times, or lowering the cost of manual operations.

 

For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role!

 

 

How we rate this

Senior Software Engineer, Tools - Unpublished R&D Product at Riot Games rates 0 out of 100 for how much of the daily work is AI. That makes it Little AI (AI Level 1 of 4). The level is about AI in the job, not seniority.

Classification

Little AI. AI is not part of the work.

  1. ●●●● Builds AI80 to 100
  2. ●●●○ Works on AI60 to 79
  3. ●●○○ Uses AI40 to 59
  4. ●○○○ Little AI0 to 39

Levels come from how often the tools, models and workflows of the role are named in the posting itself. Read the description and count the AI tools, models and workflows it names.

Prepare for this job

Built from this posting and from similar jobs on Level.

Skills and AI tools this role asks for

CI/CDBuild PipelinesGame ToolsSoftware EngineeringAutomationUnreal EnginePythonC

Also common in software engineer jobs at this level

Pay

Typical software engineer job
$167k

This posting doesn't list pay. Use the typical software engineer figure when pay comes up. See software engineer jobs

Questions you could be asked

  1. Tell me about a project where ci/cd was part of your work. What did you do?
  2. Tell me about a project where build pipelines was part of your work. What did you do?
  3. Tell me about a project where game tools was part of your work. What did you do?
  4. Tell me about a project where software engineering was part of your work. What did you do?
  5. Tell me about a project where automation was part of your work. What did you do?

Adapt your resume

  • List these exact terms on your resume: CI/CD, Build Pipelines, Game Tools, Software Engineering, and Automation. An applicant tracking system matches the wording, not the idea.
  • Attach one line of real, concrete experience to at least one of them. A tool named with nothing behind it rarely survives a human read.

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