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Riot Games

Senior Software Engineer, VALORANT, Personalization

Riot Games is hiring a Senior Software Engineer, VALORANT, Personalization in Sydney, Australia. Level rates it ; you can apply on Riot Games.

Level's read on this job

  • On Level's scale, this software engineer role is Little AI ●○○○: aI is not part of the work.
  • The posting mentions Unreal Engine, C and GitHub among its tools and skills.
  • Level classes it as a senior role.
  • Riot Games has 181 other open roles on Level.

AI in this role

Design and deliver gameplay features and backend services for VALORANT personalization across PC and console platforms.

unreal-enginecgithubperforceunitygodot
gameplay-programmingbackend-servicesreal-time-servicescross-functional-collaboration

Riot Games Sydney is looking for an experienced Senior Software Engineer to join the Sydney-based VALORANT, Personalisation Team. As Software Engineers at Riot, we bring deep knowledge of specific technical areas and also value the opportunity to work in a variety of broader domains. We have a deep passion for helping to bring joy to players via technical solutions.

As a Senior Software Engineer on the VALORANT Personalisation Team, you’ll build experiences that help players make the game their own, from customising their loadout to showcasing their favourite Agents and celebrating the rewards they’ve earned. You’ll bring features to life across PC and console, connecting Unreal Engine client experiences with the live services behind them. Working alongside designers, artists and fellow engineers, you’ll take features from technical discovery through launch, shape technical decisions, and solve the performance and reliability challenges that make these experiences feel great to use. Internal Job Title: Software Engineer II.

You will report to the Engineering Manager of the Personalisation Team.

Responsibilities:

  • Design, build and deliver gameplay features and back end services for our players
  • Lead projects with your teammates and in collaboration with other teams and disciplines
  • Seek out and champion development process improvements
  • Uphold a high standard of engineering excellence
  • Provide mentorship to more junior members of the team
  • Troubleshoot live service issues as part of an on-call rotation

Required Qualifications: 

  • 4+ years experience in professional software development
  • 3+ years professional experience with C++ and/or Unreal
  • Experience collaborating on cross-team development efforts on software projects, including requirements gathering, planning and release - coordinating with relevant stakeholders across different disciplines

Desired Qualifications:

  • Bachelor's degree in Computer Science and/or equivalent experience
  • Experience developing and shipping code in a real-time 3D environments (e.g. Unity, Unreal, Godot)
  • Experience developing within gameplay systems for Unreal Engine games
  • Experience with perforce and/or github version control systems
  • Experience developing and shipping code for high load real time services

Our Perks:

At Riot we strongly believe in work / life balance, and we encourage that with our open paid time off policy, paid parental leave (for both primary and secondary carers) and flexible work schedules to fit your lifestyle. We also believe that work should be fun, we have co-op gaming areas, a play fund so you can broaden and deepen your knowledge of players and community, and all the snacks you would ever need to power through your day (even healthy snacks!). And that’s not all we offer, there’s also:

  • Medical Insurance that covers you and your dependents
  • Employee Assistance Program
  • Wellness fund
  • Donation matching of time and money to registered charities
  • Learning and Development opportunities

At Riot Games, we put players first. That mission drives every decision in our quest to create games and experiences that make it better to be a player. Whether you’re working directly on a new player-facing experience or you’re supporting the company as a whole, everyone at Riot is part of our mission. And just like in our games, we’re better when we work together. Our goal is to create collaborative teams where you are empowered to bring your unique perspective everyday. If that sounds like the kind of place you want to work, we’re looking forward to your application.

How we rate this

Senior Software Engineer, VALORANT, Personalization at Riot Games rates 0 out of 100 for how much of the daily work is AI. That makes it Little AI (AI Level 1 of 4). The level is about AI in the job, not seniority.

Classification

Little AI. AI is not part of the work.

  1. ●●●● Builds AI80 to 100
  2. ●●●○ Works on AI60 to 79
  3. ●●○○ Uses AI40 to 59
  4. ●○○○ Little AI0 to 39

Levels come from how often the tools, models and workflows of the role are named in the posting itself. Read the description and count the AI tools, models and workflows it names.

Prepare for this job

Built from this posting and from similar jobs on Level.

Skills and AI tools this role asks for

Gameplay ProgrammingBackend ServicesReal Time ServicesCross Functional CollaborationUnreal EngineCGitHubPerforce

Also common in software engineer jobs at this level

Pay

Typical software engineer job
$167k

This posting doesn't list pay. Use the typical software engineer figure when pay comes up. See software engineer jobs

Questions you could be asked

  1. Tell me about a project where gameplay programming was part of your work. What did you do?
  2. Tell me about a project where backend services was part of your work. What did you do?
  3. Tell me about a project where real time services was part of your work. What did you do?
  4. Tell me about a project where cross functional collaboration was part of your work. What did you do?
  5. Walk me through how you've used Unreal Engine in your day-to-day work.

Adapt your resume

  • List these exact terms on your resume: Gameplay Programming, Backend Services, Real Time Services, Cross Functional Collaboration, and Unreal Engine. An applicant tracking system matches the wording, not the idea.
  • Attach one line of real, concrete experience to at least one of them. A tool named with nothing behind it rarely survives a human read.

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