Senior Unreal Engine Developer Technology Engineer
Intel is hiring a Senior Unreal Engine Developer Technology Engineer. It pays $174k-$285k a year and Level rates it ; you can apply on Intel.
Level's read on this job
- On Level's scale, this role is Little AI ●○○○: aI is not part of the work.
- The posting mentions Unreal Engine, graphics programming and performance optimization among its tools and skills.
- Level classes it as a senior role.
- Intel has 805 other open roles on Level.
- Posted within the past two weeks.
AI in this role
Senior Unreal Engine Developer Technology Engineer to optimize real-time graphics applications on Intel platforms.
Job Description:
The Role Overview
Intel's Developer Technology Engineering team is seeking a Senior Unreal Engine Developer Technology Engineer to help optimize and enable next-generation real-time graphics applications on Intel platforms.
In this role, you will partner directly with game developers, industry partners, engine developers, graphics architects, and software engineering teams to analyze workloads, solve complex performance challenges, and influence graphics technology adoption across the ecosystem.
This position combines deep technical expertise in graphics and Unreal Engine with the ability to collaborate across multiple organizations, influence technical direction, and deliver measurable impact for Intel, developers, and customers.
What You’ll Do
Key responsibilities will include but not limited to:
- Analyze, profile, debug, and optimize Unreal Engine applications across Intel CPU and GPU platforms.
- Investigate graphics, rendering, threading, memory, and system-level performance bottlenecks and drive optimization solutions.
- Collaborate with game studios, software developers, and industry partners to improve application performance and user experience.
- Work closely with graphics architecture, compiler, driver, and software engineering teams to identify opportunities for platform improvements.
- Develop tools, samples, proof-of-concepts, and technical guidance that enable developers to maximize performance on Intel platforms.
- Lead complex technical investigations involving Unreal Engine rendering technologies and graphics workloads.
- Influence product direction and engineering decisions through data-driven analysis and customer insights.
- Serve as a technical subject matter expert for Unreal Engine optimization and graphics performance.
- Represent Intel in technical discussions, partner engagements, and industry events when appropriate.
- Provide feedback to internal teams on emerging graphics trends, developer needs, and ecosystem opportunities.
Behavioral Traits that we are looking for:
- Technical leadership through expertise and influence.
- Strong analytical and problem-solving skills.
- Ownership and accountability for results.
- Ability to navigate ambiguity and drive execution.
- Strong collaboration and partnership skills.
- Clear and effective communication with technical and non-technical audiences.
- Customer and developer-first mindset.
Intel invests in our people and offers a complete and competitive package of benefits employees and their families through every stage of life.
- See Intel Benefits for more details.
Qualifications:
You must possess the below minimum qualifications to be initially considered for this position. Preferred qualifications are in addition to the minimum requirements and are considered a plus factor in identifying top candidates.
Note:
For information on Intel’s immigration sponsorship guidelines, please see
Intel U.S. Immigration Sponsorship Information
Minimum Qualifications and Experience:
Bachelor's degree in Computer Science, Computer Engineering, Electrical Engineering, or a related technical discipline.
You must have 5+ years of experience in the following:
- Software engineering, graphics engineering, game engine development, performance engineering, or related fields.
- Experience developing software using C++.
- Experience working with Unreal Engine.
- Experience profiling, debugging, optimizing, or tuning software performance.
- Experience with graphics rendering technologies, game engines, GPU software, or real-time visualization systems.
Preferred Qualifications and Experience:
- Experience with DirectX 12, Vulkan, Metal, or modern graphics APIs.
- Experience with Unreal Engine rendering technologies such as Nanite, Lumen, TSR, or related systems.
- Experience with shader development using HLSL, GLSL, or similar technologies.
- Knowledge of GPU architecture, graphics drivers, compiler technologies, or graphics software stacks.
- Experience optimizing AAA games or large-scale real-time graphics applications.
- Familiarity with Intel GPU technologies and graphics tooling.
- Experience supporting external developers, customers, or ecosystem partners.
- Experience presenting technical content, tutorials, workshops, or conference sessions.
Why Join Intel
- Help shape the future of real-time graphics and gaming technologies.
- Work directly with Unreal Engine workloads and cutting-edge graphics innovations.
- Collaborate with graphics architects, compiler engineers, and platform experts across Intel.
- Influence performance and developer experiences at ecosystem scale.
- Partner with leading game developers and industry organizations.
- Drive meaningful impact across hardware, software, and developer technologies.
Job Type:
Experienced HireShift:
Shift 1 (United States of America)Primary Location:
US, California, FolsomAdditional Locations:
Posting Statement:
All qualified applicants will receive consideration for employment without regard to race, color, religion, religious creed, sex, national origin, ancestry, age, physical or mental disability, medical condition, genetic information, military and veteran status, marital status, pregnancy, gender, gender expression, gender identity, sexual orientation, or any other characteristic protected by local law, regulation, or ordinance.Position of Trust
N/ABenefits
We offer a total compensation package that ranks among the best in the industry. It consists of competitive pay, stock bonuses, and benefit programs which include health, retirement, and vacation. Find out more about the benefits of working at Intel.
Annual Salary Range for jobs which could be performed in the US: $173,660.00-284,580.00 USD
The range displayed on this job posting reflects the minimum and maximum target compensation for the position across all US locations. Within the range, individual pay is determined by work location and additional factors, including job-related skills, experience, and relevant education or training. Your recruiter can share more about the specific compensation range for your preferred location during the hiring process.
Work Model for this Role
This role will be eligible for our hybrid work model which allows employees to split their time between working on-site at their assigned Intel site and off-site. * Job posting details (such as work model, location or time type) are subject to change.*
ADDITIONAL INFORMATION: Intel is committed to Responsible Business Alliance (RBA) compliance and ethical hiring practices. We do not charge any fees during our hiring process. Candidates should never be required to pay recruitment fees, medical examination fees, or any other charges as a condition of employment. If you are asked to pay any fees during our hiring process, please report this immediately to your recruiter.How we rate this
Senior Unreal Engine Developer Technology Engineer at Intel rates 0 out of 100 for how much of the daily work is AI. That makes it Little AI (AI Level 1 of 4). The level is about AI in the job, not seniority.
Little AI. AI is not part of the work.
- ●●●● Builds AI80 to 100
- ●●●○ Works on AI60 to 79
- ●●○○ Uses AI40 to 59
- ●○○○ Little AI0 to 39
Levels come from how often the tools, models and workflows of the role are named in the posting itself. Read the description and count the AI tools, models and workflows it names.
Prepare for this job
Built from this posting and from similar jobs on Level.
Skills and AI tools this role asks for
Questions you could be asked
- Tell me about a project where graphics programming was part of your work. What did you do?
- Tell me about a project where performance optimization was part of your work. What did you do?
- Tell me about a project where debugging was part of your work. What did you do?
- Tell me about a project where c was part of your work. What did you do?
- Walk me through how you've used Unreal Engine in your day-to-day work.
Adapt your resume
- List these exact terms on your resume: Graphics Programming, Performance Optimization, Debugging, C, and Unreal Engine. An applicant tracking system matches the wording, not the idea.
- Attach one line of real, concrete experience to at least one of them. A tool named with nothing behind it rarely survives a human read.
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