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Riot Games

Senior VFX Artist - VALORANT

Riot Games is hiring a Senior VFX Artist - VALORANT in Singapore, Singapore. Level rates it ; you can apply on Riot Games.

Level's read on this job

  • Level rates this role Little AI ●○○○: aI is not part of the work.
  • The posting mentions vfx, game development and 3d art among its tools and skills.
  • Level classes it as a senior role.
  • Riot Games has 183 other open roles on Level.

AI in this role

Create visual effects and establish style standards for weapon skins in VALORANT.

vfxgame-development3d-artanimation

Riot Games was established in 2006 by entrepreneurial gamers who believe that player-focused game development can result in great games. In 2009, Riot released its debut title League of Legends to critical and player acclaim. As the most played PC game in the world, over 100 million play every month. Players form the foundation of our community and it’s for them that we continue to evolve and improve the League of Legends experience. 

We’re looking for humble but ambitious, razor-sharp professionals who can teach us a thing or two. We promise to return the favor. Like us, you take play seriously; you’re passionate about games. We embrace those who see things differently, aren’t afraid to experiment, and who have a healthy disregard for constraints.

That's where you come in.

As part of the Real-Time VFX team, you will work closely with a team of artists to deliver high quality premium content skin experiences. With your experience, you’ll create aesthetically astounding visual effects that wow and delight our fans adding richness and excitement to the games experience.

As a Senior VFX Artist, you will utilize your exceptional aesthetic sensibility and technical expertise to shape visual direction for a diverse range of weapon skin thematics. You will establish the benchmark and execute based on the creative direction that will guide and empower our partner studios' production efforts.

Beyond asset creation, you will tackle complex artistic and technical challenges, collaborating with fellow artists to pioneer new VFX features ,workflows and guidelines. Working alongside our VFX Manager, you will serve as a key point of contact for external
partners, providing expert guidance and actionable feedback to ensure all content maintains the highest standards of quality, readability, and style.

Responsibilities:

  • Partner with the VFX Manager to establish VFX standards and execution strategies for weapon skinlines. Lead early-stage creative and stylistic exploration for high-tier weapon skins, setting the bar of excellence for asset delivery and seamless
    handovers to partner studios for production.
  • Problems solve complex artistic and technical challenges while collaborating closely with the team to develop innovative VFX features and new technologies.
    Foster close collaboration with cross-disciplinary leads, maintaining open communication to build relationships, clarify project goals, and ensure alignment on
    expected outcomes.
  • Provide clear, actionable feedback to partner studios to ensure all VFX deliverables meet the project’s standards. This includes providing hands-on guidance and using paintovers to achieve good readability, clarity and stylization fitting to the game and
    intended thematic intentions.
  • Assist the VFX Manager in onboarding, training and providing resource materials for new VFX artists.
  • Partner with the technical art team to ensure efficient asset optimization and the timely resolution of VFX-related technical issues.

Required Qualifications:

  • 5+ years of professional experience in visual effects, spanning diverse art styles.
  • Deep mastery of VFX and Art fundamentals—timing, color, composition, motion, and readability.
  • Exceptional aesthetic sensibility, strong creative vision and the adaptability to execute within a given art direction.
  • Adaptable and efficient at executing within a specified vision.
  • Experience with unreal engine and VFX toolchains.
  • Strong communication skills, with the ability to articulate feedback and creative intent clearly across cultures and disciplines.
  • Basic English communication(spoken and written)

Desired Qualifications:

  • Passion for competitive PVP games.
  • AAA experience on stylized, FPS games.
  • Experience in team management and collaborating with external partner teams.
  • Bilingual proficiency (Mandarin) to interface effectively with partner studios.

As a part of the application process, you will be expected to provide a portfolio or demo reel of your work and may be asked to complete an art test.

Our Perks:

  • Full relocation support
  • Comprehensive health insurance for you, your spouse, and children
  • Open paid time off
  • Retirement benefits with company matching
  • Life insurance, parental leave, plus short-term and long-term disability
  • Play Fund so you can deepen your knowledge of our players and community through games
  • We’ll double down on your donations of time and money to non-profits

How we rate this

Senior VFX Artist - VALORANT at Riot Games rates 0 out of 100 for how much of the daily work is AI. That makes it Little AI (AI Level 1 of 4). The level is about AI in the job, not seniority.

Classification

Little AI. AI is not part of the work.

  1. ●●●● Builds AI80 to 100
  2. ●●●○ Works on AI60 to 79
  3. ●●○○ Uses AI40 to 59
  4. ●○○○ Little AI0 to 39

Levels come from how often the tools, models and workflows of the role are named in the posting itself. Read the description and count the AI tools, models and workflows it names.

Prepare for this job

Built from this posting and from similar jobs on Level.

Skills and AI tools this role asks for

VfxGame Development3d ArtAnimation

Questions you could be asked

  1. Tell me about a project where vfx was part of your work. What did you do?
  2. Tell me about a project where game development was part of your work. What did you do?
  3. Tell me about a project where 3d art was part of your work. What did you do?
  4. Tell me about a project where animation was part of your work. What did you do?

Adapt your resume

  • List these exact terms on your resume: Vfx, Game Development, 3d Art, and Animation. An applicant tracking system matches the wording, not the idea.
  • Attach one line of real, concrete experience to at least one of them. A tool named with nothing behind it rarely survives a human read.

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