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Roblox

Software Engineer, Creator Services Communication

Roblox is hiring a Software Engineer, Creator Services Communication in San Mateo, United States. It pays $153k-$197k a year and Level rates it ; you can apply on Roblox.

Level's read on this job

  • On Level's scale, this software engineer role is Little AI ●○○○: aI is not part of the work.
  • The posting mentions visa sponsorship.
  • The posting mentions C, C# and distributed systems among its tools and skills.
  • Roblox has 266 other open roles on Level.
  • Posted within the past week.

AI in this role

Build backend distributed systems, networking services, and developer APIs for the Roblox Creator Services team.

cc-sharp
distributed-systemsbackendnetworkingdeveloper-tools

Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences– all created by our global community of developers and creators. 

At Roblox, we’re building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device. We’re on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there. 

A career at Roblox means you’ll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone.

As a Software Engineer in our Creator Services Communication Pod, you will build the next generation communications plane to power the millions of experiences on the Roblox Platform.

To give some examples of what we do, we run the mission-critical Cross-server Messaging Service, which is crucial for Roblox game developers to implement leaderboards, cross-server announcements, live operations and more. We own the developer APIs for HTTP calls to external systems and player teleports within and between game servers. We are also launching Compute Functions, which provide developers with a new surface to execute game logic for more robust features such as custom matchmaking, limited inventory drops, or any background task processing. To tie features like these together, we are building a general Game Server Management product to unify developers' observability and control of their servers.

At its core, this team is focused on solving complex back end distributed systems and networking problems at scale. However, our scope extends to full stack projects spanning all the way from the infrastructure layer, through engine development, data pipelines, microservices, telemetry, game servers, web development, UI, and UX design. This team collaborates on multiple cross-company efforts and our projects are of extremely high importance to Roblox. If you enjoy working on modern distributed systems, products for developers, C# and C++ software, and networking challenges alongside highly-experienced and passionate engineers, you will be right at home on our growing Creator Services team.

You Have

  • 2+ years of professional software engineering experience, with strong ownership working in complex technical systems.
  • Knowledge: You are comfortable working with systems level programming languages (C++, C#, Objective C, Rust, or similar programming language).
  • Curiosity: You are eager to work across a wide range of systems and understand the Roblox ecosystem end to end
  • Long-term Mindset: You are considerate of how your work impacts the team/users over time, not just getting the green checkmark on a deliverable

You Will

  • You will develop new products and features that help creators make complex experiences including live game operations at many-million-player scale.
  • You will support core systems at massive scale including how players move between game servers, how game servers communicate with each other, and how experiences interact with on and off platform services.
  • You will work across the technology stack such as the C++ game engine, Kafka streams, Flink jobs, Elasticsearch/Redis/Clickhouse databases, C# backend services, and React UIs.
  • You will take ownership of projects throughout their full lifecycles.

Please note the Company may not be able to employ candidates who have United States work authorization related to certain U.S. visa categories, or support future H-1B sponsorship at this time. You may redact age, date of birth, and dates of attendance/graduation from your resume if you prefer.

For roles that are based at our headquarters in San Mateo, CA: The starting base pay for this position is as shown below. The actual base pay is dependent upon a variety of job-related factors such as professional background, training, work experience, location, business needs and market demand. Therefore, in some circumstances, the actual salary could fall outside of this expected range. This pay range is subject to change and may be modified in the future. All full-time employees are also eligible for equity compensation and for benefits as described on this page.

Annual Salary Range$153,120—$196,750 USD

Roles that are based in an office are onsite Tuesday, Wednesday, and Thursday, with optional presence on Monday and Friday (unless otherwise noted).

Roblox provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws. Roblox also provides reasonable accommodations to candidates with qualifying disabilities or religious beliefs during the recruiting process.

For US based roles only, please note the Company may not be able to employ candidates for this role who have United States work authorization related to certain U.S. visa categories, or support future H-1B sponsorship at this time.

How we rate this

Software Engineer, Creator Services Communication at Roblox rates 0 out of 100 for how much of the daily work is AI. That makes it Little AI (AI Level 1 of 4). The level is about AI in the job, not seniority.

Classification

Little AI. AI is not part of the work.

  1. ●●●● Builds AI80 to 100
  2. ●●●○ Works on AI60 to 79
  3. ●●○○ Uses AI40 to 59
  4. ●○○○ Little AI0 to 39

Levels come from how often the tools, models and workflows of the role are named in the posting itself. Read the description and count the AI tools, models and workflows it names.

Prepare for this job

Built from this posting and from similar jobs on Level.

Skills and AI tools this role asks for

Distributed SystemsBackendNetworkingDeveloper ToolsCC#

Also common in software engineer jobs at this level

Pay

This job starts at
$153k
Typical software engineer job
$168k

This posting starts 9% below the typical software engineer job. See software engineer jobs

Questions you could be asked

  1. Tell me about a project where distributed systems was part of your work. What did you do?
  2. Tell me about a project where backend was part of your work. What did you do?
  3. Tell me about a project where networking was part of your work. What did you do?
  4. Tell me about a project where developer tools was part of your work. What did you do?
  5. Walk me through how you've used C in your day-to-day work.

Adapt your resume

  • List these exact terms on your resume: Distributed Systems, Backend, Networking, Developer Tools, and C. An applicant tracking system matches the wording, not the idea.
  • Attach one line of real, concrete experience to at least one of them. A tool named with nothing behind it rarely survives a human read.

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