Software Engineer, Engine Infrastructure
Roblox is hiring a Software Engineer, Engine Infrastructure in San Mateo, United States. It pays $182k-$227k a year and Level rates it ; you can apply on Roblox.
Level's read on this job
- Uses AI ●●○○ is how Level rates this software engineer role: an ordinary role that requires AI tools.
- Pay on this posting starts 9% higher than the typical software engineer posting on Level.
- The posting mentions visa sponsorship.
- The posting mentions C, systems engineering and distributed systems among its tools and skills.
- Roblox has 271 other open roles on Level.
AI in this role
Develop core engine infrastructure in C++ for Roblox, scaling distributed game servers and systems.
Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences– all created by our global community of developers and creators.
At Roblox, we’re building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device. We’re on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there.
A career at Roblox means you’ll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone.
We're looking for an outstanding engineer to join our Engine Infrastructure Team. As an engineer on our Systems team, you will have an immediate impact on the building blocks of Roblox itself. The software you build is a very large application that empowers our global community of 2M+ developers to push the boundaries of interactive gaming. Your work will touch every part of the engine, from threading and memory management to physics and scripting. If you enjoy working on C++ software and have a passion for working on high-performance real-time applications alongside experienced and passionate engineers, you will be right at home on our growing Game Engine team.
You will:
- Develop engine code in C++ for sub-systems critical to the Roblox game engine
- Work on sub-systems that handle data syncing between server and client, game-aware data streaming, and harmonizing resource usage to ensure gameplay works on various devices with varying CPU and memory capabilities
- Design systems that enable Roblox to scale its game server fleet to millions of servers across the world.
You Have:
- 3+ years of industry experience and you’ve designed and led implementation on highly scalable and reliable distributed backend systems.
- Knowledge: You are:
- Proficient in C++ and one or more programming languages (C#, Go, Python or similar programming language)
- Deep understanding of C++ is a plus
- Familiar with developing applications that run on Linux
- Familiarity with game engines is a plus.
- Curiosity: You are curious and passionate about crafting high performant technologies and adopting new technologies, such as AI and agents into your workflow. You are able to apply them to practical problems.
- Strong Teamwork: You are able to collaborate in cross-functional and cross team projects to deliver the most curated technical solution.
- Long-term Mindset: You are willing to take the long view to drive the collaboration and build the system.
For roles that are based at our headquarters in San Mateo, CA: The starting base pay for this position is as shown below. The actual base pay is dependent upon a variety of job-related factors such as professional background, training, work experience, location, business needs and market demand. Therefore, in some circumstances, the actual salary could fall outside of this expected range. This pay range is subject to change and may be modified in the future. All full-time employees are also eligible for equity compensation and for benefits as described on this page.
Annual Salary Range$182,170—$227,370 USDRoles that are based in an office are onsite Tuesday, Wednesday, and Thursday, with optional presence on Monday and Friday (unless otherwise noted).
Roblox provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws. Roblox also provides reasonable accommodations to candidates with qualifying disabilities or religious beliefs during the recruiting process.
For US based roles only, please note the Company may not be able to employ candidates for this role who have United States work authorization related to certain U.S. visa categories, or support future H-1B sponsorship at this time.
How we rate this
Software Engineer, Engine Infrastructure at Roblox rates 45 out of 100 for how much of the daily work is AI. That makes it Uses AI (AI Level 2 of 4). The level is about AI in the job, not seniority.
Uses AI. An ordinary role that requires AI tools.
- ●●●● Builds AI80 to 100
- ●●●○ Works on AI60 to 79
- ●●○○ Uses AI40 to 59
- ●○○○ Little AI0 to 39
Levels come from how often the tools, models and workflows of the role are named in the posting itself. Read the description and count the AI tools, models and workflows it names.
Prepare for this job
Built from this posting and from similar jobs on Level.
Skills and AI tools this role asks for
Also common in software engineer jobs at this level
Pay
- This job starts at
- $182k
- Typical software engineer job
- $167k
This posting starts 9% above the typical software engineer job. See software engineer jobs
Questions you could be asked
- Tell me about a project where systems engineering was part of your work. What did you do?
- Tell me about a project where distributed systems was part of your work. What did you do?
- Tell me about a project where game engine was part of your work. What did you do?
- What's a project where you used C hands-on?
- This role expects you to use AI tools as part of the job. Which ones have you used, and for what?
Adapt your resume
- List these exact terms on your resume: Systems Engineering, Distributed Systems, Game Engine, and C. An applicant tracking system matches the wording, not the idea.
- Attach one line of real, concrete experience to at least one of them. A tool named with nothing behind it rarely survives a human read.
- Put the AI tool in a bullet point about what you did, not just in a skills list. This role treats it as a required part of the job.
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