Level

Baseten

Software Engineer - GPU Networking & Distributed Systems

Baseten is hiring a Software Engineer - GPU Networking & Distributed Systems for a remote role open to applicants in United States. It pays $165k-$330k a year and Level rates it ; you can apply on Baseten.

Level's read on this job

  • On Level's scale, this software engineer role is Builds AI ●●●●: the job is building AI systems.
  • Pay on this posting starts in line with the typical software engineer posting on Level.
  • This is listed as a remote role.
  • The posting mentions vLLM, Cursor and Clay among its tools and skills.
  • Baseten has 106 other open roles on Level.

AI in this role

vllmcursorclay
ai-research

ABOUT BASETEN

Baseten powers mission-critical inference for the world's most dynamic AI companies, like Cursor, Notion, OpenEvidence, Abridge, Clay, Gamma, and Writer. By uniting applied AI research, flexible infrastructure, and seamless developer tooling, we enable companies operating at the frontier of AI to bring cutting-edge models into production. We're growing quickly and recently raised our $1.5B Series F, led by Altimeter Capital, Conviction Partners, and Spark Capital. Join us and help build the platform engineers turn to ship AI products.

THE ROLE

At Baseten, we are building the global operating system for distributed, heterogeneous AI hardware. We believe that as LLM and multi-modal workloads scale, the network is the computer. We are looking for foundational engineers to lead our GPU Networking efforts, making RDMA a first-class building block in our infrastructure and unlocking the next generation of distributed inference optimizations.

Networking and compute are no longer separate disciplines; they are converging. The massive throughput of H100, B200, and NVL72 architectures enables and demands a new approach where communication is co-optimized alongside computation. We are entering an era where the network is an active accelerator, leveraging smart hardware offloads and direct interconnects to ensure that data movement operates at wire-speed.

In this role, you will go beyond network configuration to architect the software fabric that unifies thousands of GPUs into a cohesive operating system. While you will leverage the best of the open-source ecosystem, you won't be limited by it. Where off-the-shelf solutions stop, you will build from scratch, engineering the primitives required to co-optimize communication and compute for Disaggregated Serving, Wide Expert Parallelism (WideEP), and lightening cold starts.

RESPONSIBILITIES

  • Make RDMA First-Class: You will work on integrating RDMA/RoCE/InfiniBand capabilities directly into our inference stack, helping us move beyond TCP/IP to unlock order-of-magnitude improvements in bandwidth and latency.

  • Optimize Distributed Inference: You will implement and tune the networking layers necessary for efficient Disaggregated KV Cache Offload and WideEP, ensuring seamless communication across NVLink and InfiniBand for our MoE models.

  • Enable Serverless-Grade Startup Speeds for LLMs: You will work deeply with checkpointing and storage mechanisms to enable sub-10-second startup for trillion-parameter models.

  • Deep-Dive into Hardware: You will characterize and validate networking performance on bleeding-edge clusters (H100/H200, B200/B300, GB200/300 NVL72), writing the acceptance tests that ensure our hardware delivers peak achievable throughput and minimal latency.

  • Build Observability: You will design the tools that let us visualize packet flow, congestion, and effective bandwidth across the GPU interconnects, helping us diagnose complex distributed system behaviors.

  • Optimize Kernels: You will work with communication libraries (NCCL, NVSHMEM) and potentially write custom communication kernels to overlap compute and data transfer.

REQUIREMENTS

  • You have deep experience with high-performance networking protocols (InfiniBand, RoCE v2) and understand the physics of data movement.

  • You are fluent in C++ or Python, with the ability to bridge the gap between high-level logic and hardware. You have a deep understanding of the memory hierarchy in modern NVIDIA architectures (H100/Blackwell) and know how to optimize for it.

  • You like going deep. You aren't afraid to dive into TensorRT-LLM source code, write custom C++ / Python bindings, or debug NVLink topology issues.

  • You know when to use an off-the-shelf solution and when we need to build a custom solution because the upstream tools (like standard Kubernetes networking) are too slow for our needs.

NICE TO HAVE

  • Deep knowledge of NCCL, NVSHMEM, and UCX.

  • Experience with Rust for systems-level or performance-critical networking code is a strong plus

  • Experience with GPUDirect Storage (GDS) or high-performance filesystems like Weka or 3FS.

  • Familiarity with TensorRT-LLM, vLLM, or SGLang.

  • Experience running low-level benchmarks to "qualify" new hardware clusters.

THE TEAM

  • Bleeding Edge Hardware: We are preparing to bring Blackwell (B200/B300) and then Rubin architectures online. You will be one of the first engineers in the industry optimizing networking for NVL72/GB300 racks.

  • We go deep: We operate at every depth. Whether it’s tuning hardware interconnects, writing custom communication kernels, or designing distributed inference strategies, we work across the entire stack to deliver performance that goes far and beyond.

  • High Impact: The networking optimizations you build will directly enable features that no one else in the industry has fully mastered yet, like seamless multi-node WideEP and instant model hydration.

BENEFITS

  • Competitive compensation, including meaningful equity

  • (U.S. only) 100% coverage of medical, dental, and vision insurance for employee and dependents

  • Flexible PTO policy including company wide Winter Break (our offices are closed from Christmas Eve to New Year's Day!)

  • Paid parental leave

  • Fertility and family-building stipend through Carrot

  • (U.S. only) Company-facilitated 401(k)

  • Exposure to a variety of ML startups, offering unparalleled learning and networking opportunities.

Apply now to embark on a rewarding journey in shaping the future of AI! If you are a motivated individual with a passion for machine learning and a desire to be part of a collaborative and forward-thinking team, we would love to hear from you.

At Baseten, we are committed to fostering a diverse and inclusive workplace. We provide equal employment opportunities to all employees and applicants without regard to race, color, religion, gender, sexual orientation, gender identity or expression, national origin, age, genetic information, disability, or veteran status.

We are an Equal Opportunity Employer and will consider qualified applicants with criminal histories in a manner consistent with applicable law (by example, the requirements of the San Francisco Fair Chance Ordinance, where applicable).

How we rate this

Software Engineer - GPU Networking & Distributed Systems at Baseten rates 93 out of 100 for how much of the daily work is AI. That makes it Builds AI (AI Level 4 of 4). The level is about AI in the job, not seniority.

Classification

Builds AI. The job is building AI systems.

  1. ●●●● Builds AI80 to 100
  2. ●●●○ Works on AI60 to 79
  3. ●●○○ Uses AI40 to 59
  4. ●○○○ Little AI0 to 39

Levels come from how often the tools, models and workflows of the role are named in the posting itself. Read the description and count the AI tools, models and workflows it names.

Prepare for this job

Built from this posting and from similar jobs on Level.

Skills and AI tools this role asks for

AI ResearchvLLMCursorClay

Also common in software engineer jobs at this level

Pay

This job starts at
$165k
Typical software engineer job
$168k

This posting starts close to the typical software engineer job. See software engineer jobs

Questions you could be asked

  1. Tell me about a research question you investigated. What did you find?
  2. Walk me through how you've used vLLM in your day-to-day work.
  3. What are the limits of Cursor that you've run into, and how did you work around them?
  4. What's a project where you used Clay hands-on?
  5. How would you decide a model or AI system is ready to ship?

Adapt your resume

  • List these exact terms on your resume: AI Research, vLLM, Cursor, and Clay. An applicant tracking system matches the wording, not the idea.
  • Attach one line of real, concrete experience to at least one of them. A tool named with nothing behind it rarely survives a human read.
  • Lead with what you built, trained or shipped. This role is judged on the AI system itself, not the tools around it.

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