Software Engineer, Reliability
Roblox is hiring a Software Engineer, Reliability in San Mateo, United States. It pays $153k-$197k a year and Level rates it ; you can apply on Roblox.
Level's read on this job
- On Level's scale, this software engineer role is Works on AI ●●●○: the daily work is on AI products, without building the model.
- Roblox mentions visa sponsorship in this posting.
- Tools and skills the posting cites include Python, C and backend.
- Level lists 268 other open roles at Roblox.
- The role was posted in the last few days.
AI in this role
Build and improve backend systems that use AI and ML to scale reliability and performance across global services.
Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences– all created by our global community of developers and creators.
At Roblox, we’re building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device. We’re on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there.
A career at Roblox means you’ll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone.
Are you an engineer early in your career who wants to apply AI and ML to make large systems more reliable and scalable? We’re looking for Software Engineers to join the Reliability team at Roblox. In this role you will help evolve the systems that keep Roblox fast, reliable, and efficient, and you will learn alongside senior engineers who build infrastructure at global scale.
You’ll work with engineers on our team and in partner teams to build infrastructure that supports Roblox growth. If you like digging into hard technical problems and shipping solutions that hold up in production, we want to hear from you.
At Roblox, our vision is to reach 1 billion daily active users. As part of this team, your work will directly help us scale toward that goal.
You Will:
- Own well-scoped features and components inside multi-quarter projects that scale Roblox and make our systems more efficient, from design through production rollout.
- Build and improve systems that use AI and ML to scale services and workloads across multiple geographic regions.
- Find and fix performance and efficiency problems in production services, such as right-sizing workloads and tuning resource usage, using metrics and profiling data.
- Work with product and infrastructure teams to understand their problems and help solve them with software.
- Take part in on-call and incident follow-ups, and turn what you learn into lasting reliability improvements.
You Have:
- Experience: a BS degree (or equivalent professional experience) in Computer Science or a related engineering field, with at least 2 years of experience building backend systems or AI/ML pipelines (internships and research count).
- Coding skill: strong proficiency in at least one programming language (e.g., Python, Rust, Go, Java, C#), and you write clean, tested, maintainable code.
- Systems fundamentals: a solid grasp of distributed systems concepts (concurrency, networking, caching, load balancing, failure modes), and an interest in going deeper.
- Interest in performance: you have profiled, benchmarked, or tuned a service or pipeline and can explain what you changed and why it helped.
- Curiosity: you want to know how things work under the hood, and you keep going on hard problems until you understand them.
- Nice to have: experience with containers and orchestration (Kubernetes, Nomad), observability tools (Prometheus, Grafana), or applying ML/forecasting to operational data.
You Are:
- A Learner: you take in feedback quickly, look for mentorship, and grow your scope over time.
- A Partner: you know the best tools fit into the existing tooling ecosystem. You approach partners with curiosity and work to understand a problem before you start coding.
- A Problem Solver: you ask good questions, form hypotheses, and use data to test them.
- Dependable: you break your work into milestones, estimate honestly, and keep your team updated on progress and blockers.
- A Team Player: you contribute to code reviews, documentation, and shared team goals, and you help make long-running projects succeed.
For roles that are based at our headquarters in San Mateo, CA: The starting base pay for this position is as shown below. The actual base pay is dependent upon a variety of job-related factors such as professional background, training, work experience, location, business needs and market demand. Therefore, in some circumstances, the actual salary could fall outside of this expected range. This pay range is subject to change and may be modified in the future. All full-time employees are also eligible for equity compensation and for benefits as described on this page.
Annual Salary Range$153,120—$196,750 USDRoles that are based in an office are onsite Tuesday, Wednesday, and Thursday, with optional presence on Monday and Friday (unless otherwise noted).
Roblox provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws. Roblox also provides reasonable accommodations to candidates with qualifying disabilities or religious beliefs during the recruiting process.
For US based roles only, please note the Company may not be able to employ candidates for this role who have United States work authorization related to certain U.S. visa categories, or support future H-1B sponsorship at this time.
How we rate this
Software Engineer, Reliability at Roblox rates 65 out of 100 for how much of the daily work is AI. That makes it Works on AI (AI Level 3 of 4). The level is about AI in the job, not seniority.
Works on AI. The daily work is on AI products, without building the model.
- ●●●● Builds AI80 to 100
- ●●●○ Works on AI60 to 79
- ●●○○ Uses AI40 to 59
- ●○○○ Little AI0 to 39
Levels come from how often the tools, models and workflows of the role are named in the posting itself. Read the description and count the AI tools, models and workflows it names.
Prepare for this job
Built from this posting and from similar jobs on Level.
Skills and AI tools this role asks for
Pay
- This job starts at
- $153k
- Typical software engineer job
- $168k
This posting starts 9% below the typical software engineer job. See software engineer jobs
Questions you could be asked
- Tell me about a project where backend was part of your work. What did you do?
- Tell me about a project where reliability was part of your work. What did you do?
- Tell me about a project where ml pipelines was part of your work. What did you do?
- Tell me about a project where scalability was part of your work. What did you do?
- Tell me about a project where performance tuning was part of your work. What did you do?
Adapt your resume
- List these exact terms on your resume: Backend, Reliability, ML Pipelines, Scalability, and Performance Tuning. An applicant tracking system matches the wording, not the idea.
- Attach one line of real, concrete experience to at least one of them. A tool named with nothing behind it rarely survives a human read.
- Show where AI is part of your daily process, not a one-off project. This role expects it to be a running habit.
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