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Riot Games

Software Engineer, Services - Unpublished R&D Product (Contract)

Riot Games is hiring a Software Engineer, Services - Unpublished R&D Product (Contract) in Shanghai, China. Level rates it ; you can apply on Riot Games.

Level's read on this job

  • Level rates this software engineer role Little AI ●○○○: aI is not part of the work.
  • Level lists 187 other open roles at Riot Games.

AI in this role

拳头游戏的工程师不仅在特定技术领域具备深厚的专业知识,也同样重视在更广泛、多样化的领域中工作的机会。作为一名软件工程师,您还将深入参与旨在增强团队凝聚力、实现跨团队目标的项目。您将主导游戏玩法功能的开发,并为其他工程师清晰地展示何为卓越的工程实践。

作为研发部门的一名Software Engineer, Services,您将运用自身在技术领域的精深知识,为拳头游戏激动人心的新作注入生命力。您将与产品负责人、设计师、艺术家及其他工程师在团队中紧密合作,共同探索产品的根本性问题,并打造出能将玩家的梦想变为现实的卓越体验。理想的候选人应充满热情、积极主动,并有志于引领该游戏领域的技术愿景。

岗位职责(Responsibilities):

  • 负责游戏服务端功能模块的开发与维护,保障服务稳定、高效与安全;
  • 实现和优化服务端核心系统,包括用户数据、战斗逻辑等相关支撑模块;
  • 持续改进服务端性能,定位并解决线上和测试环境中的技术问题;
  • 参与服务端相关工具开发,提高开发与运维效率;
  • 与客户端、策划等多团队协作,高效推动功能实现与体验落地;
  • 跟踪主流服务端技术动态,并将优秀实践和新技术应用到项目中。

任职要求(Required Qualifications):

  • 本科及以上学历,2年以上服务端开发经验,计算机相关专业优先;
  • 熟悉C++、Java或Golang等主流服务端编程语言,有扎实的编码和调试能力;
  • 熟悉高并发、分布式系统、常用中间件(如消息队列、缓存、数据库等)的开发与优化;
  • 能够独立负责细分模块或业务功能的开发、测试及维护;
  • 具备良好的分析和问题定位能力,能高效响应并解决线上业务问题;
  • 善于跨团队沟通与合作,把控开发进度,确保需求高质量落地;
  • 有持续学习和自我提升意识,关注行业新技术动态。

加分项(Desired Qualifications):

  • 有客户端 / 服务端双端架构开发经验。
  • 有 CI/CD 流水线经验(如 Jenkins)。
  • 有容器化技术经验(如 Docker)。

用工性质:与专业人事服务公司 FESCO Adecco 签订劳动合同

How we rate this

Software Engineer, Services - Unpublished R&D Product (Contract) at Riot Games rates 21 out of 100 for how much of the daily work is AI. That makes it Little AI (AI Level 1 of 4). The level is about AI in the job, not seniority.

Classification

Little AI. AI is not part of the work.

  1. ●●●● Builds AI80 to 100
  2. ●●●○ Works on AI60 to 79
  3. ●●○○ Uses AI40 to 59
  4. ●○○○ Little AI0 to 39

Levels come from how often the tools, models and workflows of the role are named in the posting itself. Read the description and count the AI tools, models and workflows it names.

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