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Apptronik

Staff Mechanical Engineer – Robotic Hand Design Tech Lead

Apptronik is hiring a Staff Mechanical Engineer – Robotic Hand Design Tech Lead in Austin, United States. Level rates it ; you can apply on Apptronik.

Level's read on this job

  • On Level's scale, this role is Works on AI ●●●○: the daily work is on AI products, without building the model.
  • The posting mentions FEA, mechanical engineering and robotics among its tools and skills.
  • Level classes it as a senior role.
  • Apptronik has 88 other open roles on Level.

AI in this role

Lead the structural design and architecture of next-generation robotic hands for humanoid AI-powered robots at Apptronik.

FEA
mechanical-engineeringroboticsdesignactuation

Apptronik is a human-centered robotics company developing AI-powered robots to support humanity in every facet of life. Our flagship humanoid robot, Apollo, is built to collaborate thoughtfully with people, starting with critical industries such as manufacturing and logistics, with future applications in healthcare, the home, and beyond.

We operate at the cutting edge of Applied AI, applying our expertise across the full robotics stack to solve some of society's most important problems. You will join a team dedicated to bringing Apollo to market at scale, tackling the complex challenges like safety, commercialization, and mass production to change the world for the better.

JOB SUMMARY

We are seeking a Staff Mechanical Engineer – Robotic Hand Design Tech Lead to lead the structural design and architecture of a next-generation robotic hand for a humanoid platform. This role goes beyond traditional end effectors—focusing on highly dexterous, human-like manipulation in unstructured environments.

As the technical lead for hand structures, you will define and drive the mechanical design of complex, multi-DOF systems that must balance strength, compliance, weight, and tactile interaction. You will work at the intersection of biomechanics, precision engineering, and robotics to create a hand capable of robust, versatile, and safe interaction with the world.

ESSENTIAL DUTIES AND RESPONSIBILITIES or KEY ACCOUNTABILITIES

  • Own the robotic hand structural architecture
    Define the mechanical architecture of a multi-fingered humanoid hand, including finger topology, joints, palm structure, and load paths, balancing dexterity, strength, and weight.
  • Lead design of fingers and joints
    Develop robust, multi-DOF mechanisms with appropriate joint types, ensuring durability under off-axis loads, impacts, and real-world use.
  • Co-design with actuation systems
    Partner with actuation team on tendon-driven or remote actuation designs, including cable routing, transmission efficiency, and wear reduction.
  • Engineer for contact-rich, human-like interaction
    Design for grasping, pinching, sliding, and tool use, balancing compliance and stiffness for both precision and safe interaction.
  • Drive structural analysis and durability
    Own FEA and validation for stress, fatigue, and impact. Design for high cycle life and address failure modes like wear, loosening, and material fatigue.
  • Enable compact, integrated designs
    Build high-density mechanical systems that integrate actuation, sensing, and wiring within tight space constraints.
  • Lead prototyping and iteration
    Rapidly prototype, test, and refine designs based on hands-on evaluation and system-level feedback.
  • Own manufacturability and scale-up
    Drive DFM/DFA, process selection, tolerancing, and supplier collaboration to ensure production-ready designs.
  • Collaborate cross-functionally
    Work closely with controls, perception, electrical, and software teams to deliver a cohesive manipulation system.
  • Provide technical leadership
    Mentor engineers, lead design reviews, and set best practices for dexterous manipulation systems.

SKILLS AND REQUIREMENTS

  • Drive Through Influence: A proven ability to lead technical initiatives and align cross-functional stakeholders without direct reporting authority. You must be able to build consensus on complex architectural trade-offs.
  • Surfacing Expertise: Proven ability to work with Class-A surfaces and complex geometries; expert-level proficiency in surfacing tools within SolidWorks, NX, Catia…
  • Subject Matter Expertise: Proven track record of designing multi-axis robotic arms or high-DOF dynamic mechanisms.
  • Packaging Mastery: Exceptional skills in "tight-space" integration; experience with ruggedized electronics packaging or automotive/aerospace interiors is a plus.
  • Education: BS/MS in Mechanical Engineering, Robotics, or a related field.
  • Direct experience with robotic hands, dexterous manipulation, or anthropomorphic mechanisms is preferred
  • Familiarity with human hand biomechanics or bio-inspired design principle sis preferred
  • Experience with tendon-driven systems, cable routing, or underactuated mechanisms is preferred
  • Background in compliant or soft robotic structures is preferred
  • Experience integrating tactile sensing or force feedback into mechanical designs is preferred
  • Knowledge of advanced materials and surface treatments for wear and grip optimization is preferred

EDUCATION and/or EXPERIENCE

  • Education: B.S in Mechanical Engineering
  • Experience: 8 years of experience in mechanical design of complex robotic systems

PHYSICAL REQUIREMENTS

  • Prolonged periods of sitting at a desk and working on a computer
  • Must be able to lift 15 pounds at times
  • Vision to read printed materials and a computer screen
  • Hearing and speech to communicate

*This is a direct hire. Please, no outside Agency solicitations.

Apptronik provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws.

How we rate this

Staff Mechanical Engineer – Robotic Hand Design Tech Lead at Apptronik rates 60 out of 100 for how much of the daily work is AI. That makes it Works on AI (AI Level 3 of 4). The level is about AI in the job, not seniority.

Classification

Works on AI. The daily work is on AI products, without building the model.

  1. ●●●● Builds AI80 to 100
  2. ●●●○ Works on AI60 to 79
  3. ●●○○ Uses AI40 to 59
  4. ●○○○ Little AI0 to 39

Levels come from how often the tools, models and workflows of the role are named in the posting itself. Read the description and count the AI tools, models and workflows it names.

Prepare for this job

Built from this posting and from similar jobs on Level.

Skills and AI tools this role asks for

Mechanical EngineeringRoboticsDesignActuationFEA

Questions you could be asked

  1. Tell me about a project where mechanical engineering was part of your work. What did you do?
  2. Tell me about a project where robotics was part of your work. What did you do?
  3. Tell me about a project where design was part of your work. What did you do?
  4. Tell me about a project where actuation was part of your work. What did you do?
  5. Walk me through how you've used FEA in your day-to-day work.

Adapt your resume

  • List these exact terms on your resume: Mechanical Engineering, Robotics, Design, Actuation, and FEA. An applicant tracking system matches the wording, not the idea.
  • Attach one line of real, concrete experience to at least one of them. A tool named with nothing behind it rarely survives a human read.
  • Show where AI is part of your daily process, not a one-off project. This role expects it to be a running habit.

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