Staff Software Engineer, Gameplay - Unpublished R&D Product
Riot Games is hiring a Staff Software Engineer, Gameplay - Unpublished R&D Product in Shanghai, China. Level rates it ; you can apply on Riot Games.
Level's read on this job
- On Level's scale, this software engineer role is Little AI ●○○○: aI is not part of the work.
- The posting mentions Unreal Engine, C and Unity among its tools and skills.
- Level classes it as a senior role.
- Riot Games has 181 other open roles on Level.
AI in this role
Staff Gameplay Software Engineer to design and implement systems for an unannounced R&D game at Riot Games.
Riot Games was established in 2006 by entrepreneurial gamers who believe that player-focused game development can result in great games. In 2009, Riot released its debut title League of Legends to critical and player acclaim. As the most played video game in the world, over 100 million play every month. Players form the foundation of our community and it’s for them that we continue to evolve and improve the League of Legends experience.
We’re looking for humble but ambitious, razor-sharp professionals who can teach us a thing or two. We promise to return the favor. Like us, you take play seriously; you’re passionate about games. We embrace those who see things differently, aren’t afraid to experiment, and who have a healthy disregard for constraints.
That's where you come in.
We are looking for a gameplay software engineer to join our game development team. In this role, you will work closely with designers and engineers to prototype ideas, implement player-facing features, and help establish scalable development processes and technical foundations.
Responsibilities:
- Identify, prioritize, and implement gameplay systems and engine features for a new game.
- Collaborate with product and discipline leads to define focus areas, handoff points, and effective technical solutions for each stage of development.
- Lead and contribute to architecture, technical design, and implementation for relevant gameplay systems.
- Help shape the team's technical direction, engineering standards, and development practices.
- Continuously iterate on solutions to ensure they are robust, scalable, and performant.
- Mentor other engineers and share best practices across game development disciplines.
Required Qualifications:
- 6+ years of professional software engineering experience in the game industry.
- 4+ years of professional game development experience with Unreal Engine.
- Bachelor's degree in Computer Science or equivalent experience with strong computer science fundamentals.
- Proficiency with a modern game engine, such as Unreal Engine or Unity.
- Strong knowledge of common game and software design patterns.
- Professional experience developing with C++.
Desired Qualifications:
- Experience working with both small and mid-sized engineering teams
- Experience with persistence solutions
- Leadership experience
- Experience with agile development
For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about the experiences of players, this could be the role for you!
How we rate this
Staff Software Engineer, Gameplay - Unpublished R&D Product at Riot Games rates 0 out of 100 for how much of the daily work is AI. That makes it Little AI (AI Level 1 of 4). The level is about AI in the job, not seniority.
Little AI. AI is not part of the work.
- ●●●● Builds AI80 to 100
- ●●●○ Works on AI60 to 79
- ●●○○ Uses AI40 to 59
- ●○○○ Little AI0 to 39
Levels come from how often the tools, models and workflows of the role are named in the posting itself. Read the description and count the AI tools, models and workflows it names.
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Skills and AI tools this role asks for
Also common in software engineer jobs at this level
Pay
- Typical software engineer job
- $167k
This posting doesn't list pay. Use the typical software engineer figure when pay comes up. See software engineer jobs
Questions you could be asked
- What's a project where you used Unreal Engine hands-on?
- Walk me through how you've used C in your day-to-day work.
- What are the limits of Unity that you've run into, and how did you work around them?
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- List these exact terms on your resume: Unreal Engine, C, and Unity. An applicant tracking system matches the wording, not the idea.
- Attach one line of real, concrete experience to at least one of them. A tool named with nothing behind it rarely survives a human read.
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