System Designer - W/M/NB
Ubisoft is hiring a System Designer - W/M/NB in Paris, France. Level rates it ; you can apply on Ubisoft.
Level's read on this job
- On Level's scale, this role is Little AI ●○○○: aI is not part of the work.
- Ubisoft has 321 other open roles on Level.
- Posted within the past week.
AI in this role
Ubisoft is a global leader in video games, with teams around the world creating original and memorable experiences through franchises such as Assassin’s Creed, Rainbow Six, Just Dance, and many more. We believe that diverse perspectives enable both players and teams to thrive. If you are passionate about innovation and want to push the boundaries of entertainment, join us in creating the unknown!
We are seeking a System Designer to join our team. Reporting to the Lead System Designer, your missions will be the following:
Key Responsibilities
- Be responsible to design and optimize the economic balancing of all game loop & progression systems (sources, sinks, quests and events tasks objectives & rewards, and monetization), and to implement it with configuration parameters.
- Be responsible for a variety of system topics design, implementation (configuration), or balancing - from game loop systems (progression, economy, RPG & itemisation, time limited events, daily quests…) to gameplay systems (core gameplay, character classes, enemies and bosses, open world and game mode activities, difficulty tiers…)
- Collaborate with other dev team cells (content, level design, art & animation, gameplay programming) to ensure optimal communication of design info and achieve the results expected
- Be responsible to create and maintain documentation for all the game loop and progression systems balancing, as well as designers tools (excel tables and simulators, etc)
- Revamp existing tools to configure and balance the game as necessary to improve them (eg designers excels for tracking & calculation of parameters to input)
- Constantly participate in finding solutions to fix buggy features and optimize systems, pushing for reworks when they are necessary to reach the expected quality.
Must Have
- Strong understanding of game economy, progression, and reward systems.
- Experience designing or balancing gameplay or system-level features.
- Ability to use spreadsheets or tools for balancing and configuration.
- Experience working in multidisciplinary game development teams.
- Strong analytical thinking and problem-solving skills.
Nice to Have
- Experience with live game tuning, events, or monetization systems.
- Familiarity with RPG systems, itemisation, or open-world game design.
Ubisoft Benefits
💰 Profit-sharing and an annual company savings plan. 25 days of paid vacation + 12 additional RTT days.
🎁 50% reimbursement of your Navigo pass, meal vouchers (€9/day), health insurance for you and your family, as well as many additional Ubisoft benefits.
👶 20 weeks of maternity leave, 7 weeks of paternity/co-parental leave.
📍 Our brand-new offices are located in Saint-Mandé (Metro line 1, Saint-Mandé station). A gym is available in the building.
Recruitment Process
- [45 min; remote] – Interview with a Talent Acquisition Specialist
- [60 min; remote] – Interview with the hiring manager
- Assessment : Role related evaluation
- [60 min; remote] – Interview with a key stakeholder
Skills and abilities can be expressed in different ways and may be built through a variety of experiences. That’s why we strongly encourage you to apply, even if you do not meet all of the criteria listed above.
Ubisoft is an equal opportunity employer. We welcome applications from all individuals regardless of gender, background, religion, sexual orientation, social status, disability, or age. Ubisoft is committed to fostering an inclusive work environment that reflects the diversity of its player community.
How we rate this
System Designer - W/M/NB at Ubisoft rates 34 out of 100 for how much of the daily work is AI. That makes it Little AI (AI Level 1 of 4). The level is about AI in the job, not seniority.
Little AI. AI is not part of the work.
- ●●●● Builds AI80 to 100
- ●●●○ Works on AI60 to 79
- ●●○○ Uses AI40 to 59
- ●○○○ Little AI0 to 39
Levels come from how often the tools, models and workflows of the role are named in the posting itself. Read the description and count the AI tools, models and workflows it names.
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