System Software Engineer - USB (RDSS Intern)
NVIDIA is hiring a System Software Engineer - USB (RDSS Intern) in Taipei, Taiwan. Level rates it ; you can apply on NVIDIA.
Level's read on this job
- On Level's scale, this software engineer role is Little AI ●○○○: aI is not part of the work.
- The posting mentions C, Android and Embedded Linux among its tools and skills.
- Level classes it as an internship.
- NVIDIA has 2,800+ other open roles on Level.
AI in this role
Develop high-throughput and low-latency USB drivers, firmware, and applications as an intern at NVIDIA.
By submitting your resume, you’re expressing interest in our 2027 RDSS ( Research and Development Substitute Services) program. Please confirm your eligibility with the local district office before applying the role.
NVIDIA has been transforming computer graphics, PC gaming, and accelerated computing for more than 33 years. It’s a unique legacy of innovation that’s fueled by great technology—and amazing people. Today, we’re tapping into the unlimited potential of AI to define the next era of computing. An era in which our GPU acts as the brains of computers, robots, and self-driving cars that can understand the world. Doing what’s never been done before takes vision, innovation, and the world’s best talent. As an NVIDIAN, you’ll be immersed in a diverse, supportive environment where everyone is inspired to do their best work. Come join the team and see how you can make a lasting impact on the world.
NVIDIA is looking for best in class System Software Engineer to develop USB driver, firmware and application with high throughput and lowest latency to the world. By taking a significant part in architecting, developing and verifying innovating solutions, you can make a huge impact in a technology-focused company. You will participate in a focused effort to develop and productize ground-breaking solutions that will redefine the world of entertainment, transportation and AI. You will work with hardworking and dedicated multi-functional engineering development teams across various subsystems to integrate their work into our platforms. You'll find the work is exciting, interesting, and very important.
What you will be doing:
- Architect and develop solution for real world USB problems
- Work towards enabling the best user experience by analyzing complex technical issues and independently drive resolution across multiple teams
- Work proactively with other engineering teams such as system architects, software/firmware engineers, HW/SW QA teams and application engineering teams to drive cross team dependency and schedule alignment, coordinate bring up progress and debug to meet production release timelines
- Contribute to best-practices for building, testing, and releasing software
What we need to see:
- MS. in Electrical Engineering, Computer Science/Engineering
- Excellent programming skills in C and C++
- Knowledge of embedded or mobile system software
- Experience on Android and Embedded Linux OS
- Strong debugging skills from application to kernel level
- Ability and flexibility to work and communicate effectively in a multinational, multi-time-zone corporate environment
- Self-motivated, organized and proactive
Ways to stand out from the crowd:
- Practical experience with USB
- Working with hardware designers to discuss IP specifications and review board designs
- Excellent communications skills. May involve customer interactions
- A strong teammate; self-motivated and good demeanor
- Must be willing to learn and adapt new technology
NVIDIA is committed to fostering a diverse work environment and proud to be an equal opportunity employer. As we highly value diversity in our current and future employees, we do not discriminate (including in our hiring and promotion practices) on the basis of race, religion, color, national origin, gender, gender expression, sexual orientation, age, marital status, veteran status, disability status or any other characteristic protected by law.
How we rate this
System Software Engineer - USB (RDSS Intern) at NVIDIA rates 0 out of 100 for how much of the daily work is AI. That makes it Little AI (AI Level 1 of 4). The level is about AI in the job, not seniority.
Little AI. AI is not part of the work.
- ●●●● Builds AI80 to 100
- ●●●○ Works on AI60 to 79
- ●●○○ Uses AI40 to 59
- ●○○○ Little AI0 to 39
Levels come from how often the tools, models and workflows of the role are named in the posting itself. Read the description and count the AI tools, models and workflows it names.
Prepare for this job
Built from this posting and from similar jobs on Level.
Skills and AI tools this role asks for
Also common in software engineer jobs at this level
Pay
- Typical software engineer job
- $167k
This posting doesn't list pay. Use the typical software engineer figure when pay comes up. See software engineer jobs
Questions you could be asked
- Tell me about a project where usb driver development was part of your work. What did you do?
- Tell me about a project where firmware development was part of your work. What did you do?
- Tell me about a project where kernel debugging was part of your work. What did you do?
- Tell me about a project where system software was part of your work. What did you do?
- Walk me through how you've used C in your day-to-day work.
Adapt your resume
- List these exact terms on your resume: Usb Driver Development, Firmware Development, Kernel Debugging, System Software, and C. An applicant tracking system matches the wording, not the idea.
- Attach one line of real, concrete experience to at least one of them. A tool named with nothing behind it rarely survives a human read.
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