Technical Director - AI Roblox Studio
Roblox is hiring a Technical Director - AI Roblox Studio in San Mateo, United States. It pays $399k-$458k a year and Level rates it ; you can apply on Roblox.
Level's read on this job
- Builds AI ●●●● is how Level rates this role: the job is building AI systems.
- The posting mentions visa sponsorship.
- The posting mentions Python, LLMs and Vector databases among its tools and skills.
- Level classes it as a lead role.
- Roblox has 268 other open roles on Level.
AI in this role
Lead the technical direction and development of agentic AI systems and LLM-powered features for Roblox's AI-Native IDE.
Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences– all created by our global community of developers and creators.
At Roblox, we’re building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device. We’re on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there.
A career at Roblox means you’ll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone.
About the role:
Roblox Studio is the creation engine behind millions of immersive 3D games built by creators around the world. We are entering a major platform transition, evolving Studio into an AI-Native IDE where intelligent systems plan, act, validate, and iterate alongside creators to amplify their output. We are seeking a Technical Director, Applied AI to own the technical direction of the agentic AI systems embedded deeply into Roblox Studio. This is a hands-on individual-contributor role operating at the intersection of platform engineering, AI systems, and developer experience, where you will set the technical direction, design the architecture, and write the code.
You will:
- Design and build the agentic AI systems at the core of the AI-Native IDE (planning, execution, validation, evaluation) so they are production-grade and reliable.
- Decide how Studio uses coding models, agents, retrieval, tool calling, and context management across the Assistant and the broader creator workflow.
- Own the quality bar and evaluation strategy, standing up quantitative and qualitative eval pipelines, including human-in-the-loop, so we ship with confidence.
- Optimize these systems for latency, throughput, and cost (caching, routing, distillation, quantization).
- Bring reusable patterns and best practices to teams across Studio, raising the applied-AI fluency of Studio engineering.
You have:
- 12+ years of engineering experience, including ownership of large-scale, long-lived platforms.
- Deep, hands-on experience building LLM-powered and agentic systems in production, beyond chat-based interfaces.
- Strong systems and software engineering skills, with the ability to design the architecture and write the code.
- A track record of defining evaluation frameworks for AI product quality, combining automated metrics with human review, and optimizing inference for latency, throughput, and cost.
- Strong background in developer tools or IDE-like platforms, with a proven ability to set technical direction and raise quality across multiple teams as an individual contributor.
- Preferred Qualifications: Background in coding models or code-generation systems, and/or research experience in reinforcement learning (RLHF, RLAIF, preference modeling) or related model-training techniques.
You are:
- An innovative technical leader who wants to build the AI systems that power the creativity of millions.
- Product-minded, with a real understanding of developer needs, creator workflows, and how AI systems land in the user experience.
- Adaptable and curious, with good judgment about when to build, when to reuse, and when to push a need back to a model team.
- Able to operate at the deepest technical levels and still communicate direction clearly to partners.
For roles that are based at our headquarters in San Mateo, CA: The starting base pay for this position is as shown below. The actual base pay is dependent upon a variety of job-related factors such as professional background, training, work experience, location, business needs and market demand. Therefore, in some circumstances, the actual salary could fall outside of this expected range. This pay range is subject to change and may be modified in the future. All full-time employees are also eligible for equity compensation and for benefits as described on this page.
Annual Salary Range$399,420—$457,970 USDRoles that are based in an office are onsite Tuesday, Wednesday, and Thursday, with optional presence on Monday and Friday (unless otherwise noted).
Roblox provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws. Roblox also provides reasonable accommodations to candidates with qualifying disabilities or religious beliefs during the recruiting process.
For US based roles only, please note the Company may not be able to employ candidates for this role who have United States work authorization related to certain U.S. visa categories, or support future H-1B sponsorship at this time.
How we rate this
Technical Director - AI Roblox Studio at Roblox rates 90 out of 100 for how much of the daily work is AI. That makes it Builds AI (AI Level 4 of 4). The level is about AI in the job, not seniority.
Builds AI. The job is building AI systems.
- ●●●● Builds AI80 to 100
- ●●●○ Works on AI60 to 79
- ●●○○ Uses AI40 to 59
- ●○○○ Little AI0 to 39
Levels come from how often the tools, models and workflows of the role are named in the posting itself. Read the description and count the AI tools, models and workflows it names.
Prepare for this job
Built from this posting and from similar jobs on Level.
Skills and AI tools this role asks for
Questions you could be asked
- Tell me about a project where applied ai was part of your work. What did you do?
- Tell me about a project where agentic systems was part of your work. What did you do?
- Tell me about a project where llm orchestration was part of your work. What did you do?
- Tell me about a project where evaluation pipelines was part of your work. What did you do?
- Tell me about a project where ide development was part of your work. What did you do?
Adapt your resume
- List these exact terms on your resume: Applied AI, Agentic Systems, LLM Orchestration, Evaluation Pipelines, and Ide Development. An applicant tracking system matches the wording, not the idea.
- Attach one line of real, concrete experience to at least one of them. A tool named with nothing behind it rarely survives a human read.
- Lead with what you built, trained or shipped. This role is judged on the AI system itself, not the tools around it.
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