UI Programmer
Ubisoft is hiring a UI Programmer. Level rates it ; you can apply on Ubisoft.
Level's read on this job
- Level rates this role Little AI ●○○○: aI is not part of the work.
- Tools and skills the posting cites include C, JavaScript and Xml.
- Level classifies it as a mid-level role.
- Level lists 287 other open roles at Ubisoft.
- The role was posted within the past two weeks.
AI in this role
Develop and optimize user interface modules, menus, and HUDs for video game projects using C++.
Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown!
As a user interface programmer at Ubisoft Saguenay, you will develop the modules behind menus, the heads-up display (HUD), and mini-games. You’ll collaborate with design, programming, and art teams to create consistent, accessible interfaces suited to each platform.
What you’ll do
- Review game design documents to understand the intended player experience and contribute feedback to improve game design and user experience;
- Define user interface (UI) features with the graphic designer, then build platform-specific menus and systems that meet the team’s visual and functional requirements;
- Understand the UI structure to support the presentation team and provide tools for interface systems and internal debug drawing;
- Create interaction prototypes, make quick updates based on feedback, and collaborate across design, programming, art, and other departments by sharing technical, creative, and planning input;
- Integrate designs and animations with the graphic designer, provide animation hooks, and support sound integration;
- Oversee and maintain UI modules and systems, assess performance and memory constraints, and optimize code across platforms;
- Develop application programming interfaces (APIs) for automated UI tests to check the game’s ongoing health;
- Apply usability, user experience, accessibility, and localization concepts to interfaces;
- Keep your knowledge and skills current by following industry developments;
- Carry out other related tasks.
What you bring to the team
- Experience with C++ programming in video games, embedded systems, or a related field, with game industry experience preferred;
- Knowledge of object-oriented programming, design patterns, and coding standards;
- Foundational knowledge of three-dimensional (3D) graphics programming, including shaders, real-time rendering, and rendering pipelines;
- Knowledge of source control and multimedia integration;
- Knowledge of current graphic design and UI design trends, with familiarity with user experience concepts as an asset;
- Knowledge of Adobe Flash, ActionScript 2.0 or later, or other languages such as XML, C#, JavaScript, and HLSL as an asset;
- Problem-solving skills, attention to detail and outcomes, and the ability to organize, define, and estimate tasks;
- Written and verbal communication skills, initiative, a self-directed and ethical approach to work, adaptability, and motivation to work on complex projects.
How we rate this
UI Programmer at Ubisoft rates 0 out of 100 for how much of the daily work is AI. That makes it Little AI (AI Level 1 of 4). The level is about AI in the job, not seniority.
Little AI. AI is not part of the work.
- ●●●● Builds AI80 to 100
- ●●●○ Works on AI60 to 79
- ●●○○ Uses AI40 to 59
- ●○○○ Little AI0 to 39
Levels come from how often the tools, models and workflows of the role are named in the posting itself. Read the description and count the AI tools, models and workflows it names.
Prepare for this job
Built from this posting and from similar jobs on Level.
Skills and AI tools this role asks for
Questions you could be asked
- Tell me about a project where ui programming was part of your work. What did you do?
- Tell me about a project where game development was part of your work. What did you do?
- Tell me about a project where 3d graphics was part of your work. What did you do?
- Tell me about a project where api development was part of your work. What did you do?
- Walk me through how you've used C in your day-to-day work.
Adapt your resume
- List these exact terms on your resume: UI Programming, Game Development, 3d Graphics, API Development, and C. An applicant tracking system matches the wording, not the idea.
- Attach one line of real, concrete experience to at least one of them. A tool named with nothing behind it rarely survives a human read.
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