UI ProgrammeR6 SIEGE)
Ubisoft is hiring a UI ProgrammeR6 SIEGE) in Montreal, Canada. Level rates it ; you can apply on Ubisoft.
Level's read on this job
- On Level's scale, this role is Little AI ●○○○: aI is not part of the work.
- Level classes it as a senior role.
- Ubisoft has 321 other open roles on Level.
AI in this role
Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown!
The person in this role is responsible for developing game modules related to general user-facing presentations, such as menus, HUDs, and other UI systems.
What You'll Do
- Review game design documents to understand the intended player experience and actively contribute feedback to help achieve that vision;
- Help define UI features and implementation while aligning with the needs of graphic designers;
- Design and implement menu systems and user interfaces for target platforms, ensuring consistency in both visual presentation and underlying logic;
- Develop tools to support UI systems;
- Collaborate with designers and programmers to rapidly prototype interaction concepts;
- Respond effectively to feedback and produce quick iterations;
- Provide hooks and support for UI animations and audio integration;
- Work closely with designers and artists to implement new ideas, offering technical, creative, and planning feedback;
- Collaborate with the team to ensure UI systems meet both aesthetic and functional requirements;
- Stay current with industry trends, innovations, and best practices;
- Maintain and oversee the modules and systems that support the UI;
- Optimize UI code to ensure efficient performance on target platforms;
- Interact and collaborate with multiple departments;
- Develop automated testing APIs and tools related to UI systems to help ensure overall game stability and health;
- Apply strong knowledge of usability and UX principles as they relate to UI development;
- Integrate accessibility and localization considerations into UI features and workflows;
- Perform any other related duties as required;
- Demonstrate strong analytical skills through debugging and crash fixing across a variety of UI systems.
What You Bring
Education
- Bachelor's degree in Computer Science, Computer Engineering, or an equivalent combination of training and experience.
Experience
- Minimum 5 years of experience programming in C++ within the video game industry, embedded systems, or other relevant fields.
Knowledge & Technical Skills
- Ability to write clean, robust, performant, and maintainable C++ code;
- Excellent understanding of MVVM architecture and workflows;
- Strong troubleshooting and debugging skills;
- Solid understanding of software engineering best practices, including design reviews, coding standards, code reviews, testing, and documentation;
- Strong collaboration and communication skills in a multidisciplinary environment;
- Bonus: Experience with Visual Studio, Perforce, and Jira;
- Bonus: Experience working on a PC-centric platform experience.
Soft Skills
- Strong problem-solving abilities;
- Attention to detail;
- Excellent verbal and written communication skills;
- Proactive attitude with a strong sense of autonomy and professional ethics;
- Motivation to tackle large-scale challenges;
- Strong organizational skills for task definition and estimation;
- Ability to adapt to change;
- Results-oriented mindset.
How we rate this
UI ProgrammeR6 SIEGE) at Ubisoft rates 33 out of 100 for how much of the daily work is AI. That makes it Little AI (AI Level 1 of 4). The level is about AI in the job, not seniority.
Little AI. AI is not part of the work.
- ●●●● Builds AI80 to 100
- ●●●○ Works on AI60 to 79
- ●●○○ Uses AI40 to 59
- ●○○○ Little AI0 to 39
Levels come from how often the tools, models and workflows of the role are named in the posting itself. Read the description and count the AI tools, models and workflows it names.
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