UI Technical Artist (March of Giants)
Ubisoft is hiring a UI Technical Artist (March of Giants) in Montreal, Canada. Level rates it ; you can apply on Ubisoft.
Level's read on this job
- Level rates this role Little AI ●○○○: aI is not part of the work.
- Level lists 321 other open roles at Ubisoft.
AI in this role
Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown!
As a UI Technical Artist at Ubisoft Montréal, you will help bring gameflow interfaces and menus to life in Unreal Engine. You’ll transform UI mockups into functional, performant, and visually consistent experiences while working within the project’s technical requirements and collaborating closely with User Experience, UI Art, and UI Engineering teams.
What you’ll do
- Integrate menus and gameflow systems in Unreal Engine using UMG and Blueprint
- Break down UI designs into reusable widgets, interface structures, and logic flows
- Implement menu animations and interactive interface behaviors
- Optimize UI performance related to CPU, memory, textures, and materials
- Collaborate with User Experience, UI Art, and UI Engineering teams to support smooth integration workflows
- Create and refine UI materials and shaders to support visual quality targets
- Manage and optimize UI textures and graphic assets for performance and consistency
- Diagnose and resolve UI integration issues related to Blueprint, UMG, and interface implementation
- Maintain visual consistency across menus and gameflow interfaces
- Support technical problem-solving related to interface integration constraints
What you bring to the team
- Strong proficiency with Unreal Engine, including UMG, Blueprint, and UI integration workflows
- Knowledge of UI shaders and materials
- Understanding of UI textures, including formats, optimization, and memory management
- Balance visual quality with technical performance requirements
- Apply a technical and solution-oriented approach to UI integration challenges
- Collaborate effectively with cross-functional development teams
- Communicate interface implementation constraints clearly and constructively
- Adapt to evolving production and technical needs
What to send our way
- Your CV highlighting relevant skills and experiences
- Portfolio or project links showcasing relevant UI integration or technical art work
How we rate this
UI Technical Artist (March of Giants) at Ubisoft rates 28 out of 100 for how much of the daily work is AI. That makes it Little AI (AI Level 1 of 4). The level is about AI in the job, not seniority.
Little AI. AI is not part of the work.
- ●●●● Builds AI80 to 100
- ●●●○ Works on AI60 to 79
- ●●○○ Uses AI40 to 59
- ●○○○ Little AI0 to 39
Levels come from how often the tools, models and workflows of the role are named in the posting itself. Read the description and count the AI tools, models and workflows it names.
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