海外休闲游戏 Unity 引擎素材设计师 Marketing Developer – Unity (China)
Voodoo is hiring a 海外休闲游戏 Unity 引擎素材设计师 Marketing Developer – Unity (China) for a remote role open to applicants in China. Level rates it ; you can apply on Voodoo.
Level's read on this job
- On Level's scale, this marketing role is Uses AI ●●○○: an ordinary role that requires AI tools.
- This is listed as a remote role.
- The posting mentions Unity, C# and Blender among its tools and skills.
- Voodoo has 97 other open roles on Level.
- Posted in the last few days.
AI in this role
Modify Unity game projects to create marketing assets and gameplay variants while utilising AI tools to support content creation.
关于 Voodoo
Voodoo 是一家总部位于巴黎的移动游戏与应用公司,成立于 2013 年,是全球超休闲品类的头部发行商。旗下有 Paper.io、Mob Control、Hole.io、Helix Jump、Aquapark.io 等全球爆款游戏,以及 BeReal、Wizz 等热门社交应用。公司拥有 1000+ 名员工,累计下载量超过 80 亿次,活跃用户超过 2 亿。
团队介绍
增长(Growth)团队是 Voodoo 的跨职能团队,负责用户获取(营销买量)、创意素材制作、变现和相关技术能力,拥有 150+ 位专家,覆盖超休闲、混合变现、纯内购等多种游戏类型。
创意组负责制作带来用户增长的营销素材。每个游戏的增长小组里,引擎素材设计师、视频设计师和游戏开发者协作,共同为全球投放供给素材。
为什么加入我们
中国创意团队的早期核心成员:参与从零搭建团队、流程和工具,成长空间大
与巴黎总部直接协作:和总部创意、UA 团队一起工作,接触全球一线的素材方法论和投放数据
作品服务全球头部产品:你做的素材会在 AppLovin、TikTok、Meta、Google 等平台面向全球用户投放
AI 工具投入大:内部有专门的 AI 素材工具平台,鼓励用 AI 提升产量和质量
混合办公,节奏健康:结果导向,不内卷
岗位职责
修改游戏已有的 Unity 工程,重新调整场景、关卡,创作玩法变体,进行数据测试,服务 20+ 款在投产品
设计镜头、特效(VFX)、皮肤和环境,录制高质量的实机画面
你的录屏会被视频设计师复用到多条广告成片中
与视频设计师、投放师紧密协作,根据消耗、IPM 等投放数据迭代画面和玩法
研究竞品素材和市场趋势,把爆款素材里的玩法复刻到我们的游戏中
把有效的创意沉淀成可复用的工程模板和工具;部分创意还可能被采纳为游戏里的真实功能
任职要求
本科及以上学历
2 年以上 Unity 相关工作经验(引擎素材、3D 素材、技术美术或游戏客户端玩法开发背景均可)
熟练使用 Unity:场景搭建、Timeline / Cinemachine 镜头、粒子与特效、材质和灯光
能读懂并修改 C# 脚本,独立实现玩法、关卡或交互上的改动
出色的画面审美:对颜色、对比度、镜头语言和节奏有敏锐判断,作品能体现画面质感
熟悉海外手游市场,尤其是休闲、超休闲和混合变现品类
具备良好的英语读写能力,能处理日常沟通(会议、文档、留言);口语流利者优先
加分项
在出海游戏公司或素材团队做过引擎素材,有跑量素材案例和数据
有剪辑能力,可以独立完成简单的成片:用 PR或剪映剪辑,加字幕、配音和音效(剪辑能力不是硬性要求,可入职后培养)
熟练使用或愿意学习 AI 视频、图像和配音工具
有 3D 建模基础(Blender 等)
有海外院校背景,或有头部游戏公司工作经验
投递要求
投递时请附作品集:引擎录屏或成片均可,请注明你负责的部分;附上投放数据更佳。
福利与工作方式
具有竞争力的薪资,以及符合所在国家/地区标准的福利
工作方式:灵活的混合办公模式
薪酬结构:税前月薪 + 绩效奖金
其他福利(高端商业医疗、设备补贴等)
How we rate this
海外休闲游戏 Unity 引擎素材设计师 Marketing Developer – Unity (China) at Voodoo rates 40 out of 100 for how much of the daily work is AI. That makes it Uses AI (AI Level 2 of 4). The level is about AI in the job, not seniority.
Uses AI. An ordinary role that requires AI tools.
- ●●●● Builds AI80 to 100
- ●●●○ Works on AI60 to 79
- ●●○○ Uses AI40 to 59
- ●○○○ Little AI0 to 39
Levels come from how often the tools, models and workflows of the role are named in the posting itself. Read the description and count the AI tools, models and workflows it names.
Prepare for this job
Built from this posting and from similar jobs on Level.
Skills and AI tools this role asks for
Also common in marketing jobs at this level
Pay
- Typical marketing job
- $148k
This posting doesn't list pay. Use the typical marketing figure when pay comes up. See marketing jobs
Questions you could be asked
- Tell me about a project where game development was part of your work. What did you do?
- Tell me about a project where 3d modeling was part of your work. What did you do?
- Tell me about a project where vfx was part of your work. What did you do?
- Tell me about a project where c# was part of your work. What did you do?
- Walk me through how you've used Unity in your day-to-day work.
Adapt your resume
- List these exact terms on your resume: Game Development, 3d Modeling, Vfx, C#, and Unity. An applicant tracking system matches the wording, not the idea.
- Attach one line of real, concrete experience to at least one of them. A tool named with nothing behind it rarely survives a human read.
- Put the AI tool in a bullet point about what you did, not just in a skills list. This role treats it as a required part of the job.
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