UX Designer
Ubisoft is hiring a UX Designer. Level rates it ; you can apply on Ubisoft.
Level's read on this job
- Little AI ●○○○ is how Level rates this role: aI is not part of the work.
- Level classes it as a mid-level role.
- Ubisoft has 326 other open roles on Level.
- Posted within the past week.
AI in this role
Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six, to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown!
Established in 2008, Ubisoft Chengdu is one of the key game studios in western China and a full-fledged production center, with over 320 talents contributing to Ubisoft’s line-up. We have a strong track record of co-development on Ubisoft’s biggest brands such as Assassin’s Creed®, Skull and Bones™ and For Honor®, as well as developing casual games such as Rabbids party game and bringing hit titles to Switch.
Meanwhile, we are also a pioneer in cutting-edge technology driving Ubisoft’s “games as a service (GAAS)” ethos. Chengdu’s technology team develops products that empower production teams to make educated, data-driven decisions on hit Ubisoft brands.
To learn more, please visit: www.ubisoftgroup.com
About the Role
As a UX designer of Ubisoft Chengdu, you are the bridge between game designers, programmers, artists, and players.
In development, you work closely with the Design Team, UI team and 3C team, representing the perspective of players.
Help us shape the game, which could provide a smooth and immersive experience for our players.
岗位介绍
作为一名用户体验设计师,你是游戏设计师、程序员、艺术家和玩家之间的桥梁。
在开发过程中,你代表玩家的视角与UI团队、3C团队和设计团队紧密合作。
帮助我们塑造游戏,为玩家提供流畅且沉浸式的体验。
Job Responsibilities
1. Identify user experience pain points and propose solutions: Proactively uncover efficiency bottlenecks or emotional disconnects within the current UX system—rather than waiting for assigned tasks - by conducting in-depth gameplay, data analysis, and competitive product deconstruction; deliver optimization proposals that are both commercially valuable and technically feasible;
2. Design logic, layout and flow of the game’s user interfaces including HUD, menus, and lobby based on information architecture and accessibility principles, ensure that signs and feedback clearly communicate the game information based on best practices in accessibility;
3. Conduct forward-looking UX concept design and present proposals to decision-makers using demos or visualized solutions;
4. Follow up the entire UX design implementation process, collaborating closely with designers, UI artists, and programmers to ensure that the final quality aligns with the design.
岗位职责
1.体验痛点挖掘与提案:不等待需求,通过深度试玩、数据分析和竞品解构,主动发现当前交互体系中的效率瓶颈或情感断层,输出具备商业价值和技术可行性的优化方案;
2. 根据信息架构和可访问性原则,设计游戏用户界面的逻辑、布局和流程,包括HUD、菜单和大厅,确保标志和反馈能够根据最佳可访问性实践清晰传达游戏信息。
3. 进行前瞻性的交互概念设计,并以 Demo 或可视化方案向决策层进行演示汇报;
4.全程跟进设计实现过程,与策划、视觉,动效、程序密切协作,确保最终版本实现品质与设计相符。
• Bachelor’s degree or above;
• Experience in UX design during the live operations phase of at least one successfully launched game; minimum of 3 years of experience in game UX design;
• You need to be efficient at communicate using English regards the UX design;
• You should be familiar with UX design tools and choosing the right tool to make prototypes based on needs;
• You should be familiar with action or sports games, understand basic UX design principles and established rules of UX design;
• You should be able to comprehend the core idea of the designers and interpret it into prototypes and documents. You also know how to communicate with programmers and artists;
• You should have clear logic and good communication skills, be able to clearly present your design to your team members at meetings.
岗位要求
• 本科及以上学历;
• 参与过至少一款成功上线的游戏运营期交互设计,具有3年以上游戏交互设计经验;
• 需要能够高效地用英语沟通用户体验设计相关内容;
• 应熟悉交互设计、Demo制作,并根据需求选择合适的工具制作原型;
• 应熟悉动作或运动类游戏,了解基本的用户体验设计原则和游戏设计的既定规则;
• 能够理解游戏设计师的核心理念,并将其转化为原型和文档。同时,知道如何与程序员和美术师沟通;
• 逻辑清晰,善于表达,能够在会议上清晰地向团队成员展示你的设计。
• + Majors in UX Design, Industrial Design, or related fields are preferred;
• + Familiar with any programming language is a plus;
• + Having experience of Console game development is a plus.
• 交互设计、工业设计等相关专业优先;
• 熟悉任何编程语言者优先;
• 有主机游戏开发经验者优先。
How we rate this
UX Designer at Ubisoft rates 18 out of 100 for how much of the daily work is AI. That makes it Little AI (AI Level 1 of 4). The level is about AI in the job, not seniority.
Little AI. AI is not part of the work.
- ●●●● Builds AI80 to 100
- ●●●○ Works on AI60 to 79
- ●●○○ Uses AI40 to 59
- ●○○○ Little AI0 to 39
Levels come from how often the tools, models and workflows of the role are named in the posting itself. Read the description and count the AI tools, models and workflows it names.
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