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Ubisoft

VFX Artist (Assassin's Creed Invictus)

Ubisoft is hiring a VFX Artist (Assassin's Creed Invictus) in Montreal, Canada. Level rates it ; you can apply on Ubisoft.

Level's read on this job

  • Little AI ●○○○ is how Level rates this role: aI is not part of the work.
  • The posting mentions Game Engine, vfx and 3d modeling among its tools and skills.
  • Level classes it as a mid-level role.
  • Ubisoft has 292 other open roles on Level.
  • Posted in the last few days.

AI in this role

Create, integrate, and optimize real-time environmental visual effects for video game environments.

Game Engine
vfx3d-modelingparticle-systemsreal-time-vfx

    As a VFX Artist at Ubisoft Montréal, you will create impactful visual moments that enrich gameplay and elevate the player experience. You will help bring immersive worlds to life through environmental effects such as smoke, fire, explosions, snow, water, and other real-time visual effects.

    In this role, you will combine creativity and technical expertise to design, integrate, and optimize high-quality visual effects directly in the game engine. You will collaborate with multiple teams to deliver a cohesive, performant, and visually engaging experience.

    What you’ll do

    • Collaborate with creative direction to understand the project vision and define visual effects priorities
    • Create environmental effects using particle systems and original textures
    • Partner with programming teams to assess needs and support tool development
    • Design visual effects that respect technical constraints while maintaining strong artistic impact
    • Integrate visual effects into the game engine and ensure real-time performance
    • Refine and optimize effects based on playtest results
    • Troubleshoot technical issues related to visual effects when needed
    • Adjust effects based on feedback from collaborating teams
    • Consider community feedback post-launch when relevant

    What you bring to the team

    • Demonstrate skills in creating real-time visual effects for games or interactive media
    • Understand 3D production pipelines including modeling, texturing, lighting, or image processing
    • Know 2D art tools, compositing software, 3D software, and game engines
    • Understand art fundamentals such as lighting, composition, proportion, and color theory
    • Apply vector mathematics to visual effects work
    • Receive feedback and adapt your work accordingly
    • Collaborate effectively with cross-functional teams
    • Communicate clearly and maintain strong attention to detail
    • Use procedural tools or shader workflows, considered an asset

    What to send our way

    • Your CV highlighting relevant skills and experiences
    • A portfolio showcasing your strongest visual effects along with insight into your creative process

    How we rate this

    VFX Artist (Assassin's Creed Invictus) at Ubisoft rates 0 out of 100 for how much of the daily work is AI. That makes it Little AI (AI Level 1 of 4). The level is about AI in the job, not seniority.

    Classification

    Little AI. AI is not part of the work.

    1. ●●●● Builds AI80 to 100
    2. ●●●○ Works on AI60 to 79
    3. ●●○○ Uses AI40 to 59
    4. ●○○○ Little AI0 to 39

    Levels come from how often the tools, models and workflows of the role are named in the posting itself. Read the description and count the AI tools, models and workflows it names.

    Prepare for this job

    Built from this posting and from similar jobs on Level.

    Skills and AI tools this role asks for

    Vfx3d ModelingParticle SystemsReal Time VfxGame Engine

    Questions you could be asked

    1. Tell me about a project where vfx was part of your work. What did you do?
    2. Tell me about a project where 3d modeling was part of your work. What did you do?
    3. Tell me about a project where particle systems was part of your work. What did you do?
    4. Tell me about a project where real time vfx was part of your work. What did you do?
    5. Walk me through how you've used Game Engine in your day-to-day work.

    Adapt your resume

    • List these exact terms on your resume: Vfx, 3d Modeling, Particle Systems, Real Time Vfx, and Game Engine. An applicant tracking system matches the wording, not the idea.
    • Attach one line of real, concrete experience to at least one of them. A tool named with nothing behind it rarely survives a human read.

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