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Riot Games

Visual Designer - Wild Rift (Contract)

Riot Games is hiring a Visual Designer - Wild Rift (Contract) in Shanghai, China. Level rates it ; you can apply on Riot Games.

Level's read on this job

  • On Level's scale, this role is Little AI ●○○○: aI is not part of the work.
  • The posting mentions graphic design, typography and color theory among its tools and skills.
  • Level classes it as a senior role.
  • Riot Games has 187 other open roles on Level.

AI in this role

Visual Designer responsible for executing digital and print assets, brand consistency, and creative campaigns for Wild Rift in Shanghai.

graphic-designtypographycolor-theoryillustrationbranding

Company Introduction

Founded in 2006 by passionate entrepreneurial gamers, Riot Games centers its game development philosophy on player experience. The studio debuted League of Legends in 2009, which earned widespread critical acclaim and grew into the world’s most-played video game with over 100 million monthly active players. The global player community forms the core foundation of Riot’s business, driving continuous iteration and optimization of in-game player experience.

Role Overview

Riot Visual Designers seek to craft the best player experiences through their knowledge of graphic design, interactivity, layout, typography, color theory, and illustration. Designers collaborate with cross-disciplinary teams and act as both artistic and design problem solvers. They understand players and ask questions about the what, who and how when solving for visual communication design challenges.

As a Visual Designer for Wild Rift, you embody this approach as the execution core of the Publishing Art team. You deliver high-quality visual assets across all player touchpoints, partner with cross-functional teams to bring campaign visions to life, and ensure visual excellence in every deliverable. This role focuses on hands-on production and design implementation, serving as a key driver in translating high-level brand strategy into impactful visual campaigns to delight global players.

This role is based in Shanghai, China.

Core Responsibilities:

  • Visual Execution & Production: Independently execute end-to-end advanced visual design production (Visual Identity/social assets/event materials) to deliver high-aesthetic global publishing content.
  • Brand Consistency: Rigorously apply global brand guidelines to ensure every asset aligns with the Wild Rift visual identity across all marketing channels.
  • Cross-Functional Collaboration: Work seamlessly with motion, illustration, and localization teams to unify visual messaging and ensure smooth, efficient creative workflows.
  • Vendor & Asset Support: Assist in reviewing outsourced deliverables and provide precise, actionable visual feedback in line with Riot’s quality bar.
  • Resource Stewardship: Manage and organize scalable visual asset libraries; contribute to the maintenance of standardized design production files.

Qualifications:

Required Qualifications

  • 5+ years’ professional experience as a Visual Designer within games, entertainment, or high-end advertising industries.
  • Mastery of core craft: Strong portfolio demonstrating expertise in layout, typography, visual system construction, and commercial design.
  • Advanced technical proficiency in Adobe Creative Suite (Photoshop, Illustrator, After Effects), Figma, and 3D production tools (Cinema 4D or Blender). Familiarity with collaboration tools such as Miro is a plus.
  • In-depth understanding of full creative production workflows, covering motion and VI asset development standards.
  • Solid English reading/writing for design communications; functional spoken English. fluent Mandarin.

Desired Preferred Qualifications

  • Proficiency in visual art pipeline (C4D/Blender, posing, lighting, compositing etc.) to streamline guidance for outsourcing.
  • Multi-platform design experience covering mobile, social media, and web-based visual development.
  • Experience in translating creative briefs into successful marketing campaigns with clear impact.
  • Expertise in crafting high quality Key Art for marketing campaigns; strong understanding of motion design and storytelling to elevate digital publishing assets.

Core Hiring Criteria:

Successful candidates excel through robust design craftsmanship, a collaborative mindset, and player-centric decision-making. We prioritize candidates with strong player empathy who prioritize the end-user experience throughout all design work. We also value grounded, resilient team members who thrive within fast-paced, rapidly evolving working environments.

Employment Type: employment contract with FESCO Adecco, a professional personnel company in China

How we rate this

Visual Designer - Wild Rift (Contract) at Riot Games rates 0 out of 100 for how much of the daily work is AI. That makes it Little AI (AI Level 1 of 4). The level is about AI in the job, not seniority.

Classification

Little AI. AI is not part of the work.

  1. ●●●● Builds AI80 to 100
  2. ●●●○ Works on AI60 to 79
  3. ●●○○ Uses AI40 to 59
  4. ●○○○ Little AI0 to 39

Levels come from how often the tools, models and workflows of the role are named in the posting itself. Read the description and count the AI tools, models and workflows it names.

Prepare for this job

Built from this posting and from similar jobs on Level.

Skills and AI tools this role asks for

Graphic DesignTypographyColor TheoryIllustrationBranding

Questions you could be asked

  1. Tell me about a project where graphic design was part of your work. What did you do?
  2. Tell me about a project where typography was part of your work. What did you do?
  3. Tell me about a project where color theory was part of your work. What did you do?
  4. Tell me about a project where illustration was part of your work. What did you do?
  5. Tell me about a project where branding was part of your work. What did you do?

Adapt your resume

  • List these exact terms on your resume: Graphic Design, Typography, Color Theory, Illustration, and Branding. An applicant tracking system matches the wording, not the idea.
  • Attach one line of real, concrete experience to at least one of them. A tool named with nothing behind it rarely survives a human read.

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