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Factory

Web Designer

Factory is hiring a Web Designer in San Francisco, United States. Level rates it ; you can apply on Factory.

Level's read on this job

  • On Level's scale, this role is Little AI ●○○○: aI is not part of the work.
  • Tools and skills the posting cites include Databricks, web design and frontend development.
  • Level classifies it as a mid-level role.
  • Level lists 65 other open roles at Factory.

AI in this role

Web designer to own end-to-end design, frontend development, interactions, and maintenance of the company's website.

Databricks
web-designfrontend-developmentanimationui-uxcss

About Factory

Our mission is to create a world where software builds and improves itself.

We build the platform for self-improving software development, helping the world's largest enterprise engineering teams turn their organizations into autonomous software factories. Customers including Nvidia, Blackstone, Royal Bank of Canada (RBC), Palo Alto Networks, Adobe, and T-Mobile run Factory to ship code, review PRs, run tests, and deploy continuously - getting smarter with every cycle.

In 2026, we raised $200M at a $5B valuation, bringing our total funding to over $400M. We are backed by world-class investors and operators including Khosla Ventures, Sequoia, Blackstone, Ali Ghodsi (CEO of Databricks), and Frank Slootman (Former CEO of Snowflake).

About the Role

Factory is looking for a web designer who loves to build. You'll own the design and development of Factory's website, from the first concept to production code and the updates that follow. That includes its visual direction, page layouts, interactions, motion, and animation. You'll shape how people first encounter Factory and help them understand what autonomous software engineering makes possible.

This is a hands-on role for someone who cares how a website feels in the browser. The rhythm of a page. The timing of a transition. An interactive demo that makes a complex idea click. You'll have room to explore those details and the responsibility to ship them.

Working closely with Design, Marketing, and Engineering, you'll keep the site moving as quickly as the product, with frequent launches, experiments, and improvements.

What you will do and achieve

  • Own Factory's website end to end: concept, design, prototyping, frontend development, testing, launch, and ongoing iteration.

  • Design and build product pages, campaign landing pages, launch experiences, and other additions to the site.

  • Create and implement motion, animation, and interactions, including page transitions, scroll-driven storytelling, hover states, and interactive product demonstrations.

  • Evolve the site's visual language and reusable components so new pages ship quickly without losing their character or craft.

  • Partner with Marketing and Product to turn technical capabilities into clear stories that people can explore and understand.

  • Ship frequent content updates and design improvements. Take care of the existing site with the same attention you bring to a new launch.

  • Make every experience responsive, accessible, and fast. Own the details across screen sizes and browsers, including reduced-motion behavior.

  • Use analytics, user feedback, and experimentation to improve navigation, engagement, and conversion.

Qualifications

  • Experience designing and building production websites, with a portfolio of live work that demonstrates strong visual craft and hands-on implementation.

  • Excellent typography, layout, composition, and interaction design skills. You can give a site a distinct identity and carry it through to the smallest details.

  • Proficiency in Figma and a comfortable workflow between design, prototyping, and code.

  • Strong HTML, CSS, and JavaScript skills, with experience shipping in a modern frontend framework such as React or Next.js.

  • Experience implementing web animation and motion. You have a feel for timing and easing, and know when restraint makes an experience better.

  • An understanding of responsive design, accessibility, browser behavior, and web performance.

  • The ability to take an open-ended brief, propose a direction, and carry it through implementation. You're comfortable balancing ambitious work with quick, frequent updates.

  • Experience using AI tools to prototype and build, with the judgment to review and refine what they produce.

  • Bonus: experience with creative coding, WebGL, 3D, or animation tools such as GSAP, Motion, or Rive.

  • Please include links to websites you've shipped and a short note on what you personally designed and built. We'd love to see motion and interaction work in the browser.

This is an in-office position (5 days/week) in San Francisco (walking distance to Caltrain)

How we rate this

Web Designer at Factory rates 0 out of 100 for how much of the daily work is AI. That makes it Little AI (AI Level 1 of 4). The level is about AI in the job, not seniority.

Classification

Little AI. AI is not part of the work.

  1. ●●●● Builds AI80 to 100
  2. ●●●○ Works on AI60 to 79
  3. ●●○○ Uses AI40 to 59
  4. ●○○○ Little AI0 to 39

Levels come from how often the tools, models and workflows of the role are named in the posting itself. Read the description and count the AI tools, models and workflows it names.

Prepare for this job

Built from this posting and from similar jobs on Level.

Skills and AI tools this role asks for

Web DesignFrontend DevelopmentAnimationUI UXCssDatabricks

Questions you could be asked

  1. Tell me about a project where web design was part of your work. What did you do?
  2. Tell me about a project where frontend development was part of your work. What did you do?
  3. Tell me about a project where animation was part of your work. What did you do?
  4. Tell me about a project where ui ux was part of your work. What did you do?
  5. Tell me about a project where css was part of your work. What did you do?

Adapt your resume

  • List these exact terms on your resume: Web Design, Frontend Development, Animation, UI UX, and Css. An applicant tracking system matches the wording, not the idea.
  • Attach one line of real, concrete experience to at least one of them. A tool named with nothing behind it rarely survives a human read.

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