3D Character Artist (Contract)
Riot Games is hiring a 3D Character Artist (Contract). Level rates it ; you can apply on Riot Games.
Level's read on this job
- On Level's scale, this role is Little AI ●○○○: aI is not part of the work.
- Tools and skills the posting cites include Unreal Engine 5, 3ds Max and Maya.
- Level classifies it as a mid-level role.
- Level lists 174 other open roles at Riot Games.
- The role was posted within the past two weeks.
AI in this role
Builds high-quality game environments and scene layouts using Unreal Engine 5 and 3D modeling tools.
岗位职责
- 负责游戏内环境与场景的地编美术工作,根据策划及视觉需求搭建高品质关卡与环境氛围;
- 整合和运用现有美术资源,合理摆放场景物件,营造具有代入感和表现力的游戏空间;
- 优化场景资源,提升性能并保证美术品质,协助完成部分工具的简单制作或流程优化;
- 与策划、美术、程序等多岗位协作,保障场景相关需求高效落地和完整呈现;
- 关注游戏体验与美术效果,根据测试与反馈持续优化场景表现;
- 跟踪行业美术发展趋势,积极总结和沉淀优秀的地编方法与流程。
任职要求
- 本科及以上学历,2年以上游戏项目环境美术/场景地编相关工作经验;
- 拥有至少半年以上Unreal Engine 5(UE5)项目场景搭建及资源整合经验,能独立完成场景布局和氛围营造;
- 精通常用3D建模/贴图工具(如3ds Max、Maya、Blender、Substance等),具备美术基础和空间构成能力;
- 熟悉主流引擎(如Unity等)环境搭建及资源整合流程者优先;
- 有性能优化意识,能根据需求调整资源以提升交付品质和运行效率;
- 具备良好沟通和协作能力,能高效协同多岗位共同推进项目目标;
- 关注美术趋势,具备持续学习与自我驱动力。
加分项
- 拥有一年以上Unreal Engine 5(UE5)项目场景地编经验或参与过UE5大型游戏项目者加分;
- 熟悉PBR流程、地编工具或关卡编辑器,有相关插件或工具开发经验;
- **英语口语流利,能阅读或编写英文技术文档。**
用工性质:与专业人事服务公司FESCO Adecco签订劳动合同
#LI-DNP
How we rate this
3D Character Artist (Contract) at Riot Games rates 0 out of 100 for how much of the daily work is AI. That makes it Little AI (AI Level 1 of 4). The level is about AI in the job, not seniority.
Little AI. AI is not part of the work.
- ●●●● Builds AI80 to 100
- ●●●○ Works on AI60 to 79
- ●●○○ Uses AI40 to 59
- ●○○○ Little AI0 to 39
Levels come from how often the tools, models and workflows of the role are named in the posting itself. Read the description and count the AI tools, models and workflows it names.
Prepare for this job
Built from this posting and from similar jobs on Level.
Skills and AI tools this role asks for
Questions you could be asked
- Tell me about a project where 3d modeling was part of your work. What did you do?
- Tell me about a project where level design was part of your work. What did you do?
- Tell me about a project where pbr was part of your work. What did you do?
- Tell me about a project where performance optimization was part of your work. What did you do?
- Walk me through how you've used Unreal Engine 5 in your day-to-day work.
Adapt your resume
- List these exact terms on your resume: 3d Modeling, Level Design, Pbr, Performance Optimization, and Unreal Engine 5. An applicant tracking system matches the wording, not the idea.
- Attach one line of real, concrete experience to at least one of them. A tool named with nothing behind it rarely survives a human read.
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