Level

Perplexity

Brand Designer, Growth

Perplexity is hiring a Brand Designer, Growth for a remote role open to applicants in United States. It pays $150k-$225k a year and Level rates it ; you can apply on Perplexity.

Level's read on this job

  • Level rates this role Little AI ●○○○: aI is not part of the work.
  • The posting lists this role as remote.
  • Tools and skills the posting cites include brand design, growth design and performance marketing.
  • Level classifies it as a mid-level role.
  • Level lists 131 other open roles at Perplexity.

AI in this role

Drive strategic concepting and design for high-volume growth marketing surfaces and campaign assets.

brand-designgrowth-designperformance-marketingcreative-strategyadobe-creative-suite

We're looking for a Growth Brand Designer to sit at the intersection of brand craft and growth performance. You'll be the designer who makes Perplexity's highest-volume, highest-leverage marketing surfaces — paid ads, social, lifecycle email, and campaign assets — look unmistakably Perplexity while actually moving the numbers.

This is a shipping role, but it's equally a thinking role. Strategic concepting is a big part of the job: you'll sit with the Growth team as an ideator — generating campaign concepts, testing hypotheses, and shaping the creative strategy behind the work — not just executing briefs handed to you. The ideas you bring to the table matter as much as the assets you ship.

You'll produce a steady stream of ad and campaign creative across formats and channels, then work with Growth to read the results and iterate. You care about conversion and craft in equal measure: you'd never ship an off-brand asset to win a test, and you'd never hide behind polish when the data says a concept isn't working.

You'll report into the Brand/Creative Studio team and work closely with Growth, Product Marketing, Brand, and our motion and web designers.

What you'll do

  • Drive strategic concepting for growth campaigns — bring original ideas, angles, and creative territories to the table, and shape the brief rather than just receiving it

  • Operate as a true ideation partner to the Growth team: co-develop campaign strategy, propose test hypotheses, and pitch concepts that open up new creative directions

  • Own the design of growth creative end-to-end — paid social and display ads, campaign assets, and lifecycle email — from concept to shipped asset

  • Design for volume and velocity: build variant sets, test hypotheses, and iterate on winners with the Growth team using real performance data

  • Turn product launches and GTM campaigns into ad creative that lands on every channel it runs — static, animated, and everything in between

  • Build and maintain scalable ad and email templates so high-frequency asset production stays fast and on-brand

  • Partner with Brand to keep visual consistency across every growth touchpoint as our brand system evolves

  • Collaborate with our motion designer and web designer so campaigns feel cohesive from the first ad impression to the landing page

  • Bring a strong point of view on what makes performance creative great — and push back when a "best practice" would cheapen the brand

What we're looking for

  • A strong portfolio of growth and brand design work — paid ads, social campaigns, lifecycle email, campaign systems — that shows both craft and results

  • Proven strategic concepting ability: you can show campaigns where the idea was yours, not just the execution, and articulate the thinking behind them

  • Excellent visual design skills with a clear sense of brand, typography, layout, and composition

  • Hands-on experience designing performance creative at a consumer or prosumer tech company, including working directly with growth or performance marketing teams

  • Fluency reading creative performance data (CTR, conversion, hook rates) and translating it into design decisions

  • Ability to work fast, manage a high volume of deliverables across channels, and iterate quickly without dropping the quality bar

  • Fluency in Figma and the Adobe Creative Suite

  • An instinct for building repeatable systems — templates, variant frameworks, asset kits — rather than one-off files

  • 5+ years of industry experience

Nice to have

  • Motion design skills — animated ads, short-form video for social, or After Effects fluency

  • Familiarity with ad platform specs and constraints (Meta, Google, TikTok, X, YouTube) and how they shape creative decisions

  • Experience using AI-assisted design and image-generation workflows to scale creative output

  • Copywriting instincts — you can tighten a headline when there's no writer in the room

How we rate this

Brand Designer, Growth at Perplexity rates 0 out of 100 for how much of the daily work is AI. That makes it Little AI (AI Level 1 of 4). The level is about AI in the job, not seniority.

Classification

Little AI. AI is not part of the work.

  1. ●●●● Builds AI80 to 100
  2. ●●●○ Works on AI60 to 79
  3. ●●○○ Uses AI40 to 59
  4. ●○○○ Little AI0 to 39

Levels come from how often the tools, models and workflows of the role are named in the posting itself. Read the description and count the AI tools, models and workflows it names.

Prepare for this job

Built from this posting and from similar jobs on Level.

Skills and AI tools this role asks for

Brand DesignGrowth DesignPerformance MarketingCreative StrategyAdobe Creative Suite

Questions you could be asked

  1. Tell me about a project where brand design was part of your work. What did you do?
  2. Tell me about a project where growth design was part of your work. What did you do?
  3. Tell me about a project where performance marketing was part of your work. What did you do?
  4. Tell me about a project where creative strategy was part of your work. What did you do?
  5. Tell me about a project where adobe creative suite was part of your work. What did you do?

Adapt your resume

  • List these exact terms on your resume: Brand Design, Growth Design, Performance Marketing, Creative Strategy, and Adobe Creative Suite. An applicant tracking system matches the wording, not the idea.
  • Attach one line of real, concrete experience to at least one of them. A tool named with nothing behind it rarely survives a human read.

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