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Ubisoft

Combat Game Designer (F/M/NB)

Ubisoft is hiring a Combat Game Designer (F/M/NB) in Bordeaux, France. Level rates it ; you can apply on Ubisoft.

Level's read on this job

  • On Level's scale, this role is Little AI ●○○○: aI is not part of the work.
  • Ubisoft has 294 other open roles on Level.
  • Posted in the last few days.

AI in this role

Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown!

Ubisoft Bordeaux

Founded in 2017 by a handful of Ubisoft experts, our studio now counts over 400 talents from 20 different nationalities. Our teams contribute to some of Ubisoft’s biggest franchises: leading the production of Assassin’s Creed Mirage in 2023, working on Assassin’s Creed Shadows and the Claws of Awaji expansion, as well as unannounced projects.

Beyond our AAA productions, we also drive technological innovation within the group through our expertise in the Anvil game engine and Ubisoft’s Online Services. We have also established a dedicated R&D division, La Forge, which brings together Ubisoft engineers and academic researchers to collaborate on prototypes that support game development, particularly in the field of AI.

As a Combat Game Designer at Ubisoft Bordeaux, you will design and refine combat systems that support the game’s creative direction and intended player experience.

What you’ll do

  • Design combat systems and mechanics that align with the game’s creative direction, including 3C and archetypes
  • Model and tune game systems, including rewards and features, to support player engagement
  • Develop prototypes to test and refine systems before production, then assess how well they meet design goals
  • Standardize and document combat systems, and communicate design choices to the combat team and wider production team
  • Write clear design documents that explain the game’s vision and how combat systems support it
  • Work with multidisciplinary teams from concept to release to help implement features and assets in the game to the expected quality and schedule

What you bring to the team

  • Experience as a Combat Designer on at least one released game
  • Game design experience, particularly with combat systems
  • Ability to explain gameplay fundamentals and design choices clearly
  • Strong communication skills across multidisciplinary teams
  • Ability to work both self-directed and collaboratively
  • Interest in game mechanics, accessibility, user interfaces, iterative design, and playtesting
  • Contrat : Permanent Contract
  • Lieux : Bordeaux

How we rate this

Combat Game Designer (F/M/NB) at Ubisoft rates 32 out of 100 for how much of the daily work is AI. That makes it Little AI (AI Level 1 of 4). The level is about AI in the job, not seniority.

Classification

Little AI. AI is not part of the work.

  1. ●●●● Builds AI80 to 100
  2. ●●●○ Works on AI60 to 79
  3. ●●○○ Uses AI40 to 59
  4. ●○○○ Little AI0 to 39

Levels come from how often the tools, models and workflows of the role are named in the posting itself. Read the description and count the AI tools, models and workflows it names.

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