Concept Artist, Character -Unpublished R&D Product (Contract)
Riot Games is hiring a Concept Artist, Character -Unpublished R&D Product (Contract) . Level rates it ; you can apply on Riot Games.
Level's read on this job
- Little AI ●○○○ is how Level rates this role: aI is not part of the work.
- Tools and skills the posting cites include Photoshop, character design and concept art.
- Level classifies it as a mid-level role.
- Level lists 183 other open roles at Riot Games.
AI in this role
Creates high-quality character concept art and detailed designs for an unpublished R&D game product.
我们正在寻找能够高效产出高质量角色设计,并快速融入团队流程的执行型设计师。
作为一名角色设计师(Contract),你将加入拳头,基于既定美术风格与设计方向,负责角色概念设计与细化,与原画、3D及技术团队紧密协作,确保设计具备良好的可落地性与稳定的交付质量。该岗位更侧重专业能力、执行效率与协作能力,适合具备成熟产出能力的设计师。
📌 岗位职责
角色设计执行
- 根据既定风格与需求,完成角色设计
- 独立完成从草图 → 细化 → 完整设定的设计流程
- 在明确方向下进行设计延展与细节补充,保证设计质量与一致性
设计落地与支持
- 输出清晰规范的设计稿(结构、材质、细节说明等),支持3D制作
- 与3D角色美术、动画及TA协作,确保设计具备可实现性
- 根据反馈快速迭代设计方案,满足制作与项目需求
规范执行与质量控制
- 遵循项目美术风格与设计规范
- 在设计中合理控制复杂度
- 保持稳定的设计质量与产出节奏
协作与沟通
- 与内部团队高效沟通,准确理解需求并快速执行
- 根据反馈进行调整与优化
- 在多任务环境下合理安排工作优先级
任职要求
- 3年以上游戏角色设计经验,有完整项目经验优先
- 扎实的美术基础(人体结构、透视、造型、色彩)
- 具备良好的角色设计能力,能够快速适应既定风格
- 熟练使用 Photoshop(或同类工具),具备稳定产出能力
- 能独立完成完整设计流程(草图 → 精细设定)
- 理解基础3D制作流程,具备“设计可落地”意识
- 良好的执行力与时间管理能力,能在周期内稳定交付
- 良好的沟通能力,能够高效响应反馈
加分项
- 具备一定3D能力(辅助设计或基础结构理解)
- 有外包项目经验或远程协作经验
- 能适应快节奏迭代环境
作品集与材料
- 提供2–4个角色设计案例(以完成度与执行质量为主)包含: 草图(ideation) / 设计细化(refinement) / 最终设定(final concept)
- 强调设计完成度与落地性(非常重要)
- 展示对风格的理解与适应能力,如有,请附带: 与3D落地对比案例
- 商业项目或外包项目经验
用工性质:与专业人事服务公司FESCO Adecco签订劳动合同.
#LI-DNP
How we rate this
Concept Artist, Character -Unpublished R&D Product (Contract) at Riot Games rates 0 out of 100 for how much of the daily work is AI. That makes it Little AI (AI Level 1 of 4). The level is about AI in the job, not seniority.
Little AI. AI is not part of the work.
- ●●●● Builds AI80 to 100
- ●●●○ Works on AI60 to 79
- ●●○○ Uses AI40 to 59
- ●○○○ Little AI0 to 39
Levels come from how often the tools, models and workflows of the role are named in the posting itself. Read the description and count the AI tools, models and workflows it names.
Prepare for this job
Built from this posting and from similar jobs on Level.
Skills and AI tools this role asks for
Questions you could be asked
- Tell me about a project where character design was part of your work. What did you do?
- Tell me about a project where concept art was part of your work. What did you do?
- Tell me about a project where illustration was part of your work. What did you do?
- Tell me about a project where game art was part of your work. What did you do?
- Walk me through how you've used Photoshop in your day-to-day work.
Adapt your resume
- List these exact terms on your resume: Character Design, Concept Art, Illustration, Game Art, and Photoshop. An applicant tracking system matches the wording, not the idea.
- Attach one line of real, concrete experience to at least one of them. A tool named with nothing behind it rarely survives a human read.
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