Creative Strategist
Voodoo is hiring a Creative Strategist for a remote role open to applicants in France. Level rates it ; you can apply on Voodoo.
Level's read on this job
- Level rates this role Little AI ●○○○: aI is not part of the work.
- The posting lists this role as remote.
- Tools and skills the posting cites include Runway, Marketiq and creative strategy.
- Level classifies it as a mid-level role.
- Level lists 103 other open roles at Voodoo.
AI in this role
Drives the creative strategy for mobile games and apps by analyzing market trends, performance data, and translating them into actionable ad briefs.
Founded in 2013, Voodoo is a tech company that creates mobile games and apps with a mission to entertain the world. Gathering 800 employees, 7 billion downloads, and over 200 million active users, Voodoo is the #3 mobile publisher worldwide in terms of downloads after Google and Meta. Our portfolio includes chart-topping games like Mob Control and Block Jam, alongside popular apps such as BeReal and Wizz.
TeamOur Growth team maximizes the potential of every Voodoo product through a mix of user acquisition, ad monetization, video and playable ads, and influencer marketing. We combine operational excellence with creative thinking to constantly adapt, innovate, and stay ahead of the market.
RoleWe are looking for a Creative Strategist to shape the ad strategy behind our portfolio of games and apps. You’ll spot market trends, uncover what drives performance, and turn insights into actionable creative briefs. Working closely with UA, Marketing Artists, Developers, Product teams, and Growth leaders, you’ll drive creative decisions that turn bold ideas into high-performing ads and help our products become global hits.
ResponsibilitiesYour goal will be to understand what makes a game stand out, spot what drives ad performance, and turn those insights into creative strategies that fuel growth. You’ll combine market intelligence, performance data, and creative thinking to help our games capture attention and win players.
Managing your own portfolio of games, you will:
Define the creative strategy for your games: understand each game's core mechanics, audience, growth priorities, and competitive landscape to identify the strongest creative opportunities.
Spot what makes ads work: deconstruct top-performing creatives to uncover winning hooks, gameplay mechanics, storytelling patterns, and trends worth exploring.
Turn insights into creative direction: translate benchmarking, market intelligence, and performance data into sharp, actionable briefs that inspire new concepts and guide execution.
Think like both a strategist and a creative: build hypotheses around what will capture attention and drive results, then use performance data to validate your ideas and refine your approach.
Work closely with UA and creative teams: collaborate with Marketing Artists and Developers to turn insights into compelling ads, while aligning with Product teams and Growth leaders on game priorities.
Benchmark relentlessly: use internal tools and platforms such as MarketIQ, Apptica, and Data.ai to track competitors, anticipate emerging trends, and uncover new opportunities across genres.
Turn learnings into action: analyze creative performance, share insights across teams, and scale winning approaches across our game portfolio.
Push creative performance further: identify opportunities to improve workflows, creative output, and team capabilities to keep Voodoo ahead of the market.
Experience in creative strategy, growth marketing, strategy consulting, or a similar role.
Strong understanding of mobile games, player behavior, and performance-driven advertising.
Ability to combine market intelligence, competitor benchmarking, and performance data to shape creative strategies and identify growth opportunities.
Strong analytical and ideation skills, with the ability to turn insights into compelling concepts and actionable creative briefs.
Proficiency in analytics and benchmarking tools; hands-on experience with AI creative tools (Scenario, Seedance, Kling, Veo, Runway, etc.).
Excellent communication skills (full english proficiency, french is a strong plus) and ability to collaborate across UA, Creative, and Product teams.
Proactive, adaptable, and eager to challenge existing approaches, experiment, and iterate.
You thrive in an environment that values candor, freedom, and responsibility.
Competitive salary based on experience
Swile Lunch voucher
Gymlib (100% covered by Voodoo)
Premium healthcare coverage with SideCare, 100% covered for you and your family
Wellness activities in our Paris office
Full remote for candidates based abroad (benefits according to the country you reside in), with relocation to Paris subject to discussion. Hybrid for candidates based in France.
How we rate this
Creative Strategist at Voodoo rates 0 out of 100 for how much of the daily work is AI. That makes it Little AI (AI Level 1 of 4). The level is about AI in the job, not seniority.
Little AI. AI is not part of the work.
- ●●●● Builds AI80 to 100
- ●●●○ Works on AI60 to 79
- ●●○○ Uses AI40 to 59
- ●○○○ Little AI0 to 39
Levels come from how often the tools, models and workflows of the role are named in the posting itself. Read the description and count the AI tools, models and workflows it names.
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Built from this posting and from similar jobs on Level.
Skills and AI tools this role asks for
Questions you could be asked
- Tell me about a project where creative strategy was part of your work. What did you do?
- Tell me about a project where market research was part of your work. What did you do?
- Tell me about a project where mobile gaming was part of your work. What did you do?
- Tell me about a project where performance marketing was part of your work. What did you do?
- Tell me about a project where data analysis was part of your work. What did you do?
Adapt your resume
- List these exact terms on your resume: Creative Strategy, Market Research, Mobile Gaming, Performance Marketing, and Data Analysis. An applicant tracking system matches the wording, not the idea.
- Attach one line of real, concrete experience to at least one of them. A tool named with nothing behind it rarely survives a human read.
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