Director, GPU Compilers
Samsung Electronics is hiring a Director, GPU Compilers in Austin, United States. It pays $222k-$365k a year and Level rates it ; you can apply on Samsung Electronics.
Level's read on this job
- On Level's scale, this role is Little AI ●○○○: aI is not part of the work.
- Tools and skills the posting cites include compilers, gpu and leadership.
- Level classifies it as an executive role.
- Level lists 596 other open roles at Samsung Electronics.
- The role was posted within the past two weeks.
AI in this role
Manage and lead a team of compiler engineers delivering backend compiler software for Samsung GPUs using traditional and AI-assisted methods.
Position Summary
Samsung, a world leader in advanced semiconductor technology, is founded on a simple philosophy – the endless pursuit of excellence will create a better world for all. At Samsung Austin Research and Development Center (SARC) and Advanced Computing Lab (ACL), we are building a center of excellence for Intellectual Property (IP) that is applied to high-performance computing devices consumed by millions of people around the world. Come build with us!Role and Responsibilities
The Director of GPU Compilers manages a team of engineers to deliver compiler software for Samsung GPUs, which are packaged as a part of Samsung SOC’s. This team only supports a common back end, which translate intermediate representations into machine language. In this role, you will ensure the compiler is updated on an annual basis to address the needs of new optimizations, new hardware features, new front-end features that require back-end support, and improving correctness.
- Provide technical leadership by researching advances in compilers, software engineering, graphics, and related disciplines, and translating them into improvements to the compiler back end through prototyping, open-source contributions, AI-assisted tools, and supervised engineering experiments.
- Implement register allocation, instruction scheduling, graphics-specific optimizations, SIMD relevant control flow, and code placement optimizations
- Apply classic machine independent optimizations, preferably on low-level IRs
- Optimize applications to reduce execution time, memory usage, or power usage
- Lead the annual planning process for next-generation hardware support, including effort estimation and cross-functional negotiation with architecture and engineering leads.
- Present team objectives, key results, and periodic activity summaries to senior leadership.
- Coordinate and communicate regularly with peer teams, architecture leads, and senior management to align priorities and share progress.
- Hold regular one-on-one and team meetings to review status, maintain focus on priorities, and report progress up the management chain.
- Document and submit team-generated intellectual property for protection following major releases.
- Conduct annual performance reviews and deliver feedback to each team member.
- Recognize strong performance and support each engineer’s professional development through regular coaching and mentorship.
Skills and Qualifications
- 15+ years of experience with a Bachelor’s degree in Computer Science/Computer Engineering/relevant technical field, or 13+ years of experience with a Master’s degree, or 11+ years of experience with a PhD
- 10+ years of experience managing software engineers who produced system-level software (compiler, operating systems, etc.)
- Must have an in-depth understanding of compiler back-end technology and experience building or enhancing at least 2 different compilation systems
- Sufficient experience with modern C++ and Python to read and understand code
- Practical experience developing JIT compilers or compilers for shader languages
- Knowledge of OpenGL/OpenGL-ES, OpenCL, SPIRV
- Compiler development for mobile architectures is highly preferred
- Knowledge of Android ecosystem is a plus
Our Team
The System Software team is part of SARC/ACL GPU Software Development organization, focused on designing and developing cutting-edge graphics hardware and drivers to deliver a world-class mobile graphics experience. As the first to bring Ray Tracing and console-quality graphics to the mobile platform, we collaborate closely with leading game engine providers to push boundaries, innovate across key differentiating areas of Samsung’s power- and performance-optimized GPU IP, and redefine the mobile gaming experience for users worldwide.
At SARC/ACL, you will work alongside a diverse global task force with cross-functional impact, contributing to multiple stages of the technology development cycle and seeing your work in real-world products. Here your bold ideas are encouraged, learning always happens, and teamwork fuels our innovation.
Total Rewards
At Samsung – SARC/ACL, base pay is one part of our total compensation package and is determined within a range. This provides the opportunity to progress as you grow and develop within a role. The base pay range for this role is between $221,700 and $364,800. Your actual base pay will depend on variables that may include your education skills, qualifications, experience, and work location. This is an exempt position, which is not eligible for overtime pay under the Fair Labor Standards Act (FLSA).
Samsung employees have access to benefits including: medical, dental, vision, life insurance, 401(k), free onsite lunch, employee purchase program, tuition assistance (after 6 months), paid time off, wellness incentives, and many more. In addition, regular full-time employees (salaried or hourly) are eligible for MBO bonus compensation, based on company, division, and individual performance.
Additionally, this role might be eligible to participate in long term incentive plan and relocation.
Trade Secrets
By submitting an application, you agree not to disclose to Samsung or induce or encourage Samsung to use any confidential or proprietary information (including trade secrets) belonging to a current or former employer or other entity.
U.S. Export Control
This role may require access to information subject to U.S. export control laws. Applicants must be authorized to access such information or eligible for government authorization.
#SARC #ACL
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* Samsung Electronics America, Inc. and its subsidiaries are committed to employing a diverse workforce, and provide Equal Employment Opportunity for all individuals regardless of race, color, religion, gender, age, national origin, marital status, sexual orientation, gender identity, status as a protected veteran, genetic information, status as a qualified individual with a disability, or any other characteristic protected by law.
How we rate this
Director, GPU Compilers at Samsung Electronics rates 30 out of 100 for how much of the daily work is AI. That makes it Little AI (AI Level 1 of 4). The level is about AI in the job, not seniority.
Little AI. AI is not part of the work.
- ●●●● Builds AI80 to 100
- ●●●○ Works on AI60 to 79
- ●●○○ Uses AI40 to 59
- ●○○○ Little AI0 to 39
Levels come from how often the tools, models and workflows of the role are named in the posting itself. Read the description and count the AI tools, models and workflows it names.
Prepare for this job
Built from this posting and from similar jobs on Level.
Skills and AI tools this role asks for
Questions you could be asked
- Tell me about a project where compilers was part of your work. What did you do?
- Tell me about a project where gpu was part of your work. What did you do?
- Tell me about a project where leadership was part of your work. What did you do?
- Tell me about a project where c was part of your work. What did you do?
- Tell me about a project where software architecture was part of your work. What did you do?
Adapt your resume
- List these exact terms on your resume: Compilers, GPU, Leadership, C, and Software Architecture. An applicant tracking system matches the wording, not the idea.
- Attach one line of real, concrete experience to at least one of them. A tool named with nothing behind it rarely survives a human read.
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