Skip to content
Level

Adobe

Director of Engineering, Real Time Experience (RTX)

Adobe is hiring a Director of Engineering, Real Time Experience (RTX) in San Jose, United States. It pays $187k-$358k a year and Level rates it ; you can apply on Adobe.

Level's read on this job

  • On Level's scale, this role is Little AI ●○○○: aI is not part of the work.
  • The posting mentions Directx, Vulkan and Webgpu among its tools and skills.
  • Level classes it as an executive role.
  • Adobe has 278 other open roles on Level.

AI in this role

Leads Adobe's Real Time Experience engineering team responsible for video rendering engines, GPU pipelines, and graphics APIs.

directxvulkanwebgpu
rendering-enginegpugraphics-apiteam-leadershiparchitecture

The Opportunity


Adobe's Digital Video & Audio (DVA) business builds Premiere Pro, After Effects, and Media Encoder, the tools that filmmakers, broadcasters, and creators trust to tell their stories. At the center of these products sits the Realtime Experience (RTX) team. RTX owns the rendering engine, GPU abstraction layer, compositor, video player, importer and exporter host, and Effects and Transitions SDK. Every frame our customers play, edit, and export passes through this stack.


The next 12 months will define the future of video creation at Adobe. RTX is finishing its GPU-first pipeline, moving to a modern graphics API, and designing how AI-native rendering fits in. Leader for this team will shape the engine under Premiere Pro and After Effects for years to come.


We are hiring a Director of Engineering for RTX. The team is senior and highly specialized, and it needs a leader with matching depth. The Director will own these modernization efforts and align the many teams that touch rendering, as Topaz and LTX integrations arrive.


What You Will Do


This role sets the technical vision for the rendering technology behind DVA's desktop products, with a near-term focus on Premiere Pro performance and stability. Architectural decisions come with clear investment plans for engineering and quality engineering.


  • Deliver the GPU-first rendering pipeline to improve playback, scrubbing, and dropped frames.
  • Choose and lead the move to a modern graphics and compute API such as DirectX 12, Vulkan, or Dawn/WebGPU.
  • Define how AI features and partner technologies such as Topaz and LTX fit the render pipeline while keeping quality and user experience high.
  • Unify rendering, effects, and transitions across desktop, web, and mobile.
  • Build lasting partnerships with technology leaders and shape our roadmap around their platform plans.
  • Work with media and format teams to modernize legacy components, and align partner teams on shared priorities.
  • Lead the engineering side of a Developer Relations effort to unify and document our SDKs and raise third-party plugin quality, protecting a key competitive advantage.

The Director also grows a team of managers, architects, and senior engineers, protects the quality bar, and coaches leaders as the organization changes.


What We Are Looking For (Must Have)


Are you a technical leader whose judgment shapes the product? The ideal candidate does not need to write shaders, but knows which paths lead to great outcomes and can defend that view to engineers, partners, and executives.


  • 12+ years of software engineering experience, with deep architectural judgment in GPU-accelerated, real-time rendering, graphics, or media systems.
  • 5+ years leading engineering teams, with proven people leadership at senior engineering manager level or above, including developing managers and growing careers.
  • Experience building or leading performance-critical software such as rendering engines, playback and compositing systems, game engines, or broadcast tools.
  • Strong knowledge of GPU architecture and compute, and of modern graphics APIs including Metal, DirectX 12, Vulkan, and WebGPU.
  • A track record in large, mature C/C++ desktop codebases, modernizing them while continuing to ship.
  • A clear point of view on where rendering technology is heading, and the skill to turn it into a funded, staffed plan.
  • Strong influence across Product, Engineering, QE, and external partners.

Nice to Have


  • Understanding of video codecs, formats, and import and export pipelines, and how they affect playback and effects.
  • Experience in games, VFX, AR/VR, real-time 3D, or live broadcast production.
  • Experience adding AI or ML inference to rendering or media pipelines.
  • Experience unifying rendering across desktop, web, and mobile.
  • Experience building developer ecosystems, SDKs, or plugin programs.

 


About Adobe

Adobe empowers everyone to create through innovative platforms and tools that unleash creativity, productivity and personalized customer experiences. Adobe’s industry-leading offerings including Adobe Acrobat Studio, Adobe Express, Adobe Firefly, Creative Cloud, Adobe Experience Platform, Adobe Experience Manager, and GenStudio enable people and businesses to turn ideas into impact, powered by AI and driven by human ingenuity.


Our 30,000+ employees worldwide are creating the future and raising the bar as we drive the next decade of growth. We’re on a mission to hire the very best and believe in creating a company culture where all employees are empowered to make an impact. At Adobe, we believe that great ideas can come from anywhere in the organization. The next big idea could be yours. 


Let’s Adobe together

At Adobe, we believe in creating a company culture where all employees are empowered to make an impact. Learn more about Adobe life, including our values and culture, focus on people, purpose and community, Adobe for All, comprehensive benefits programs, the stories we tell, the customers we serve, and how you can help us advance our mission of empowering everyone to create.


Adobe is proud to be an Equal Employment Opportunity employer. We do not discriminate based on gender, race or color, ethnicity or national origin, age, disability, religion, sexual orientation, gender identity or expression, veteran status, or any other protected characteristic. Learn more.


Adobe aims to make our Careers website and recruiting process accessible to any and all users. If you have a disability or special need that requires accommodation to navigate our website or complete the application process, email accommodations@adobe.com.


AI Use Guidelines for Interviews:
Our interviews are designed to reflect your own skills and thinking. The use of AI or recording tools during live interviews is not permitted unless explicitly invited by the interviewer or approved in advance as part of a reasonable accommodation. If these tools are used inappropriately or in a way that misrepresents your work, your application may not move forward in the process.


At Adobe, we empower employees to innovate with AI — and we look for candidates eager to do the same. As part of the hiring experience, we provide clear guidance on where AI is encouraged during the process and where it’s restricted during live interviews. See how we think about AI in the hiring experience.

 

Expected Pay Range:

Our compensation reflects the cost of labor across several  U.S. geographic markets, and we pay differently based on those defined markets. The U.S. pay range for this position is $186,500 - $358,250 annually. Pay within this range varies by work location and may also depend on job-related knowledge, skills, and experience. Your recruiter can share more about the specific salary range for the job location during the hiring process. In California, the pay range for this position is $247,400 - $358,250 In New York, the pay range for this position is $247,400 - $358,250 In Washington, the pay range for this position is $228,600 - $331,050

At Adobe, for sales roles starting salaries are expressed as total target compensation (TTC = base + commission), and short-term incentives are in the form of sales commission plans.  Non-sales roles starting salaries are expressed as base salary and short-term incentives are in the form of the Annual Incentive Plan (AIP).

In addition, certain roles may be eligible for long-term incentives in the form of a new hire equity award.


State-Specific Notices:


California:

Fair Chance Ordinances

Adobe will consider qualified applicants with arrest or conviction records for employment in accordance with state and local laws and “fair chance” ordinances.


Colorado:

Application Window Notice

Oct 20 2026 12:00 AM

If this role is open to hiring in Colorado (as listed on the job posting), the application window will remain open until at least the date and time stated above in Pacific Time, in compliance with Colorado pay transparency regulations. If this role does not have Colorado listed as a hiring location, no specific application window applies, and the posting may close at any time based on hiring needs.

Massachusetts:

Massachusetts Legal Notice

It is unlawful in Massachusetts to require or administer a lie detector test as a condition of employment or continued employment. An employer who violates this law shall be subject to criminal penalties and civil liability.

How we rate this

Director of Engineering, Real Time Experience (RTX) at Adobe rates 10 out of 100 for how much of the daily work is AI. That makes it Little AI (AI Level 1 of 4). The level is about AI in the job, not seniority.

Classification

Little AI. AI is not part of the work.

  1. ●●●● Builds AI80 to 100
  2. ●●●○ Works on AI60 to 79
  3. ●●○○ Uses AI40 to 59
  4. ●○○○ Little AI0 to 39

Levels come from how often the tools, models and workflows of the role are named in the posting itself. Read the description and count the AI tools, models and workflows it names.

Prepare for this job

Built from this posting and from similar jobs on Level.

Skills and AI tools this role asks for

Rendering EngineGPUGraphics APITeam LeadershipArchitectureDirectxVulkanWebgpu

Questions you could be asked

  1. Tell me about a project where rendering engine was part of your work. What did you do?
  2. Tell me about a project where gpu was part of your work. What did you do?
  3. Tell me about a project where graphics api was part of your work. What did you do?
  4. Tell me about a project where team leadership was part of your work. What did you do?
  5. Tell me about a project where architecture was part of your work. What did you do?

Adapt your resume

  • List these exact terms on your resume: Rendering Engine, GPU, Graphics API, Team Leadership, and Architecture. An applicant tracking system matches the wording, not the idea.
  • Attach one line of real, concrete experience to at least one of them. A tool named with nothing behind it rarely survives a human read.

Want an expert to read your CV for this job?

Free. Send your CV and the role you want next. You get your review by email within 24 hours.

Get new software engineering jobs by email

One email a week with the new software engineering jobs, each rated for how much AI is in the work. No recruiter spam, unsubscribe in one click.

Free. One email a week. Unsubscribe in one click.

Similar roles

Software Engineering roles that involve little AI, at other companies.

What kind of AI work fits you?

Answer 12 practical questions in about three minutes. Get a simple profile, the work it points to, and live roles to explore next.

Find my next step

More jobs at Adobe

Related searches

Same AI level

Jobs by city