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Ubisoft

Engine Programmer [Snowdrop]

Ubisoft is hiring an Engine Programmer [Snowdrop] in Bucharest, Romania. Level rates it ; you can apply on Ubisoft.

Level's read on this job

  • Little AI ●○○○ is how Level rates this role: aI is not part of the work.
  • Tools and skills the posting cites include C, game development and performance optimization.
  • Level classifies it as a mid-level role.
  • Level lists 319 other open roles at Ubisoft.

AI in this role

Design, implement, and maintain game engine and editor systems using C++ in an R&D environment.

c
game-developmentperformance-optimizationdebuggingsdk

Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six, to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown! 

Snowdrop is a powerful game engine that enables Ubisoft content creators to set their creative minds free. Fast and flexible, Snowdrop gives developers innovative tools designed from the ground up for creating the unknown.
Snowdrop provides the perfect canvas for game developers to create the games of the future.
 
Working in our engine team, your primary focus will be on implementing, extending, and maintaining the various engine systems of our in-house engine Snowdrop™. As an engine programmer you will be part of a very committed R&D team working with multiple hardware platforms. You will be expected to work in collaboration with other programmers, artists and testers to craft high quality, scalable solutions that bring Snowdrop and its various titles to an even higher and performant standard.
 
What you'll do:

  • Design, implement, and iterate on new and existing engine and editor systems
  • Work with C++
  • Develop features for multiple platforms and different hardware capabilities
  • Be aware of performance and memory footprints of different approaches or techniques
  • Keep the existing engine and tools up to date in accordance with the latest changes occurred in the development pipeline (e.g. new SDKs or middleware versions)
  • Communicate with the teams that use the technology in order to understand their requirements and to define the implementation and improvement needs

What you'll bring as technical skills:

  • Professional experience with C++ programming
  • Experience with performance critical programming
  • Ability to accurately predict task duration and understand dependencies
  • Strong debugging skills
  • Have awareness of new developments in APls and hardware
  • Knowledgeable about the internal tools used in the video game production pipeline

 
What you'll bring as soft skills:

  • Keen to participate in the development of the junior members of our team
  • Used to communicate effectively with both technical and non-technical parties
  • You are self-motivated and value quality in everything you do and have a good attention to detail
  • You are creative and delighted in overcoming technical limitations and solving difficult problems
  • Fluent in English

What do we offer benefits wise?  

  • Meal tickets with value of 30 ron/day
  • Access to private medical system and special subscription rates for family members
  • On site medical support
  • World Class subscription
  • Comprehensive wellbeing program (including physical fitness, mental health, financial education and internal communities)
  • Life insurance
  • Ubisoft bikes, free rental
  • Parking spaces for cars, bikes, motorbikes

 

  • Video games and consoles to borrow
  • Access to Ubisoft games via own Uplay account
  • Bookster (borrow books for free, delivered at home or in the office)

 

  • Free fruits and coffee in the office
  • Studio offered free days, confirmed on an annual basis for different events
  • Study leave
  • Christmas/ Easter celebration with a special gift
  • Partners’ discounts

How we rate this

Engine Programmer [Snowdrop] at Ubisoft rates 0 out of 100 for how much of the daily work is AI. That makes it Little AI (AI Level 1 of 4). The level is about AI in the job, not seniority.

Classification

Little AI. AI is not part of the work.

  1. ●●●● Builds AI80 to 100
  2. ●●●○ Works on AI60 to 79
  3. ●●○○ Uses AI40 to 59
  4. ●○○○ Little AI0 to 39

Levels come from how often the tools, models and workflows of the role are named in the posting itself. Read the description and count the AI tools, models and workflows it names.

Prepare for this job

Built from this posting and from similar jobs on Level.

Skills and AI tools this role asks for

Game DevelopmentPerformance OptimizationDebuggingSdkC

Questions you could be asked

  1. Tell me about a project where game development was part of your work. What did you do?
  2. Tell me about a project where performance optimization was part of your work. What did you do?
  3. Tell me about a project where debugging was part of your work. What did you do?
  4. Tell me about a project where sdk was part of your work. What did you do?
  5. Walk me through how you've used C in your day-to-day work.

Adapt your resume

  • List these exact terms on your resume: Game Development, Performance Optimization, Debugging, Sdk, and C. An applicant tracking system matches the wording, not the idea.
  • Attach one line of real, concrete experience to at least one of them. A tool named with nothing behind it rarely survives a human read.

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