Engine Programmer [Snowdrop]
Ubisoft is hiring an Engine Programmer [Snowdrop] in Bucharest, Romania. Level rates it ; you can apply on Ubisoft.
Level's read on this job
- Little AI ●○○○ is how Level rates this role: aI is not part of the work.
- The posting mentions Snowdrop, C and game engine among its tools and skills.
- Level classes it as a mid-level role.
- Ubisoft has 313 other open roles on Level.
- Posted in the last few days.
AI in this role
Engine Programmer implementing and maintaining the in-house Snowdrop game engine systems and editor tools.
Before applying, please ensure you meet below eligibility criteria:
- Be employed on a permanent or fixed-term contract,
- You need to have spent at least 1 year in your current role at Ubisoft.
- Be eligible and willing to work where the position is located and in accordance with local legal guidelines.
This position is not yet open to candidates outside this studio/entity.
Snowdrop is a powerful game engine that enables Ubisoft content creators to set their creative minds free. Fast and flexible, Snowdrop gives developers innovative tools designed from the ground up for creating the unknown.
Snowdrop provides the perfect canvas for game developers to create the games of the future.
Working in our engine team, your primary focus will be on implementing, extending, and maintaining the various engine systems of our in-house engine Snowdrop™. As an engine programmer you will be part of a very committed R&D team working with multiple hardware platforms. You will be expected to work in collaboration with other programmers, artists and testers to craft high quality, scalable solutions that bring Snowdrop and its various titles to an even higher and performant standard.
What you'll do:
- Design, implement, and iterate on new and existing engine and editor systems
- Work with C++
- Develop features for multiple platforms and different hardware capabilities
- Be aware of performance and memory footprints of different approaches or techniques
- Keep the existing engine and tools up to date in accordance with the latest changes occurred in the development pipeline (e.g. new SDKs or middleware versions)
- Communicate with the teams that use the technology in order to understand their requirements and to define the implementation and improvement needs
What you'll bring as technical skills:
- Professional experience with C++ programming
- Experience with performance critical programming
- Ability to accurately predict task duration and understand dependencies
- Strong debugging skills
- Have awareness of new developments in APls and hardware
- Knowledgeable about the internal tools used in the video game production pipeline
What you'll bring as soft skills:
- Keen to participate in the development of the junior members of our team
- Used to communicate effectively with both technical and non-technical parties
- You are self-motivated and value quality in everything you do and have a good attention to detail
- You are creative and delighted in overcoming technical limitations and solving difficult problems
- Fluent in English
To be considered for this position, please ensure that your application includes:
- An updated CV highlighting your education, experience, skills, and games shipped
This recruitment process is ongoing and closely aligned with the evolution of our new projects. While we carefully review every application, it’s possible that not all applicants will be interviewed immediately.
However, don’t be discouraged if you don’t receive an invitation. You may well be an excellent fit for the next phase of our selection process when more openings occur. We really encourage you to apply and express your interest/preference moving forward.
How we rate this
Engine Programmer [Snowdrop] at Ubisoft rates 0 out of 100 for how much of the daily work is AI. That makes it Little AI (AI Level 1 of 4). The level is about AI in the job, not seniority.
Little AI. AI is not part of the work.
- ●●●● Builds AI80 to 100
- ●●●○ Works on AI60 to 79
- ●●○○ Uses AI40 to 59
- ●○○○ Little AI0 to 39
Levels come from how often the tools, models and workflows of the role are named in the posting itself. Read the description and count the AI tools, models and workflows it names.
Prepare for this job
Built from this posting and from similar jobs on Level.
Skills and AI tools this role asks for
Questions you could be asked
- Tell me about a project where game engine was part of your work. What did you do?
- Tell me about a project where programming was part of your work. What did you do?
- Tell me about a project where debugging was part of your work. What did you do?
- Tell me about a project where rendering was part of your work. What did you do?
- Tell me about a project where performance optimization was part of your work. What did you do?
Adapt your resume
- List these exact terms on your resume: Game Engine, Programming, Debugging, Rendering, and Performance Optimization. An applicant tracking system matches the wording, not the idea.
- Attach one line of real, concrete experience to at least one of them. A tool named with nothing behind it rarely survives a human read.
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