Software Engineering Manager - Engine Networking
Roblox is hiring a Software Engineering Manager - Engine Networking in San Mateo, United States. It pays $294k-$343k a year and Level rates it ; you can apply on Roblox.
Level's read on this job
- Level rates this role Little AI ●○○○: aI is not part of the work.
- The posting mentions visa sponsorship.
- The posting mentions engineering management, networking and systems programming among its tools and skills.
- Roblox has 267 other open roles on Level.
- Posted in the last few days.
AI in this role
Lead an engine networking engineering team to scale real-time game networking technology for millions of concurrent users.
Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences– all created by our global community of developers and creators.
At Roblox, we’re building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device. We’re on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there.
A career at Roblox means you’ll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone.
The Engine Networking team plays a crucial role in every play session on the Roblox platform - delivering the game state and content necessary for seamless multiplayer experiences to millions of daily active players in real time. As an Engineering Manager for Engine Networking, you will lead a talented team of engineers in scaling our game networking technology to support infinite players in infinitely sized worlds.
You Will:
- Be a part of the leadership team, influencing the direction and priorities of your teams and the larger Engine organization.
- Own roadmaps, projects, problems, and outcomes across their full lifecycle.
- Participate technically through hands-on coding, coaching, code review, technical review, and architectural guidance.
- Hire, coach, and grow engineers into technical leaders, building a high-performing team with strong engineering practices.
You Have:
- 8+ years of software engineering experience, including 5+ years in engineering leadership.
- A track record of leading teams that build high-performance, low-latency systems, such as network infrastructure, real-time state sync, or content delivery, at the scale of millions of concurrent users.
- Deep experience with low-level systems programming in resource-constrained, multi-platform environments (desktop, mobile, console).
- Exceptional skills working and communicating cross-functionally with peer teams, internal and external customers, partners, and executives.
- Nice to have: a background in game engine development, game networking, asset streaming and caching, or transport-level networking (custom protocols, congestion control, QoS, Linux networking).
You Are:
- Driven to understand how systems work at every layer, from the network stack to the game engine, and to find the root cause of problems.
- Fluent in C++. We expect leaders to be deeply technical and able to dig into code.
- Curious by nature and eager to keep learning - from new protocols and platforms to unfamiliar parts of new codebases.
- A leader who builds collaborative, high-performing teams where engineers feel safe to take risks, speak up, and learn from mistakes.
For roles that are based at our headquarters in San Mateo, CA: The starting base pay for this position is as shown below. The actual base pay is dependent upon a variety of job-related factors such as professional background, training, work experience, location, business needs and market demand. Therefore, in some circumstances, the actual salary could fall outside of this expected range. This pay range is subject to change and may be modified in the future. All full-time employees are also eligible for equity compensation and for benefits as described on this page.
Annual Salary Range$293,800—$343,340 USDRoles that are based in an office are onsite Tuesday, Wednesday, and Thursday, with optional presence on Monday and Friday (unless otherwise noted).
Roblox provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws. Roblox also provides reasonable accommodations to candidates with qualifying disabilities or religious beliefs during the recruiting process.
For US based roles only, please note the Company may not be able to employ candidates for this role who have United States work authorization related to certain U.S. visa categories, or support future H-1B sponsorship at this time.
How we rate this
Software Engineering Manager - Engine Networking at Roblox rates 0 out of 100 for how much of the daily work is AI. That makes it Little AI (AI Level 1 of 4). The level is about AI in the job, not seniority.
Little AI. AI is not part of the work.
- ●●●● Builds AI80 to 100
- ●●●○ Works on AI60 to 79
- ●●○○ Uses AI40 to 59
- ●○○○ Little AI0 to 39
Levels come from how often the tools, models and workflows of the role are named in the posting itself. Read the description and count the AI tools, models and workflows it names.
Prepare for this job
Built from this posting and from similar jobs on Level.
Skills and AI tools this role asks for
Questions you could be asked
- Tell me about a project where engineering management was part of your work. What did you do?
- Tell me about a project where networking was part of your work. What did you do?
- Tell me about a project where systems programming was part of your work. What did you do?
- Tell me about a project where distributed systems was part of your work. What did you do?
- Tell me about a project where multi platform development was part of your work. What did you do?
Adapt your resume
- List these exact terms on your resume: Engineering Management, Networking, Systems Programming, Distributed Systems, and Multi Platform Development. An applicant tracking system matches the wording, not the idea.
- Attach one line of real, concrete experience to at least one of them. A tool named with nothing behind it rarely survives a human read.
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