Exterior Creative Designer
Stellantis is hiring an Exterior Creative Designer in Shanghai, China. Level rates it ; you can apply on Stellantis.
Level's read on this job
- Level rates this role Little AI ●○○○: aI is not part of the work.
- The posting mentions Clay, sketching and cad among its tools and skills.
- Level classes it as a junior role.
- Stellantis has 26 other open roles on Level.
- Posted in the last few days.
AI in this role
A creative designer responsible for producing sketches, digital and physical volume settings, and style concepts for vehicles.
Company Overview
Stellantis is a leading global automaker and mobility provider that offers clean, connected, affordable, and safe mobility solutions. Our Company’s strength lies in the breadth of our iconic brand portfolio, the diversity and passion of our people, and our deep roots in the communities in which we operate. Our ambitious electrification and software strategies and the creation of an innovative ecosystem of strategic, game-changing partnerships are driving our transformation to a sustainable mobility tech company.
The driving force behind us is the diverse and talented group of employees around the world who bring their passion and experience to their work every day. And while we are a truly global organization, we remain deeply rooted in the communities in which we operate and where our colleagues live and work.
With industrial operations in nearly 30 countries, Stellantis could consistently exceed the evolving needs and expectations of consumers in more than 130 markets, while creating superior value for all stakeholders.
Job Overview
Creative Designer Level 1 - The Level 1 Designer is a key player in the style creation process and the brand?s style identity. They can manage their projects with different Style interlocutors with a first level of autonomy, in connection with the Design project manager and the Design Quality convergence Manager. They produce sketches at the highest level of creativity to propose new style concepts within the framework of advance phase or project research. They propose sketches that are relevant within the framework of the Brand Style identity during style competitions. When a proposal is retained, they carry out the digital volume setting, working closely with the digital modeler, and then proceed to the physical volume setting, working with the physical modelers. They adapt the creation during the style technical convergence, until the transition to industrialization style. The Level 1 Designer carries out their tasks with a first level of autonomy, with the support of design managers and master and senior level designers. They participate as a driving force in the development of the Style identity, demonstrating a high level of creativity and the ability to decode and exploit the weak signals of future trends. They participate in sketch competitions in interior or exterior design and on behalf of vehicle or mobility object projects or programs. They analyze problems and think about solutions to solve problems, with support and advice. They participate in internal design processes, which include the development of a Clay modeling, digitization of a clay model, and development of hard parts. They ensure the preparation of a presentation to a style manager and present part of the presentation. They contribute to the establishment of new automotive trends and translate emerging trends into automotive objects. They contribute to generating attractive products and/or design for our customers. They realize 2D, 3D sketches, with weekly visual/oral presentations, that are relevant within the Project / Brand Style Identity framework. They ensure the argumentation of their Style positions and are able to explain their choices or stylistic bias with a first level of autonomy during sessions with the design managers. They accompany the physical volume setting in respect of the philosophy of the chosen theme, being with the physical modelers, guiding them, indicating to them what is essential. They propose style evolution necessary for the good development of the projects, knowing how to integrate the constraints of quality, cost, deadlines, and technique, and in respect of the philosophy of the Brand Style. They contribute to demonstrating the need to lift certain technical constraints. They participate in the accompaniment of the quality setting, up to Class C. Finally, they participate in the development of their Profession by being a driving force for evolutions in the process and/or in the organization.At Stellantis, we assess candidates based on qualifications, merit and business needs. We welcome applications from people of all gender identities, age, ethnicity, nationality, religion, sexual orientation, and disability. Diverse teams will allow us to better meet the evolving needs of our customers and care for our future.
How we rate this
Exterior Creative Designer at Stellantis rates 0 out of 100 for how much of the daily work is AI. That makes it Little AI (AI Level 1 of 4). The level is about AI in the job, not seniority.
Little AI. AI is not part of the work.
- ●●●● Builds AI80 to 100
- ●●●○ Works on AI60 to 79
- ●●○○ Uses AI40 to 59
- ●○○○ Little AI0 to 39
Levels come from how often the tools, models and workflows of the role are named in the posting itself. Read the description and count the AI tools, models and workflows it names.
Prepare for this job
Built from this posting and from similar jobs on Level.
Skills and AI tools this role asks for
Questions you could be asked
- Tell me about a project where sketching was part of your work. What did you do?
- Tell me about a project where cad was part of your work. What did you do?
- Tell me about a project where creative design was part of your work. What did you do?
- Tell me about a project where automotive design was part of your work. What did you do?
- Walk me through how you've used Clay in your day-to-day work.
Adapt your resume
- List these exact terms on your resume: Sketching, CAD, Creative Design, Automotive Design, and Clay. An applicant tracking system matches the wording, not the idea.
- Attach one line of real, concrete experience to at least one of them. A tool named with nothing behind it rarely survives a human read.
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