Game Designer - Midcore Games
Voodoo is hiring a Game Designer - Midcore Games for a remote role open to applicants in Poland. Level rates it ; you can apply on Voodoo.
Level's read on this job
- Little AI ●○○○ is how Level rates this role: aI is not part of the work.
- This is listed as a remote role.
- The posting mentions game design, ui ux and mobile games among its tools and skills.
- Level classes it as a mid-level role.
- Voodoo has 115 other open roles on Level.
AI in this role
Design and optimize midcore mobile games, defining pipelines, balancing mechanics, and analyzing gameplay data.
Voodoo is a consumer tech company founded in Paris in 2013, with one mission: entertain the world. Today we are 1,000 people, generating $1b+ in annual revenue, profitably. Our games and apps have passed 7 billion downloads and reach 200 million+ active users every month, making Voodoo the #3 mobile publisher worldwide in downloads, after Google and Meta. We were backed by Goldman Sachs, Tencent and GBL along the way.
This position is ideally Beijing- based or Warsaw-based, with relocation support available.
TeamYou will be an integral part of a newly established internal studio, a dynamic and focused team dedicated to one of our most promising prototype in scale. This studio is specifically chartered to improve this high-potential game up to the successful and market-ready title it is meant to become.
RoleWe’re seeking a talented and seasoned Game Designer who is deeply passionate about RPG/midcore games and laser-focused on creating the next big hit. With extensive experience in the industry, you'll play a pivotal role in delivering fun to millions of players. As the driving force behind the game's success, you'll ensure the game reaches the highest standards of quality and innovation.
Define a clear, cohesive design pipeline
Pitch and implement big features to the team, deconstructing them into smaller components
Own game balancing, pace, feel
Always back up your ideas with available data points
Ability to deconstruct and analyze mobile games mechanics
Get involved in all aspects of game development: UI, UX, Game Design, logic, performance, etc.
Fine-tune game balancing, pacing, and feel
Benchmark the market to stay on top of new trends
Understanding of models and tools to analyze gameplay and user behavior
At least 3 years of professional experience in the gaming industry as a Designer
Experience working on mobile games, F2P or RPG
Experience in designing LiveOps for a live product is a huge plus
Creative and hacker mindset
Good sense of gameplay experience, and special attention to detail
Communication skills in English, both written and verbal
Knowledge of casual games
Deep collaboration mindset, including excellent interpersonal and communication skills, and a positive mindset towards receiving, acting on, and giving feedback
Accountability, independence, and responsibility when given ownership over your work
An eagerness to learn new ways to perform your tasks in a more efficient way, and to improve yourself day after day
AI-first mindset: Comfortable using AI daily and building custom agents or reusable automations to speed up your work
Competitive salary
Benefits according to the country you reside in
How we rate this
Game Designer - Midcore Games at Voodoo rates 0 out of 100 for how much of the daily work is AI. That makes it Little AI (AI Level 1 of 4). The level is about AI in the job, not seniority.
Little AI. AI is not part of the work.
- ●●●● Builds AI80 to 100
- ●●●○ Works on AI60 to 79
- ●●○○ Uses AI40 to 59
- ●○○○ Little AI0 to 39
Levels come from how often the tools, models and workflows of the role are named in the posting itself. Read the description and count the AI tools, models and workflows it names.
Prepare for this job
Built from this posting and from similar jobs on Level.
Skills and AI tools this role asks for
Questions you could be asked
- Tell me about a project where game design was part of your work. What did you do?
- Tell me about a project where ui ux was part of your work. What did you do?
- Tell me about a project where mobile games was part of your work. What did you do?
- Tell me about a project where liveops was part of your work. What did you do?
- Tell me about a project where balancing was part of your work. What did you do?
Adapt your resume
- List these exact terms on your resume: Game Design, UI UX, Mobile Games, Liveops, and Balancing. An applicant tracking system matches the wording, not the idea.
- Attach one line of real, concrete experience to at least one of them. A tool named with nothing behind it rarely survives a human read.
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