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Ubisoft

Lead Animator

Ubisoft is hiring a Lead Animator. Level rates it ; you can apply on Ubisoft.

Level's read on this job

  • Level rates this role Little AI ●○○○: aI is not part of the work.
  • Tools and skills the posting cites include Maya, 3ds Max and animation.
  • Level classifies it as a lead role.
  • Level lists 297 other open roles at Ubisoft.
  • The role was posted within the past two weeks.

AI in this role

Lead the animation team, oversee production pipelines, and ensure high-quality in-game asset delivery.

Maya3ds Max
animationteam-managementriggingprototyping

Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six, to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown!

Established in 2008, Ubisoft Chengdu is one of the key game studios in western China and a full-fledged production center, with over 320 talents contributing to Ubisoft’s line-up. We have a strong track record of co-development on Ubisoft’s biggest brands such as Assassin’s Creed®, Skull and Bones™ and For Honor®, as well as developing casual games such as Rabbids party game and bringing hit titles to Switch.

Meanwhile, we are also a pioneer in cutting-edge technology driving Ubisoft’s “games as a service (GAAS)” ethos. Chengdu’s technology team develops products that empower production teams to make educated, data-driven decisions on hit Ubisoft brands.

To learn more, please visit: www.ubisoftgroup.com

What you will do

  • Be responsible for managing the production and delivery of all animation.
  • Organise and supervise animators, to prioritise and deliver upon requirements, and ensure the efficient and timely delivery of high quality assets.
  • Maintain effective relationships with our outsource partners.
  • Identify and resolve risks to both the project and outsource pipeline.
  • Planning and scheduling of animation tasks.
  • Troubleshooting and solve animation issues with all departments
  • Collaborate with the Art Director to verify in-game animation quality, consistency and iterate according to feedback.
  • Drive the development of rapid prototypes.
  • Work with Art, Tech, and Design to help define short and long-term objectives and establish workflows.
  • Provide mentorship and guidance to the animation team.
  • Manage the delicate balance between quality and delivering to aggressive deadlines.
  • Balance between hands on production and animation-team management.
  • Strong understanding of the principles of animation and character anatomy, to provide feedback to Artists.
  • Hand and key animation skills in a variety of animation styles.
  • Proficient in Maya or 3DS MAX.
  • Proven experience in mentoring or leadership through the full cycle of development.
  • Scheduling, and outsourcing experience.
  • Able to take direction and impart feedback to the Animation team.
  • General understanding of technical and animation pipelines, including rigging and engine integration.
  • Broad understanding of contemporary processes and engine technology.
  • Shipped a high quality game on mobile or console.
  • A passion for Games
  • English language skills, proficient in Chinese is a plus

How we rate this

Lead Animator at Ubisoft rates 0 out of 100 for how much of the daily work is AI. That makes it Little AI (AI Level 1 of 4). The level is about AI in the job, not seniority.

Classification

Little AI. AI is not part of the work.

  1. ●●●● Builds AI80 to 100
  2. ●●●○ Works on AI60 to 79
  3. ●●○○ Uses AI40 to 59
  4. ●○○○ Little AI0 to 39

Levels come from how often the tools, models and workflows of the role are named in the posting itself. Read the description and count the AI tools, models and workflows it names.

Prepare for this job

Built from this posting and from similar jobs on Level.

Skills and AI tools this role asks for

AnimationTeam ManagementRiggingPrototypingMaya3ds Max

Questions you could be asked

  1. Tell me about a project where animation was part of your work. What did you do?
  2. Tell me about a project where team management was part of your work. What did you do?
  3. Tell me about a project where rigging was part of your work. What did you do?
  4. Tell me about a project where prototyping was part of your work. What did you do?
  5. Walk me through how you've used Maya in your day-to-day work.

Adapt your resume

  • List these exact terms on your resume: Animation, Team Management, Rigging, Prototyping, and Maya. An applicant tracking system matches the wording, not the idea.
  • Attach one line of real, concrete experience to at least one of them. A tool named with nothing behind it rarely survives a human read.

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