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Ubisoft

Lead Game Designer [The Division 2]

Ubisoft is hiring a Lead Game Designer [The Division 2] in Bucharest, Romania. Level rates it ; you can apply on Ubisoft.

Level's read on this job

  • Level rates this role Little AI ●○○○: aI is not part of the work.
  • Tools and skills the posting cites include game design, leadership and team management.
  • Level classifies it as a lead role.
  • Level lists 343 other open roles at Ubisoft.
  • The role was posted within the past two weeks.

AI in this role

Lead the game design team for Tom Clancy's The Division 2 to shape updates and deliver engaging player experiences.

game-designleadershipteam-managementproject-planning

Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six, to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown! 

As Lead Game Designer at Ubisoft Bucharest, you will be working on Tom Clancy’s The Division 2. As part of the TCTD2 team you will be working on a successful live game, and you will have the opportunity to work with some of the best teams in the industry.

You will have a pivotal role in shaping and developing future game updates, working with the core team of the project in breaking down high level intentions into game design elements meant to increase engagement of our players and deliver fun, memorable experience.

You will be responsible of the quality of the work of our game designers, and you plan, detail and supervise their work.

 Your role will be split into four main pillars:

  • Leadership
  • Management
  • Quality owner on Game Design
  • Communication

Leadership:

  • Responsible for the performance management of his/her team members: support career advancement and suggest development and interpersonal skills training and techniques sessions to team members;
  • Create a work environment that is motivating for team members and which fosters development and creation;
  • Participate in the selection of team members (recruitment).

Management:

  • Assess the workload vs. production capacity, plan the work, and set priorities for the game design team;
  • Allocate duties and follow the evolution of the team’s progress on game design deliverables.

Game Design Quality:

  • Understand player needs and ensure that the elements developed by the team will contribute to player satisfaction and enjoyment;
  • Provides clear and structured project documents;
  • Ensure that gameplay intentions are understood and that team members are working on the right elements (ingredients, game system, gaming modes, behavior specifications, etc.).

Communication

  • Communicate the project objectives, strategies, and general information to all team members so as to give visibility to the advancement of the development of the game and the other crafts;
  • Actively participate and act as a regular liaison in the decision-making process with management and oversee the necessary adjustments to ensure that the game design team meets expectations;
  • Drive and follow-up on prototyping (both digital and paper based) with other game designers and programmers.

What you'll bring:

  • Previous experience as a lead game designer
  • Previous experience on live/GaaS games, designing and implementing gameplay systems, content or features
  • Experience with rewards, itemization, progression or 3Cs
  • Previous experience managing a team of multiple designers
  • Broad knowledge of game genres (RPGs, Looter-Shooters) as well as current industry trends
  • Experience working across multiple game branches, versions, or development environments

What do we offer benefits wise?  

  • Meal tickets with value of 30 ron/day
  • Access to private medical system and special subscription rates for family members
  • On site medical support
  • World Class subscription
  • Comprehensive wellbeing program (including physical fitness, mental health, financial education and internal communities)
  • Life insurance
  • Ubisoft bikes, free rental
  • Parking spaces for cars, bikes, motorbikes

 

  • Video games and consoles to borrow
  • Access to Ubisoft games via own Uplay account
  • Bookster (borrow books for free, delivered at home or in the office)

 

  • Free fruits and coffee in the office
  • Studio offered free days, confirmed on an annual basis for different events
  • Study leave
  • Christmas/ Easter celebration with a special gift
  • Partners’ discounts

How we rate this

Lead Game Designer [The Division 2] at Ubisoft rates 0 out of 100 for how much of the daily work is AI. That makes it Little AI (AI Level 1 of 4). The level is about AI in the job, not seniority.

Classification

Little AI. AI is not part of the work.

  1. ●●●● Builds AI80 to 100
  2. ●●●○ Works on AI60 to 79
  3. ●●○○ Uses AI40 to 59
  4. ●○○○ Little AI0 to 39

Levels come from how often the tools, models and workflows of the role are named in the posting itself. Read the description and count the AI tools, models and workflows it names.

Prepare for this job

Built from this posting and from similar jobs on Level.

Skills and AI tools this role asks for

Game DesignLeadershipTeam ManagementProject Planning

Questions you could be asked

  1. Tell me about a project where game design was part of your work. What did you do?
  2. Tell me about a project where leadership was part of your work. What did you do?
  3. Tell me about a project where team management was part of your work. What did you do?
  4. Tell me about a project where project planning was part of your work. What did you do?

Adapt your resume

  • List these exact terms on your resume: Game Design, Leadership, Team Management, and Project Planning. An applicant tracking system matches the wording, not the idea.
  • Attach one line of real, concrete experience to at least one of them. A tool named with nothing behind it rarely survives a human read.

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