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Epic Games

Level Design Intern

Epic Games is hiring a Level Design Intern. Level rates it ; you can apply on Epic Games.

Level's read on this job

  • Level rates this role Little AI ●○○○: aI is not part of the work.
  • The posting mentions Unreal Engine, level design and game design among its tools and skills.
  • Level classes it as an internship.
  • Epic Games has 136 other open roles on Level.

AI in this role

Level Design Intern to build visually appealing and engaging game environments for Fortnite using Unreal Engine.

unreal-engine
level-designgame-designlightingprop-placementplaytesting

WHAT MAKES US EPIC?

At the core of Epic’s success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it’s building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we’re always innovating.

Being Epic means being a part of a team that continually strives to do right by our community and users. We’re constantly innovating to raise the bar of engine and game development.

DESIGN

What We Do

Put your design skills to work at a cutting-edge company that challenges the norm. From character and level design to competitive gameplay and system design, help shape the future of interactive entertainment at Epic.

LEVEL DESIGN INTERN

What You'll Do

Epic is looking for a Level Design Intern to join our Design team working on Fortnite. In this role, you'll utilize your experience, knowledge of design tools, and sense of scale to push the visual quality of the game and delight players with fresh experiences. Level Designers at Epic are a part of a cross-discipline content team working to develop great-looking levels that expand the Fortnite universe.

In this role, you will

  • Work closely with level designers and environment artists to learn what makes successful Fortnite landmarks and POIS
  • Work in the Unreal Engine using modular kits to design visually appealing and fun locations that follow gameplay rules
  • Assist other designers by helping improve existing landmarks and POIS
  • Attend playtests, provide feedback, and identify practical solutions to problems

What we're looking for

  • Unreal Engine experience is required
  • Direct involvement with prop placement, lighting, mood/atmosphere and design markup
  • Passion for games with a wide range of game experiences
  • Strong interest in Battle Royale and multiplayer games with an understanding of what makes them work
  • Learns quickly, follows guidance, and completes assigned tasks within expected timelines
  • A willingness to learn and grow through challenges. Someone who is open to feedback and guidance, tries different approaches when needed, and uses those experiences to build confidence and develop their skills
  • Clear and proactive communication with the immediate team. Someone who asks questions when they need additional guidance, communicates task updates, and knows when to reach out to more experienced teammates for support

This internship has a flexible start date in 2027. Recruitment will be ongoing until teams find an ideal match. Applicants must be legally authorized to work in the posting location for the duration of the internship. For more information about Epic’s Early Career Program, visit epicgames.com/earlycareers. This is going to be Epic!

ABOUT US

Epic Games​ ​is a leading interactive entertainment company. For over 30 years we've been making award-winning games and engine technology that empowers others to make visually stunning games and 3D content that bring environments to life like never before. Epic's award-winning Unreal Engine technology not only provides game developers the ability to build high-fidelity, interactive experiences for PC, console, mobile, and VR, it is also a tool being embraced by content creators across a variety of industries such as media and entertainment, automotive, and architectural design. As we continue to build our Engine technology and develop remarkable games, we strive to build teams of world-class talent.

Like what you hear? Come be a part of something Epic!

Epic Games deeply values diverse teams and an inclusive work culture, and we are proud to be an Equal Opportunity employer. Learn more about our Equal Employment Opportunity (EEO) Policy here.

Note to Recruitment Agencies: Epic does not accept any unsolicited resumes or approaches from any unauthorized third party (including recruitment or placement agencies) (i.e., a third party with whom we do not have a negotiated and validly executed agreement). We will not pay any fees to any unauthorized third party. Further details on these matters can be found here.

How we rate this

Level Design Intern at Epic Games rates 0 out of 100 for how much of the daily work is AI. That makes it Little AI (AI Level 1 of 4). The level is about AI in the job, not seniority.

Classification

Little AI. AI is not part of the work.

  1. ●●●● Builds AI80 to 100
  2. ●●●○ Works on AI60 to 79
  3. ●●○○ Uses AI40 to 59
  4. ●○○○ Little AI0 to 39

Levels come from how often the tools, models and workflows of the role are named in the posting itself. Read the description and count the AI tools, models and workflows it names.

Prepare for this job

Built from this posting and from similar jobs on Level.

Skills and AI tools this role asks for

Level DesignGame DesignLightingProp PlacementPlaytestingUnreal Engine

Questions you could be asked

  1. Tell me about a project where level design was part of your work. What did you do?
  2. Tell me about a project where game design was part of your work. What did you do?
  3. Tell me about a project where lighting was part of your work. What did you do?
  4. Tell me about a project where prop placement was part of your work. What did you do?
  5. Tell me about a project where playtesting was part of your work. What did you do?

Adapt your resume

  • List these exact terms on your resume: Level Design, Game Design, Lighting, Prop Placement, and Playtesting. An applicant tracking system matches the wording, not the idea.
  • Attach one line of real, concrete experience to at least one of them. A tool named with nothing behind it rarely survives a human read.

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