Level

Riot Games

Manager, Game Product Management, Monetization and Growth - FFGS/金铲铲之战

Riot Games is hiring a Manager, Game Product Management, Monetization and Growth - FFGS/金铲铲之战 in Shanghai, China. Level rates it ; you can apply on Riot Games.

Level's read on this job

  • Little AI ●○○○ is how Level rates this role: aI is not part of the work.
  • Level classes it as a senior role.
  • Riot Games has 175 other open roles on Level.

AI in this role

Riot Games was established in 2006 by entrepreneurial gamers who believe that player-focused game development can result in great games. In 2009, Riot released its debut title League of Legends to critical and player acclaim. As the most played video game in the world, over 100 million play every month. Players form the foundation of our community and it’s for them that we continue to evolve and improve the League of Legends experience.

We’re looking for humble but ambitious, razor-sharp professionals who can teach us a thing or two. We promise to return the favor. Like us, you take play seriously; you’re passionate about games. We embrace those who see things differently, aren’t afraid to experiment, and who have a healthy disregard for constraints.

That's where you come in.

As the Manager, Game Product Management for Monetization & Growth on the Fight for the Golden Spatula (FFGS) team, you will lead product strategy and execution for monetization and growth experiences across the game. You will turn player needs, product performance, and market insight into a clear roadmap that creates lasting value for players and supports the health of the product.

You will work closely with game development, publishing, analytics, and external development partners to shape and deliver features and content from early opportunity through launch and live operations. You will help the team define success, make informed trade-offs, and continuously improve the player experience.

You will report to FFGS's Senior Director, Game Product Management.

Responsibilities:

  • Define and evolve the monetization and growth strategy for FFGS, translating player needs, community feedback, product data, and market trends into a prioritized roadmap.
  • Lead product direction and delivery for monetization systems, features, and content that let players personalize and deepen their experience with the game.
  • Set clear goals and success measures for your product area; monitor performance and player sentiment, identify opportunities, and recommend improvements that balance sustainable product outcomes with player trust and enjoyment.
  • Partner with development, publishing, analytics, and other cross-functional teams to align on product requirements, priorities, trade-offs, and delivery plans.
  • Guide planning and execution across development and live operations, helping teams manage backlogs, resolve risks, and deliver against the roadmap.
  • Build strong working relationships with external development and publishing partners, aligning teams around shared goals and effective execution.
  • Represent monetization and growth in FFGS product discussions, bringing a player-focused perspective to broader product and business decisions.
  • Coach and mentor product team, manage the relationship with development partners, sharing product-management craft and supporting strong decision-making across the team and partners.
  • Stay current on player behavior and market developments in game monetization, social experiences, and growth; use those insights to inform FFGS's direction.

Required Qualifications:

  • 8+ years of experience in game product management, game development, or a related discipline, with a track record of shaping product strategy and delivering game features or experiences.
  • Experience translating player and business needs into product roadmaps, clear requirements, and measurable outcomes.
  • Experience leading, mentoring, or managing others, and influencing cross-functional teams through ambiguity and change.
  • Experience working with external development or publishing partners.
  • Experience with Agile ways of working, including roadmap planning, prioritization, and managing product or team backlogs.
  • Fluency in Mandarin Chinese.
  • A strong understanding of player-centered game development and the ability to balance commercial goals with a positive player experience

Desired Qualifications:

  • Experience playing FFGS and other autobattler games, with a strong understanding of the genre and its systems.
  • Experience in monetization, player growth, or live-service product management.
  • Experience working on a co-developed game product or with an external development partner.
  • Experience operating a live game service and using player data, research, and community feedback to guide product decisions.
  • Fluency in English.

Don’t forget to include a resume and cover letter. We receive a lot of applications, but we’ll notice a fun, well-written intro that shows us you take play seriously.

For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about the experiences of players, this could be the role for you!

How we rate this

Manager, Game Product Management, Monetization and Growth - FFGS/金铲铲之战 at Riot Games rates 13 out of 100 for how much of the daily work is AI. That makes it Little AI (AI Level 1 of 4). The level is about AI in the job, not seniority.

Classification

Little AI. AI is not part of the work.

  1. ●●●● Builds AI80 to 100
  2. ●●●○ Works on AI60 to 79
  3. ●●○○ Uses AI40 to 59
  4. ●○○○ Little AI0 to 39

Levels come from how often the tools, models and workflows of the role are named in the posting itself. Read the description and count the AI tools, models and workflows it names.

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