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NVIDIA

Physical Design Engineer (RDSS Intern)

NVIDIA is hiring a Physical Design Engineer (RDSS Intern). Level rates it ; you can apply on NVIDIA.

Level's read on this job

  • Level rates this role Little AI ●○○○: aI is not part of the work.
  • Tools and skills the posting cites include Eda, Perl and Python.
  • Level classifies it as an internship.
  • Level lists 2,600+ other open roles at NVIDIA.

AI in this role

Responsible for all aspects of physical design and flow development for NVIDIA chips as an RDSS Intern in Hsinchu.

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physical-designasic-designic-designplace-and-routetiming-analysis

By submitting your resume, you’re expressing interest in our 2027 RDSS (Research and Development Substitute Services) program. Please confirm your eligibility with the local district office before applying the role.

We are now looking for VLSI Physical Design Engineer (RDSS Intern) in Taiwan, Hsinchu Office. We utilize latest process technology, advanced EDA tools, and sophisticated design methodology. We always work on the most challenging designs, and push for performance limit.

What you will be doing:

  • Responsible for all aspects of physical design (Netlist to GDSII & Flow development) of all chips at NVIDIA. (including GeForce/Tegra/Tesla/Quadro)

  • Work on floorplan(from top level to block level)

  • Power/clock distribution

  • Placement, routing (from top level to block level)

  • Timing/power/noise/DFM optimization and analysis

  • Chip assembly, and physical verification

  • Flow automation, regression testing

  • Work with EDA vendors on tool evaluation and improvement

  • Develop inhouse tools and solutions

What we need to see:

  • MS in Microelectronics, EE, CS, or related major

  • Courses taken in IC design or digital circuit design

  • Knowledge of chip design, Place&Route

Ways to stand out from the crowd:

  • Project experience in IC design or ASIC design

  • Hands-on experience in EDA tools (Place&Route, physical design, timing analysis, circuit simulation or layout)

  • Familiar with Perl/Python/Tcl/Shell scripting

With competitive salaries and a generous benefits package, NVIDIA is widely considered to be one of the most desirable employers in the world. We have some of the most brilliant and talented people in the world working for us. If you are creative, autonomous and love a challenge, we want to hear from you. We are an equal opportunity employer and value diversity at our company. We do not discriminate on the basis of race, religion, color, national origin, gender, sexual orientation, age, marital status, veteran status, or disability status.

How we rate this

Physical Design Engineer (RDSS Intern) at NVIDIA rates 0 out of 100 for how much of the daily work is AI. That makes it Little AI (AI Level 1 of 4). The level is about AI in the job, not seniority.

Classification

Little AI. AI is not part of the work.

  1. ●●●● Builds AI80 to 100
  2. ●●●○ Works on AI60 to 79
  3. ●●○○ Uses AI40 to 59
  4. ●○○○ Little AI0 to 39

Levels come from how often the tools, models and workflows of the role are named in the posting itself. Read the description and count the AI tools, models and workflows it names.

Prepare for this job

Built from this posting and from similar jobs on Level.

Skills and AI tools this role asks for

Physical DesignAsic DesignIc DesignPlace And RouteTiming AnalysisEdaPerlPython

Questions you could be asked

  1. Tell me about a project where physical design was part of your work. What did you do?
  2. Tell me about a project where asic design was part of your work. What did you do?
  3. Tell me about a project where ic design was part of your work. What did you do?
  4. Tell me about a project where place and route was part of your work. What did you do?
  5. Tell me about a project where timing analysis was part of your work. What did you do?

Adapt your resume

  • List these exact terms on your resume: Physical Design, Asic Design, Ic Design, Place And Route, and Timing Analysis. An applicant tracking system matches the wording, not the idea.
  • Attach one line of real, concrete experience to at least one of them. A tool named with nothing behind it rarely survives a human read.

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