Playable Ads Developer
Voodoo is hiring a Playable Ads Developer for a remote role open to applicants in France. Level rates it ; you can apply on Voodoo.
Level's read on this job
- On Level's scale, this role is Uses AI ●●○○: an ordinary role that requires AI tools.
- This is listed as a remote role.
- The posting mentions Claude, Cursor and Claude Code among its tools and skills.
- Level classes it as a mid-level role.
- Voodoo has 101 other open roles on Level.
AI in this role
Founded in 2013, Voodoo is a tech company that creates mobile games and apps with a mission to entertain the world. Gathering 1,000+ employees, 8 billion downloads, and over 200 million active users, Voodoo is the #3 mobile publisher worldwide in terms of downloads after Google and Meta. Our portfolio includes chart-topping games like Mob Control and Paper.io, alongside popular apps such as BeReal and Wizz.
TeamOur Growth team helps maximize the potential of each Voodoo product within the ecosystem. Our Growth team is split across several areas of expertise, such as user acquisition, ad monetization, video ads, playable ads, and influencer marketers. Being part of the Growth Team at Voodoo requires strong operational excellence and creativity in order to constantly adapt and stay ahead of the market.
The core mission of the Playable Ads team is to create engaging and interactive advertising experiences that captivate audiences and drive conversions. We work with playable developers and coordinators that turn a game into an HTML interactive ad experience. Your main mission will be to produce high-performing ads by creating and uploading them to our various ad networks.
RoleWe are looking for talented individuals interested in creating playable ads that let users try our games! To succeed in this role, you need extensive Unity development experience with a past of creating unique user experiences for a global audience. You will be converting existing games into playable ads and collaborating on the creation of tools for other interactive ad formats.
Transform existing games into interactive user experiences
Optimize playable ads for the best user experience, scalability, and adaptability
Integrate an analytics solution to measure interactions and gain insights to offer the best user experience
Build interactive playable templates that can be customized by graphic designers
Contribute to cross-functional initiatives (e.g. testing new tools, implementing new processes, etc.)
Develop a deep understanding of how your creations perform and why
Work within a small creative squad with amazing people from diverse backgrounds and nationalities
Have the opportunity to cover different product scopes (e.g., hypercasual, casual, consumer apps, etc.)
Become a creative expert in mobile gaming: benchmark what our competitors are doing, experiment with new ideas
Fully proficient in playable ad creation or in developing Unity projects (size optimized to be used as playable)
Experience creating playable ads in Unity (Luna), Cocos Creator or any relevant platform
Adequate knowledge of object-oriented programming and web game development
Proactive problem diagnosis and creative problem-solving skills
Fluent in English, both oral and written
3+ years of experience in a similar role
Deeply familiar with the mobile gaming market, in particular, hyper casual and casual games
Creative mindset and knowledge in game design
Familiarity with 3rd party SDKs, analytics, and A/B testing in mobile games (preferred but not essential)
Hands-on experience with AI-assisted development (Claude Code, Codex, Cursor) and asset generation (Scenario, Flux, ElevenLabs)
Competitive salary and other benefits according to the country you reside in.
Full remote for candidates based abroad, with relocation to Paris subject to discussion. Hybrid for candidates based in France.
How we rate this
Playable Ads Developer at Voodoo rates 47 out of 100 for how much of the daily work is AI. That makes it Uses AI (AI Level 2 of 4). The level is about AI in the job, not seniority.
Uses AI. An ordinary role that requires AI tools.
- ●●●● Builds AI80 to 100
- ●●●○ Works on AI60 to 79
- ●●○○ Uses AI40 to 59
- ●○○○ Little AI0 to 39
Levels come from how often the tools, models and workflows of the role are named in the posting itself. Read the description and count the AI tools, models and workflows it names.
Prepare for this job
Built from this posting and from similar jobs on Level.
Skills and AI tools this role asks for
Questions you could be asked
- What's a project where you used Claude hands-on?
- Walk me through how you've used Cursor in your day-to-day work.
- What are the limits of Claude Code that you've run into, and how did you work around them?
- What's a project where you used Codex hands-on?
- Walk me through how you've used Elevenlabs in your day-to-day work.
Adapt your resume
- List these exact terms on your resume: Claude, Cursor, Claude Code, Codex, and Elevenlabs. An applicant tracking system matches the wording, not the idea.
- Attach one line of real, concrete experience to at least one of them. A tool named with nothing behind it rarely survives a human read.
- Put the AI tool in a bullet point about what you did, not just in a skills list. This role treats it as a required part of the job.
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