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Riot Games

Principal Software Engineer, Gameplay - Teamfight Tactics

Riot Games is hiring a Principal Software Engineer, Gameplay - Teamfight Tactics in Los Angeles, United States. Level rates it ; you can apply on Riot Games.

Level's read on this job

  • Level rates this software engineer role Little AI ●○○○: aI is not part of the work.
  • Tools and skills the posting cites include C, Unreal Engine and gameplay engineering.
  • Level classifies it as a senior role.
  • Level lists 183 other open roles at Riot Games.

AI in this role

Design and build gameplay features and systems for Teamfight Tactics across multiple platforms as a principal software engineer.

cunreal-engine
gameplay-engineeringcross-platform-developmentsoftware-architecturementorship

Riot engineers bring deep knowledge of specific technical areas but also value the opportunity to work in a variety of broader domains. As a software engineer, you’ll work with both new and current technologies, creating innovative solutions to overcome high-volume obstacles and to deliver player value.

As a Principal Software Engineer on the Live Experiences teams within Teamfight Tactics, you will collaborate with multidisciplinary teams to enable the creation of new game features, systems, and experiences for our players. You will discuss and define the needs of art, design, and audio in a highly collaborative environment. You will build new technology in a wide variety of game systems to meet those needs. As Teamfight Tactics is a multi-platform game, supporting PC, Android, and iOS, cross-platform experience would be beneficial. You will report to the Engineering Manager accountable for the Live Experiences teams. 

Responsibilities:

  • Build gameplay features and systems for TFT game modes and cosmetics
  • Build around-game UI features, including progression and monetization flows in collaboration with Visual Designers and User Experience creatives
  • Collaborate and drive on product, technical and architectural discussions, ensuring alignment with product vision and engineering strategy
  • Improve efficiency for developers and unlock their ability to create awesome experiences by improving tools and workflows
  • Align with stakeholders and disciplines spanning multiple teams across TFT to deliver awesome features
  • Provide mentorship to engineers, tech artists, and tech designers
  • Participate and improve the team's support rotation
  • Reduce ambiguity in a problem space through technical discovery & prototyping

Required Qualifications:

  • 10+ years of software development, including shipping one or more products on large code bases that span a range of platforms and tools
  • 4+ years Unreal Engine experience, with familiarity in game engine tools, workflows, & content pipelines
  • Expertise with C++ and Gameplay Engineering (Character, Camera, Controls) 
  • Experience leveraging strong communication skills to collaborate across disciplines (e.g. Design, Art, QA, Production) to create solutions
  • Experience mentoring others in both soft and hard skills
  • Product sense, pragmatism, and player empathy in making tech decisions
  • BS in Computer Science, or proven understanding of Computer Science fundamentals

Desired Qualifications:

  • Familiarity with Teamfight Tactics
  • Mobile and/or multi-platform experience

For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about the experiences of players, this could be the role for you!

Our Perks:

Riot focuses on work/life balance, shown by our open paid time off policy and other perks such as flexible work schedules. We offer medical, dental, and life insurance, parental leave for you, your spouse/domestic partner, and children, and a 401k with company match. Check out our benefits pages for more information.

At Riot Games, we put players first. That mission drives every decision in our quest to create games and experiences that make it better to be a player. Whether you’re working directly on a new player-facing experience or you’re supporting the company as a whole, everyone at Riot is part of our mission. And just like in our games, we’re better when we work together. Our goal is to create collaborative teams where you are empowered to bring your unique perspective everyday. If that sounds like the kind of place you want to work, we’re looking forward to your application.

 

It’s our policy to provide equal employment opportunity for all applicants and members of Riot Games, Inc. Riot Games makes reasonable accommodations for handicapped and disabled Rioters and does not unlawfully discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, national origin, age, handicap, veteran status, marital status, criminal history, or any other category protected by applicable federal and state law. We consider for employment all qualified applicants, including those with criminal histories, in a manner consistent with applicable federal, state and local law, including the California Fair Chance Act, the City of Los Angeles Fair Chance Initiative for Hiring Ordinance, the Los Angeles County Fair Chance Ordinance for Employers, the San Francisco Fair Chance Ordinance, and the Washington Fair Chance Act.

Per the Los Angeles County Fair Chance Ordinance, the following core duties may create a basis for disqualifying candidates with relevant criminal histories:

  • Safeguarding confidential and sensitive Company data
  • Communication with others, including Rioters and third parties such as vendors, and/or players, including minors
  • Accessing Company assets, secure digital systems, and networks
  • Ensuring a safe interactive environment for players and other Rioters

These duties are directly related to essential operations, safety, trust, and compliance obligations within our organization. Please note that job duties may evolve based on business needs and additional responsibilities may be assigned as necessary to maintain operational efficiency and security. 

How we rate this

Principal Software Engineer, Gameplay - Teamfight Tactics at Riot Games rates 0 out of 100 for how much of the daily work is AI. That makes it Little AI (AI Level 1 of 4). The level is about AI in the job, not seniority.

Classification

Little AI. AI is not part of the work.

  1. ●●●● Builds AI80 to 100
  2. ●●●○ Works on AI60 to 79
  3. ●●○○ Uses AI40 to 59
  4. ●○○○ Little AI0 to 39

Levels come from how often the tools, models and workflows of the role are named in the posting itself. Read the description and count the AI tools, models and workflows it names.

Prepare for this job

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Skills and AI tools this role asks for

Gameplay EngineeringCross Platform DevelopmentSoftware ArchitectureMentorshipCUnreal Engine

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Pay

Typical software engineer job
$167k

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Questions you could be asked

  1. Tell me about a project where gameplay engineering was part of your work. What did you do?
  2. Tell me about a project where cross platform development was part of your work. What did you do?
  3. Tell me about a project where software architecture was part of your work. What did you do?
  4. Tell me about a project where mentorship was part of your work. What did you do?
  5. Walk me through how you've used C in your day-to-day work.

Adapt your resume

  • List these exact terms on your resume: Gameplay Engineering, Cross Platform Development, Software Architecture, Mentorship, and C. An applicant tracking system matches the wording, not the idea.
  • Attach one line of real, concrete experience to at least one of them. A tool named with nothing behind it rarely survives a human read.

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