Principal Software Engineer - Object Store
Roblox is hiring a Principal Software Engineer - Object Store in San Mateo, United States. It pays $295k-$345k a year and Level rates it ; you can apply on Roblox.
Level's read on this job
- Little AI ●○○○ is how Level rates this software engineer role: aI is not part of the work.
- The listed pay starts 77% above the typical software engineer posting on Level.
- Roblox mentions visa sponsorship in this posting.
- Tools and skills the posting cites include S3, Object Store and Bare Metal.
- Level lists 268 other open roles at Roblox.
AI in this role
Designs and builds a massive in-house multi-tenant object storage platform supporting exabyte-scale workloads including machine learning datasets.
Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences– all created by our global community of developers and creators.
At Roblox, we’re building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device. We’re on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there.
A career at Roblox means you’ll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone.
Roblox's Object Store team is building the in-house, multi-tenant object storage platform that underpins every large-object workload at Roblox — assets, media, analytics, backups, and machine learning datasets — at exabyte scale, trillions of objects, and terabytes per second of throughput. We build and run it ourselves on bare metal in our own data centers, replacing cloud object storage with a platform we control end to end — down to the hardware. As a principal engineer on the Object Store team, you will shape the architecture, build and launch the capabilities that keep this platform durable, fast, and efficient at global scale, and set the technical direction for where it goes next. You will report to the Engineering Manager for Storage.
You will:
- Design and build the object store — S3-compatible gateway, metadata and indexing, data placement and tiering, multi-tenancy and isolation.
- Own the technical strategy: multi-year architecture, build-vs-buy calls, and the migration off cloud object storage.
- Evolve the control plane for elastic scaling, autonomous healing, self-service provisioning, and zero-downtime tenant moves.
- Run the bare-metal fleet at scale — cluster lifecycle, upgrades, rebalancing, failure domains, hardware and capacity planning.
- Profile and optimize critical data paths; drive down tail latency and cost per byte.
- Establish engineering best practices — design reviews, benchmarks, failure drills, post-incident retrospectives — targeting 4+ 9s.
- Automate everything: testing, CI/CD, rollout safety, observability, autoscaling.
- Mentor engineers and partner cross-functionally with security, analytics, and product teams.
You have:
- 8+ years of experience in software engineering or a relevant field
- Deep experience building and operating large-scale distributed storage — object stores, blob stores, or distributed file systems — at petabyte scale or beyond.
- Hands-on experience running an object storage platform in production: data placement and rebalancing, erasure coding, cluster tuning, and upgrades at scale. Depth operating these systems matters more here than contributing to their internals.
- Strong skills in C++, Go, or Rust.
- Deep understanding of durability and replication — erasure coding, geo-replication, consistency trade-offs, blast-radius containment.
- Proven success shipping high-throughput, low-latency services on bare-metal, on-prem fleets with strong observability.
- Ability to turn ambiguous requirements into a clear roadmap and influence cross-functional stakeholders.
- Passion for automation, rigorous testing, and data-driven decisions.
- Bonus: upstream contributions to open-source storage projects; S3 API compatibility at scale, NVMe/HDD tiering, or migrating large workloads off public-cloud object storage.
For roles that are based at our headquarters in San Mateo, CA: The starting base pay for this position is as shown below. The actual base pay is dependent upon a variety of job-related factors such as professional background, training, work experience, location, business needs and market demand. Therefore, in some circumstances, the actual salary could fall outside of this expected range. This pay range is subject to change and may be modified in the future. All full-time employees are also eligible for equity compensation and for benefits as described on this page.
Annual Salary Range$295,250—$345,040 USDRoles that are based in an office are onsite Tuesday, Wednesday, and Thursday, with optional presence on Monday and Friday (unless otherwise noted).
Roblox provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws. Roblox also provides reasonable accommodations to candidates with qualifying disabilities or religious beliefs during the recruiting process.
For US based roles only, please note the Company may not be able to employ candidates for this role who have United States work authorization related to certain U.S. visa categories, or support future H-1B sponsorship at this time.
How we rate this
Principal Software Engineer - Object Store at Roblox rates 10 out of 100 for how much of the daily work is AI. That makes it Little AI (AI Level 1 of 4). The level is about AI in the job, not seniority.
Little AI. AI is not part of the work.
- ●●●● Builds AI80 to 100
- ●●●○ Works on AI60 to 79
- ●●○○ Uses AI40 to 59
- ●○○○ Little AI0 to 39
Levels come from how often the tools, models and workflows of the role are named in the posting itself. Read the description and count the AI tools, models and workflows it names.
Prepare for this job
Built from this posting and from similar jobs on Level.
Skills and AI tools this role asks for
Also common in software engineer jobs at this level
Pay
- This job starts at
- $295k
- Typical software engineer job
- $167k
This posting starts 77% above the typical software engineer job. See software engineer jobs
Questions you could be asked
- Tell me about a project where distributed systems was part of your work. What did you do?
- Tell me about a project where storage architecture was part of your work. What did you do?
- Tell me about a project where infrastructure was part of your work. What did you do?
- What's a project where you used S3 hands-on?
- Walk me through how you've used Object Store in your day-to-day work.
Adapt your resume
- List these exact terms on your resume: Distributed Systems, Storage Architecture, Infrastructure, S3, and Object Store. An applicant tracking system matches the wording, not the idea.
- Attach one line of real, concrete experience to at least one of them. A tool named with nothing behind it rarely survives a human read.
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