Principal Software Engineer, Rendering - Unpublished R&D Product
Riot Games is hiring a Principal Software Engineer, Rendering - Unpublished R&D Product in Los Angeles, United States. Level rates it ; you can apply on Riot Games.
Level's read on this job
- Little AI ●○○○ is how Level rates this software engineer role: aI is not part of the work.
- The posting mentions Unreal, Unity and Maya among its tools and skills.
- Level classes it as a lead role.
- Riot Games has 187 other open roles on Level.
AI in this role
Design and build high-performance rendering systems and engine features for an unannounced MMO game at Riot Games.
Riot engineers bring deep knowledge of specific technical areas but also value the opportunity to work in a variety of broader domains. Riot engineers bring deep knowledge of specific technical areas but also value the opportunity to work in a variety of broader domains. As a Principal Software Engineer, you’ll work alongside other engineers to implement technical solutions at a company-wide scale. You’ll collaborate with teams to ensure high quality and stack applicability, and provide other engineers with a clear illustration of extraordinary engineering.
As a Principal Software Engineer focused on graphics on the unpublished MMO team, you are responsible for helping Riot build and deliver a brand new game! You will keep the players' experience in mind as you build rendering systems and engine features to support one of our new games. You will also work collaboratively with artists, designers, and producers to deliver genre-defining visual experiences to our players. You will also report to the Engineering Manager of the project.
Responsibilities:
- Be the rendering expert of the team
- Help build the engine technology that powers one of our new AAA games
- Deeply understand how rendering systems are interlinked and proactively work across departments to shepherd best practices and advise on all things rendering-related
- Work collaboratively with the art team to help realize the overall vision of the game
- Work to monitor and increase the performance of the game client
- Build, implement, and improve tools for artists across multiple platforms
- Work to resolve pipeline issues and to identify areas for improvement
Required Qualifications:
- 8+ years of professional programming experience as a rendering engineer
- 2+ years experience as a technical lead
- Experience working with various game engines (i.e. Unreal, Unity, etc.)
- BS or equivalent experience
- Familiarity working in an agile environment
- Experience with multithreaded programming
- Experience working on an MMO
Desired Qualifications:
- Familiarity with working with and extending tools like Maya
- Expert in low-level optimization of C++
- Experience with asset pipelines, version control, and data-driven rendering architectures
- Experience with Nanite
- Experience with procedural content generation tools (i.e. Houdini, UE5 PCG, etc.)
For this role, you'll find success through craft expertise and a collaborative spirit that prioritizes the delight of players. We will look at your past studies and experience, but for this role, we also look for dedicated people with a personal relationship with games. If you embody player empathy and care about players' experiences, this is the role for you!
Our Perks:
Riot focuses on work/life balance, shown by our open paid time off policy and other perks such as flexible work schedules. We offer medical, dental, and life insurance, parental leave for you, your spouse/domestic partner, and children, and a 401k with company match. Check out our benefits pages for more information.
At Riot Games, we put players first. That mission drives every decision in our quest to create games and experiences that make it better to be a player. Whether you’re working directly on a new player-facing experience or you’re supporting the company as a whole, everyone at Riot is part of our mission. And just like in our games, we’re better when we work together. Our goal is to create collaborative teams where you are empowered to bring your unique perspective everyday. If that sounds like the kind of place you want to work, we’re looking forward to your application.
It’s our policy to provide equal employment opportunity for all applicants and members of Riot Games, Inc. Riot Games makes reasonable accommodations for handicapped and disabled Rioters and does not unlawfully discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, national origin, age, handicap, veteran status, marital status, criminal history, or any other category protected by applicable federal and state law. We consider for employment all qualified applicants, including those with criminal histories, in a manner consistent with applicable federal, state and local law, including the California Fair Chance Act, the City of Los Angeles Fair Chance Initiative for Hiring Ordinance, the Los Angeles County Fair Chance Ordinance for Employers, the San Francisco Fair Chance Ordinance, and the Washington Fair Chance Act.
Per the Los Angeles County Fair Chance Ordinance, the following core duties may create a basis for disqualifying candidates with relevant criminal histories:
- Safeguarding confidential and sensitive Company data
- Communication with others, including Rioters and third parties such as vendors, and/or players, including minors
- Accessing Company assets, secure digital systems, and networks
- Ensuring a safe interactive environment for players and other Rioters
These duties are directly related to essential operations, safety, trust, and compliance obligations within our organization. Please note that job duties may evolve based on business needs and additional responsibilities may be assigned as necessary to maintain operational efficiency and security.
How we rate this
Principal Software Engineer, Rendering - Unpublished R&D Product at Riot Games rates 0 out of 100 for how much of the daily work is AI. That makes it Little AI (AI Level 1 of 4). The level is about AI in the job, not seniority.
Little AI. AI is not part of the work.
- ●●●● Builds AI80 to 100
- ●●●○ Works on AI60 to 79
- ●●○○ Uses AI40 to 59
- ●○○○ Little AI0 to 39
Levels come from how often the tools, models and workflows of the role are named in the posting itself. Read the description and count the AI tools, models and workflows it names.
Prepare for this job
Built from this posting and from similar jobs on Level.
Skills and AI tools this role asks for
Also common in software engineer jobs at this level
Pay
- Typical software engineer job
- $167k
This posting doesn't list pay. Use the typical software engineer figure when pay comes up. See software engineer jobs
Questions you could be asked
- Tell me about a project where rendering was part of your work. What did you do?
- Tell me about a project where c was part of your work. What did you do?
- Tell me about a project where graphics was part of your work. What did you do?
- Tell me about a project where optimization was part of your work. What did you do?
- Tell me about a project where multithreading was part of your work. What did you do?
Adapt your resume
- List these exact terms on your resume: Rendering, C, Graphics, Optimization, and Multithreading. An applicant tracking system matches the wording, not the idea.
- Attach one line of real, concrete experience to at least one of them. A tool named with nothing behind it rarely survives a human read.
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