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Ubisoft

R&D Developer

Ubisoft is hiring an R&D Developer in Shanghai, China. Level rates it ; you can apply on Ubisoft.

Level's read on this job

  • Builds AI ●●●● is how Level rates this role: the job is building AI systems.
  • Tools and skills the posting cites include PyTorch, TensorFlow and C.
  • Level classifies it as a mid-level role.
  • Level lists 331 other open roles at Ubisoft.
  • The role was posted in the last few days.

AI in this role

Design, develop, and integrate machine learning prototypes and MVPs into game engines as an R&D Developer at Ubisoft Shanghai.

pytorchtensorflowcpython
machine-learningdeep-learningprototypinggame-engines

About Ubisoft & Shanghai Studio:

Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six, to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown! 

Created in 1996, Ubisoft Shanghai studio, is a vibrant and exciting place where our 500+ talents get opportunities to either co-develop great AAA blockbuster games, create cutting-edge online games or produce fun mobile games.

To learn more, please visit: www.ubisoftgroup.com
 

About the Role  

As an R&D Developer in La Forge China team, you will develop state-of-the-art prototypes that bring innovations to players and across the company, in domains such as virtual characters and behaviors, digital content creation or systemic environments to name a few. You will transform proof-of-concepts into minimum viable products that are production-ready and easy to transfer to game development and technology teams. You will also create tools, standardize processes, and share best practices to increase efficiency at La Forge. 

About La Forge 

La Forge is a bridge between academia and video game production, between scholars and industry experts. Dedicated to innovation, our mission is to accelerate research and development through prototyping based on the most recent academic progress. We help content creators to build richer and more believable worlds, while focusing on improving our players’ experience. We explore subjects such as rendering, animation, AI, audio, and physics. 

What you will do 

  • Design, develop, and integrate machine learning prototypes in game engines & middleware 
  • Work closely with R&D Scientists throughout prototypes creation 
  • Transform proof-of-concepts and prototypes into minimum viable products 
  • Work closely with game and technology teams to release production-ready solutions that meet expected quality criteria (robustness, documentation, completeness, and performance) 
  • Develop and maintain tools and infrastructure to facilitate research and collaboration between team members 
  • Encourage standardization of processes, frameworks, libraries, and best practices in the team 

What you will bring  

Must have: 

  • A degree in Computer Science, Software Engineering, or equivalent. 
  • Proficiency in C++ and Python. 
  • Familiar with deep learning frameworks (TensorFlow, PyTorch), demonstrated experience with neural network implementation and translation of research prototypes into practical solutions for production, 
  • Previous experience or knowledge with Real-time Computer Graphics or related area 
  • Previous experience in software development with    a solid understanding of software engineering best practices. 
  • Curiosity, critical thinking and solution-oriented spirit. 
  • Motivation to innovate in the fast-paced video game industry. 
  • Good communication skills in English and Chinese. 

Nice to have: 

  • Experience with agentic programming 
  • Experience in games development or technology development for games 
  • Experience with programming in game engines and digital content creation tools (Unity, Maya, Blender, 3DS Max, Motion Builder) is a plus. 
  • Experience , distributed systems, containers (Docker), high-performance computing, or CUDA programming is a plus 

Benefits and Perks from Ubisoft Shanghai:

  • A minimum of 15 days paid annual leave
  • Monthly meal and snack allowance
  • Premium medical insurance plan and free annual health check
  • Game Package: free access to Ubisoft games on PC plus a rich and expanding library of games & books
  • Employee Assistance Program: wellbeing solutions, emotional support, and life coaching
  • Jumpstart your growth:  A rich resevoir of premium and exclusive learning resources to support your continuous learning, expand your skillset, and advance your career.
  • 10+ staff clubs featuring weekly sports and gaming activities and events

How we rate this

R&D Developer at Ubisoft rates 90 out of 100 for how much of the daily work is AI. That makes it Builds AI (AI Level 4 of 4). The level is about AI in the job, not seniority.

Classification

Builds AI. The job is building AI systems.

  1. ●●●● Builds AI80 to 100
  2. ●●●○ Works on AI60 to 79
  3. ●●○○ Uses AI40 to 59
  4. ●○○○ Little AI0 to 39

Levels come from how often the tools, models and workflows of the role are named in the posting itself. Read the description and count the AI tools, models and workflows it names.

Prepare for this job

Built from this posting and from similar jobs on Level.

Skills and AI tools this role asks for

Machine learningDeep learningPrototypingGame EnginesPyTorchTensorFlowCPython

Questions you could be asked

  1. Tell me about a project where machine learning was part of your work. What did you do?
  2. Tell me about a project where deep learning was part of your work. What did you do?
  3. Tell me about a project where prototyping was part of your work. What did you do?
  4. Tell me about a project where game engines was part of your work. What did you do?
  5. Walk me through how you've used PyTorch in your day-to-day work.

Adapt your resume

  • List these exact terms on your resume: Machine learning, Deep learning, Prototyping, Game Engines, and PyTorch. An applicant tracking system matches the wording, not the idea.
  • Attach one line of real, concrete experience to at least one of them. A tool named with nothing behind it rarely survives a human read.
  • Lead with what you built, trained or shipped. This role is judged on the AI system itself, not the tools around it.

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