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Ubisoft

R&D Engineer (C++)

Ubisoft is hiring an R&D Engineer (C++) in Pune, India. Level rates it ; you can apply on Ubisoft.

Level's read on this job

  • Little AI ●○○○ is how Level rates this role: aI is not part of the work.
  • The posting mentions C, C# and Python among its tools and skills.
  • Level classes it as a senior role.
  • Ubisoft has 313 other open roles on Level.
  • Posted within the past week.

AI in this role

Design and maintain scalable game automation frameworks and testing systems using C++ and CI/CD pipelines.

cc-sharppythonjenkinsteamcity
game-automationqa-automationci-cddebugging

Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown!

 

Job Purpose:

The R&D Engineer designs and owns automation artifacts at source-code and framework level, enabling scalable and reliable automated testing. The role ensures automation systems remain stable, usable, and aligned with evolving project and product requirements.

IMPACT :

• Design and implement automation components and systems, owning system-level outcomes across implementation and stability.
• Translate QA/QC needs into scalable source-code-level automation solutions.
• Own automation components end-to-end from design to maintenance.
• Diagnose failures driven by engine behavior, timing, or integration gaps.
• Build systems improving execution reliability, diagnostics, and maintainability.
• Ensure components are reusable, documented, and aligned to QE usage.
• Handle complex automation challenges independently, making implementation decisions within defined architectural boundaries.

INNOVATION: 

• Strengthen the automation ecosystem by building and enhancing features of the automation framework.
• Solve component-level automation challenges across game engines.
• Deliver reusable automation components reducing automation complexity and increasing scalability.
• Define improvements to automation systems based on system-level learnings and implementation experience.
• Translate experimentation outcomes into reusable and scalable solutions across projects.

KNOWLEDGE :

CORE COMPETENCIES
• End-to-end ownership of engineering outputs.
• High-quality technical documentation and system clarity.
• Supporting junior engineers through code reviews and feedback.
• Analytical problem-solving with scalable solution design and sound technical judgment.
• Technical mentorship and knowledge sharing with junior engineers and interns.
• Ownership of delivery quality aligned with engineering and QC standards.

TECHNICAL COMPETENCIES
• Strong C++ with C#/Python usage.
• CI/CD pipelines (Jenkins/TeamCity).
• Hands-on experience on game automation framework
• Engine integration and deep debugging.
• Version control best practices and code reviews.

BEHAVIORAL COMPETENCIES
• Communicates technical decisions clearly with stakeholders across automation, product, FQC, and co-dev teams.
• Collaborates proactively to align game design updates and ensure smooth feature and automation integrations.
• Shows strong initiative in exploring tools, frameworks, and optimization techniques to improve engineering outcomes.
• Approaches complex problems analytically and proposes practical, scalable solutions.

Seniority:
5-8 years development including 2–3 years tools/automation for QC;
BE/BTech/MTech/MS in Computer Science, Software Engineering, Electronics, or a related technical field. Equivalent demonstrated professional experience will be considered.

 

How we rate this

R&D Engineer (C++) at Ubisoft rates 0 out of 100 for how much of the daily work is AI. That makes it Little AI (AI Level 1 of 4). The level is about AI in the job, not seniority.

Classification

Little AI. AI is not part of the work.

  1. ●●●● Builds AI80 to 100
  2. ●●●○ Works on AI60 to 79
  3. ●●○○ Uses AI40 to 59
  4. ●○○○ Little AI0 to 39

Levels come from how often the tools, models and workflows of the role are named in the posting itself. Read the description and count the AI tools, models and workflows it names.

Prepare for this job

Built from this posting and from similar jobs on Level.

Skills and AI tools this role asks for

Game AutomationQa AutomationCI/CDDebuggingCC#PythonJenkins

Questions you could be asked

  1. Tell me about a project where game automation was part of your work. What did you do?
  2. Tell me about a project where qa automation was part of your work. What did you do?
  3. Tell me about a project where ci/cd was part of your work. What did you do?
  4. Tell me about a project where debugging was part of your work. What did you do?
  5. Walk me through how you've used C in your day-to-day work.

Adapt your resume

  • List these exact terms on your resume: Game Automation, Qa Automation, CI/CD, Debugging, and C. An applicant tracking system matches the wording, not the idea.
  • Attach one line of real, concrete experience to at least one of them. A tool named with nothing behind it rarely survives a human read.

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