Rigger
Ubisoft is hiring a Rigger in Barcelona, Spain. Level rates it ; you can apply on Ubisoft.
Level's read on this job
- Level rates this role Little AI ●○○○: aI is not part of the work.
- Tools and skills the posting cites include Python, Motionbuilder and rigging.
- Level classifies it as a mid-level role.
- Level lists 313 other open roles at Ubisoft.
- The role was posted within the past week.
AI in this role
Ubisoft Barcelona is seeking a character rigger to bridge the gap between modellers and animators, creating skeletons, skinning, and technical tools.
Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown!
Ubisoft Barcelona, part of Ubisoft’s international network of production studios, has developed for over 20 years a strong expertise in the production of videogames from a large variety of genres and platforms. The Studio is continuously looking to grow its team with highly professional, passionate and talented people.
The rigger will bridge needs between the modellers and animators to maximize efficiency of rigging (joints/bones) and skinning (skin and clothes meshing), and work in close collaboration with the technical director to create tools that the animators will need.
Responsibilities
- Based on the models provided by character modelers, carry out character rigging and skinning to meet the needs of the project’s animators, technical directors, and art directors.
- Adjust the skeleton whenever necessary.
- Create and use tools to increase animation quality and effectiveness and incorporate them into the project’s game engine through close collaboration with the animation TD while being able to assess the relevance of tool implementation.
- Coach modelers on ways to adapt their work to better suit the animation and the art director’s vision.
- Configure the ragdolls (procedural animations with physics engine).
- Suggest in-game softbody configurations and resolve any issues that may arise by recommending solutions that ensure realistic animated movement.
- Help determine expectations with the art director by demonstrating tangible impacts of his vision and/or vision changes.
- Ensure good use of project’s naming convention and create selection sets in master scenes to facilitate the animators’ work.
- Ensure that rigging/skinning final results meets the project’s artistic standards.
- Carry out all other related tasks.
- 2-3 years’ experience in video game modelling and/or animation or other relevant experience.
- Knowledge of controllers and/or Max Script and/or Python and/or Motion Builder.
- Knowledge of IK, and optimal pivot point emplacements.
- Extensive knowledge of Character Studio/biped.
- Basic knowledge of animation and modelling.
- Knowledge of the game pipeline.
- Extensive anatomical knowledge.
- College diploma in 3D technical animation for video games or equivalent.
Benefits:
- Private Health Insurance and fitness subsidies.
- Employee mental health assistance.
- Tickets restaurant
- Free coffee, fruits and daily breakfast.
- Spectacular roof-top terrace with sea views
How we rate this
Rigger at Ubisoft rates 0 out of 100 for how much of the daily work is AI. That makes it Little AI (AI Level 1 of 4). The level is about AI in the job, not seniority.
Little AI. AI is not part of the work.
- ●●●● Builds AI80 to 100
- ●●●○ Works on AI60 to 79
- ●●○○ Uses AI40 to 59
- ●○○○ Little AI0 to 39
Levels come from how often the tools, models and workflows of the role are named in the posting itself. Read the description and count the AI tools, models and workflows it names.
Prepare for this job
Built from this posting and from similar jobs on Level.
Skills and AI tools this role asks for
Questions you could be asked
- Tell me about a project where rigging was part of your work. What did you do?
- Tell me about a project where skinning was part of your work. What did you do?
- Tell me about a project where animation was part of your work. What did you do?
- Tell me about a project where 3d modeling was part of your work. What did you do?
- Walk me through how you've used Python in your day-to-day work.
Adapt your resume
- List these exact terms on your resume: Rigging, Skinning, Animation, 3d Modeling, and Python. An applicant tracking system matches the wording, not the idea.
- Attach one line of real, concrete experience to at least one of them. A tool named with nothing behind it rarely survives a human read.
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