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Ubisoft

Senior Engine Programmer[New Project on Switch2]

Ubisoft is hiring a Senior Engine Programmer[New Project on Switch2]. Level rates it ; you can apply on Ubisoft.

Level's read on this job

  • Little AI ●○○○ is how Level rates this role: aI is not part of the work.
  • The posting mentions C and Profiling Tools among its tools and skills.
  • Level classes it as a senior role.
  • Ubisoft has 313 other open roles on Level.
  • Posted in the last few days.

AI in this role

Maintain, develop, and optimize the studio's proprietary game engine for a new project on Switch 2.

cprofiling-tools

Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six, to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown! 

Established in 2008, Ubisoft Chengdu is one of the key game studios in western China and a full-fledged production center, with over 320 talents contributing to Ubisoft’s line-up. We have a strong track record of co-development on Ubisoft’s biggest brands such as Assassin’s Creed®, Skull and Bones™ and For Honor®, as well as developing casual games such as Rabbids party game and bringing hit titles to Switch.  

Meanwhile, we are also a pioneer in cutting-edge technology driving Ubisoft’s “games as a service (GAAS)” ethos. Chengdu’s technology team develops products that empower production teams to make educated, data-driven decisions on hit Ubisoft brands.

To learn more, please visit: www.ubisoftgroup.com

About the Role 
The (Senior) Engine Programmer holds primary responsibility for the maintenance, development, and optimization of the studio's proprietary game engine. This involves analyzing technical requirements, designing scalable solutions, and implementing robust engine features. The role requires proven expertise in performance analysis and optimization, with the ability to diagnose complex bottlenecks and deliver efficient solutions. 

What you will do 

•    Architect and implement engine extensions to fulfill project requirements within scheduled timelines.  
•    Proactively identify technologies critical to game performance and design cost-effective solutions within technical and budgetary constraints.
•    Maintain engine stability and cross-platform compatibility, ensuring rapid response to and resolution of critical issues.
•    Ensure the stability and compatibility of the engine, with a quick response to bugs.  
•    Conduct performance optimization using standard profiling tools across PC and console platforms.
•    Collaborate effectively with internal teams and external partners, demonstrating clear technical communication.  
•    Continuously research and integrate relevant new techniques, exhibiting a self-driven approach to professional development. 
•    Create and maintain clear technical documentation to facilitate knowledge sharing.

What you will bring 
•    Expert-level proficiency in C++ and strong understanding of C/C# and Object-Oriented Programming.
•    Demonstrated expertise in performance analysis, memory management, and multithreaded programming.
•    Proven experience in game engine architecture and optimization.  
•    Ability to diagnose issues across engines, dependencies, and middleware, and propose and implement effective technical solutions.
•    Experience in analyzing requirements, identifying technical risks, and presenting solution options with clear trade-off analysis. 
•    Commitment to writing clean, maintainable, portable, and highly functional code.
•    Hands-on experience with console development (Nintendo Switch, PlayStation, Xbox, etc.).
•    Professional proficiency in written and spoken English, sufficient for comprehending technical documents and actively engaging in global team discussions and conference calls.

How we rate this

Senior Engine Programmer[New Project on Switch2] at Ubisoft rates 0 out of 100 for how much of the daily work is AI. That makes it Little AI (AI Level 1 of 4). The level is about AI in the job, not seniority.

Classification

Little AI. AI is not part of the work.

  1. ●●●● Builds AI80 to 100
  2. ●●●○ Works on AI60 to 79
  3. ●●○○ Uses AI40 to 59
  4. ●○○○ Little AI0 to 39

Levels come from how often the tools, models and workflows of the role are named in the posting itself. Read the description and count the AI tools, models and workflows it names.

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Skills and AI tools this role asks for

CProfiling Tools

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  2. Walk me through how you've used Profiling Tools in your day-to-day work.

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  • List these exact terms on your resume: C and Profiling Tools. An applicant tracking system matches the wording, not the idea.
  • Attach one line of real, concrete experience to at least one of them. A tool named with nothing behind it rarely survives a human read.

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